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GTA 3 in the Current Press

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I paid a trip to the local based Microcenter store last night, checking their extensive magazine rack, among the three magazines worth your time is PC GAMER's look and play back of GTA 3 for PC in all it's former glory

 

The review is somewhat short, and as you expect, the bases are covered but the reviewer says the game itself has not aged while and nearly discourages others replaying it, well, we know that's poppycock, really. We're always feeling a bit introspective about GTA and Rockstar's rise to glory.

 

The article also touches on the key plot points related to game mechanics and how the genre setting 3D GTA3 set a precident for moving forward with the franchise, and some of the blame and most of the inventive styling, not the least of which was opting to license REAL music, something Sam Houser suggested and I feel their BMG Interactive connections and experience played a key. He doesn't deny at the time, it was ultra spendy to license big name artists, and still is, but in the context of the age of their company and output, it was a way to really enhance areas that lacked, and you'll find that holds up while re-visiting the games.... all with varied soundtracks.

 

The author mentioned 8-ball's 'Guru' but not his passing. He mentioned the other big name voice talent hired for the game as well... but the article is the extent of 2 pages, but suggests it's a pre-cursor to a more in-depth GTAV on PC article I'd expect next month.

 

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The other two magazines might be akin to Off-Topic here, but really are of interest to serious gamers. GAMEStm magazine's cover story is Can Nate Drake Save Next Gen?!? That's a mighty big proposal, but I wouldn't doubt the continued inventive and attractive Naughty Dog's Uncharted and Sony's hand at kicking it all off.

 

Retro Gaming magazine, one worth your time, but VERY hard to locate, their COVER STORY as well centers on Lemmings this time, and of course, that is DMA's major success story pre-Rockstar Games, but not to be relagated to forgetting... Lemmings key inventions led to the whole idea of an Open World game construct with as many things on screen at one time as possible, This was what the book Jacked points out in the evolution to GTA and the similarity mentioned before... State of Emergency also coming just prior has similarities I think shared with GTA3, and Vice City in appearance, and also PSP's The Warriors which also takes inventive ideas to expound on, one of which is AI that allows characters in game to join you, but are not actual people.

 

This AI ability comes into large play with GTA San Andreas and gang recruiting, which was still flawed but very interesting in it's plot effectiveness

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I paid a trip to the local based Microcenter store last night, checking their extensive magazine rack, among the three magazines worth your time is PC GAMER's look and play back of GTA 3 for PC in all it's former glory

 

The review is somewhat short, and as you expect, the bases are covered but the reviewer says the game itself has not aged while and nearly discourages others replaying it, well, we know that's poppycock, really. We're always feeling a bit introspective about GTA and Rockstar's rise to glory.

 

The article also touches on the key plot points related to game mechanics and how the genre setting 3D GTA3 set a precident for moving forward with the franchise, and some of the blame and most of the inventive styling, not the least of which was opting to license REAL music, something Sam Houser suggested and I feel their BMG Interactive connections and experience played a key. He doesn't deny at the time, it was ultra spendy to license big name artists, and still is, but in the context of the age of their company and output, it was a way to really enhance areas that lacked, and you'll find that holds up while re-visiting the games.... all with varied soundtracks.

 

The author mentioned 8-ball's 'Guru' but not his passing. He mentioned the other big name voice talent hired for the game as well... but the article is the extent of 2 pages, but suggests it's a pre-cursor to a more in-depth GTAV on PC article I'd expect next month.

 

==============

 

The other two magazines might be akin to Off-Topic here, but really are of interest to serious gamers. GAMEStm magazine's cover story is Can Nate Drake Save Next Gen?!? That's a mighty big proposal, but I wouldn't doubt the continued inventive and attractive Naughty Dog's Uncharted and Sony's hand at kicking it all off.

 

Retro Gaming magazine, one worth your time, but VERY hard to locate, their COVER STORY as well centers on Lemmings this time, and of course, that is DMA's major success story pre-Rockstar Games, but not to be relagated to forgetting... Lemmings key inventions led to the whole idea of an Open World game construct with as many things on screen at one time as possible, This was what the book Jacked points out in the evolution to GTA and the similarity mentioned before... State of Emergency also coming just prior has similarities I think shared with GTA3, and Vice City in appearance, and also PSP's The Warriors which also takes inventive ideas to expound on, one of which is AI that allows characters in game to join you, but are not actual people.

 

This AI ability comes into large play with GTA San Andreas and gang recruiting, which was still flawed but very interesting in it's plot effectiveness

It's hard to believe that GTA 3 is already considered to be retro. I got the game for Christmas 2002, played it (on and off again) for a long time and finally moved on to games like GTA: San Andreas, GTA 4 and GTA 4: Gay Tony. I still have the Windows PC version of the game somewhere but it's probably in my basement.

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For PC, the early GTAs have the benefit of easy install and WIDE wide machine coverage (type and specs)

I still need to attempt finish of GTA 3, I did finish Vice City 2 or 3 times. San An was easy as well, but I do appreciate the bigger games in size and scope, the capability of player control and in ways, different methods per mission that allows an easier game completion.

One thing about Uncharted I didn't like was the puzzle complexity became much harder based on feedback from the first game, which was fair to level, but I think they ramped up the difficulty too far, there was an Expose The Answer option, but that's like cheating isn't it?!? hahaha

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For PC, the early GTAs have the benefit of easy install and WIDE wide machine coverage (type and specs)

I still need to attempt finish of GTA 3, I did finish Vice City 2 or 3 times. San An was easy as well, but I do appreciate the bigger games in size and scope, the capability of player control and in ways, different methods per mission that allows an easier game completion.

One thing about Uncharted I didn't like was the puzzle complexity became much harder based on feedback from the first game, which was fair to level, but I think they ramped up the difficulty too far, there was an Expose The Answer option, but that's like cheating isn't it?!? hahaha

Bigger games tend to have the complex storylines that I crave in video games. However, I used to get carried away with the storylines when I was younger and would make up stories on-the-fly that would mesh the storylines from the game with real life. Thank goodness I don't do that now because I have matured and I don't see video games and the real world existing in a single universe together anymore.

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What I applaud is the work of two or three people who with US resident assist work on the plotting for Rockstar's current crop of games, Dan Houser in particular as mentioned, he has a love of writing and story telling that in time, we'll see might give new ideas to video gaming over written work in books or other... and movies, the original inspirational sources

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What I applaud is the work of two or three people who with US resident assist work on the plotting for Rockstar's current crop of games, Dan Houser in particular as mentioned, he has a love of writing and story telling that in time, we'll see might give new ideas to video gaming over written work in books or other... and movies, the original inspirational sources

If I ever see Grand Theft Auto III, Grand Theft Auto IV or Grand Theft V made into a full-length feature movie, I will thank Mr. Houser for you.

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