muzza22 0 Posted January 25, 2012 I have ENB V0.075 my game looks pretty good but at times it will have this really cloudy effect to the point where i can't see, The sky is really bright and I think it has the slightest bit too much blur. I'm running a HD5870 Vapor-X. - In game Here are my settings: [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=1 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=1 EnableShaders_3_0=1 AdditionalConfigFile=enbseries2.ini UseMRTRendering=0 [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=1 EnableDepthOfField=1 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=10 ChromePower=0 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=0 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [bLOOM] BloomPowerDay=14 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=3 BloomPowerNight=14 BloomConstantNight=5 BloomCurveNight=3 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=1 BloomMaxLimit=100 [sSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=1 DarkeningLevel=30 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=1 UseForAlphaBlend=1 [colorCORRECTION] DarkeningAmountDay=10 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=-20 GammaCurveDay=0 GammaCurveNight=3 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=1 FilterQuality=2 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=2 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=60 MotionBlurRotation=60 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=1 DOFFocusRange=120 DOFBlurinessRange=1 Any suggestions? Share this post Link to post Share on other sites
ItsAllAboutGTA 0 Posted February 25, 2012 That is the bloom Share this post Link to post Share on other sites
MrLlamaLlama 96 Posted February 25, 2012 This is a touch old, but yeah, as above is pretty on - the mark. Specifically I'd look at reducing some of these figures: [bLOOM] BloomPowerDay=14 BloomConstantDay=5 BloomPowerNight=14 BloomConstantNight=5 Share this post Link to post Share on other sites
mascotefera 0 Posted February 26, 2012 (edited) MrLlamaLlama add And test [REFLECTION] ReflectionPower=12 ChromePower=14 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=27 ReflectionSourceTFactor=27 UseAdditiveReflection=1 ReflectionDepthBias=100 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=1 EnvBumpAmount=160 EnvBumpOffset=100 ReflectionFlip=0 ReflectionFront=50 [sSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=0 DarkeningLevel=26 BrighteningLevel=30 IlluminationLevel=40 AdditiveIlluminationLevel=70 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=30 UseForAlphaTest=1 UseForAlphaBlend=1 Edited February 26, 2012 by mascotefera Share this post Link to post Share on other sites