muzza22 Posted January 25, 2012 Share Posted January 25, 2012 I have ENB V0.075 my game looks pretty good but at times it will have this really cloudy effect to the point where i can't see, The sky is really bright and I think it has the slightest bit too much blur. I'm running a HD5870 Vapor-X. - In game Here are my settings: [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=1 EnableShaders_3_0=1 AdditionalConfigFile=enbseries2.ini UseMRTRendering=0 [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=1 EnableDepthOfField=1 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=10 ChromePower=0 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=0 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [bLOOM] BloomPowerDay=14 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=3 BloomPowerNight=14 BloomConstantNight=5 BloomCurveNight=3 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=1 BloomMaxLimit=100 [sSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=1 DarkeningLevel=30 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=1 UseForAlphaBlend=1 [colorCORRECTION] DarkeningAmountDay=10 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=-20 GammaCurveDay=0 GammaCurveNight=3 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=1 FilterQuality=2 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=2 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=60 MotionBlurRotation=60 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=1 DOFFocusRange=120 DOFBlurinessRange=1 Any suggestions? Link to comment Share on other sites More sharing options...
ItsAllAboutGTA Posted February 25, 2012 Share Posted February 25, 2012 That is the bloom Link to comment Share on other sites More sharing options...
MrLlamaLlama Posted February 25, 2012 Share Posted February 25, 2012 This is a touch old, but yeah, as above is pretty on - the mark. Specifically I'd look at reducing some of these figures: [bLOOM] BloomPowerDay=14 BloomConstantDay=5 BloomPowerNight=14 BloomConstantNight=5 Link to comment Share on other sites More sharing options...
mascotefera Posted February 26, 2012 Share Posted February 26, 2012 (edited) MrLlamaLlama add And test [REFLECTION] ReflectionPower=12 ChromePower=14 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=27 ReflectionSourceTFactor=27 UseAdditiveReflection=1 ReflectionDepthBias=100 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=160 EnvBumpOffset=100 ReflectionFlip=0 ReflectionFront=50 [sSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=0 DarkeningLevel=26 BrighteningLevel=30 IlluminationLevel=40 AdditiveIlluminationLevel=70 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=30 UseForAlphaTest=1 UseForAlphaBlend=1 Edited February 26, 2012 by mascotefera Link to comment Share on other sites More sharing options...
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