the spooky lemon Posted February 25, 2006 Share Posted February 25, 2006 (edited) #cheat glass house // creates glass house on top of love media building where you deliver cars etc. moveto(79.66,-1507.99,218.28); object(0x0CDB,0,0,180); move(5.02,0.01,0.00); object(0x0CDB,0,0,180); move(-0.12,0.09,0.10); object(0x0CDB,0,0,180); move(-7.39,2.40,-0.20); object(0x0CDB,0,0,270); move(0.00,4.97,0.00); object(0x0CDB,0,0,270); move(9.86,-5.01,0.00); object(0x0CDB,0,0,270); move(0.00,4.95,0.00); object(0x0CDB,0,0,270); move(-7.37,2.55,0.00); object(0x0CDB,0,0,180); move(-0.03,-2.45,2.50); object(0x0CDB,90,0,180); move(5.01,-0.10,0.00); object(0x0CDB,90,0,180); move(-0.09,-4.99,0.00); object(0x0CDB,90,0,180); move(-5.00,0.14,0.00); object(0x0CDB,90,0,180); move(5.11,9.59,-1.20); object(0x0CDB,60,0,181); move(0.16,4.20,-2.50); object(0x0CDB,60,0,181); move(-0.27,-16.37,6.13); object(0x0CDB,0,0,180); move(-4.97,-0.04,0.00); object(0x0CDB,0,0,180); move(-2.38,2.48,0.00); object(0x0CDB,0,0,270); move(0.03,5.02,0.00); object(0x0CDB,0,0,270); move(9.68,-0.13,0.00); object(0x0CDB,0,0,270); move(-0.06,-4.92,0.00); object(0x0CDB,0,0,270); move(-7.13,7.48,0.00); object(0x0CDB,0,0,180); move(4.74,-7.51,2.40); object(0x0CDB,90,0,180); move(-0.03,4.99,0.00); object(0x0CDB,90,0,180); move(-4.68,-0.10,0.00); object(0x0CDB,90,0,180); move(0.04,-4.94,0.00); object(0x0CDB,90,0,180); move(5.32,5.08,1.82); object(0x0CDB,45,0,270); move(0.15,-5.01,0.00); object(0x0CDB,45,0,270); #cheat second safehouse // this is opposite liberty campus moveto(282.79,-155.78,23.74); object(0x01BF,180,180,180); move(-6.13,-1.37,0.00); object(0x01BF,180,180,158); move(3.86,-4.90,0.20); object(0x01BF,180,180,180); move(-4.12,-4.13,0.00); object(0x01BF,180,180,90); move(3.71,0.48,-1.60); object(0x0F96,180,180,0); move(0.57,-3.92,1.40); object(0x01BF,180,180,0); move(4.27,0.34,-0.16); object(0x01BF,180,180,336); move(-5.08,3.32,3.40); object(0x01BF,90,180,90); move(6.38,-0.22,0.00); object(0x01BF,90,180,90); move(-3.29,6.96,0.00); object(0x01BF,90,180,0); move(-6.41,-0.58,0.00); object(0x01BF,90,180,342); move(2.06,-22.98,-2.70); object(0x0FBE,180,180,278); move(-0.42,13.87,-2.80); object(0x0F2B,180,180,345); move(-1.91,2.89,0.04); object(0x0D0A,180,180,296); move(15.08,15.43,1.28); object(0x01BF,235,180,0); move(-0.04,5.93,-1.90); object(0x01BF,90,180,0); move(-6.78,-0.20,-1.40); object(0x01BF,65,180,271); move(4.43,-22.80,8.40); object(0x01BF,180,180,357); move(-0.01,3.82,0.00); object(0x0F9A,180,180,270); move(-3.60,0.12,0.00); object(0x01BF,180,180,269); move(7.20,-0.52,0.00); object(0x01BF,180,180,269); move(-3.73,-0.27,2.30); object(0x01BF,270,180,0); move(-0.30,0.61,-4.60); object(0x01BF,270,180,93); move(0.42,3.65,0.23); object(0x0239,180,180,357); #cheat portland police department upgrade moveto(1145.17,-672.11,17.06); object(0x01BF,0,0,0); move(-0.03,-5.21,0.00); object(0x01BF,0,0,0); move(-9.40,17.90,0.00); object(0x01BF,0,0,270); move(-0.04,7.90,0.00); object(0x01BF,0,0,270); move(-0.04,7.90,0.00); object(0x01BF,0,0,270); move(-0.03,5.40,0.00); object(0x01BF,0,0,270); move(3.97,3.79,0.00); object(0x01BF,0,0,0); move(7.17,1.98,0.00); object(0x01BF,0,0,330); move(-11.00,-45.69,0.00); object(0x01BF,0,0,270); move(0.06,-7.90,0.00); object(0x01BF,0,0,270); move(0.04,-4.80,0.00); object(0x01BF,0,0,270); move(3.81,-3.98,0.00); object(0x01BF,0,0,180); move(7.90,0.02,0.00); object(0x01BF,0,0,180); move(4.09,3.93,0.00); object(0x01BF,0,0,90); move(-12.11,53.12,3.50); object(0x01BF,90,0,359); move(0.14,-6.67,0.00); object(0x01BF,90,0,359); move(0.09,-6.57,0.00); object(0x01BF,90,0,0); move(-0.06,-6.72,0.00); object(0x01BF,90,0,0); move(-0.05,-6.65,0.00); object(0x01BF,90,0,0); move(-0.05,-6.58,0.00); object(0x01BF,90,0,0); move(-0.05,-6.77,0.00); object(0x01BF,90,0,0); move(-0.05,-6.68,0.00); object(0x01BF,90,0,0); move(0.21,-6.62,0.00); object(0x01BF,90,0,0); move(7.90,0.06,0.00); object(0x01BF,90,0,0); move(-0.01,6.68,0.00); object(0x01BF,90,0,0); move(-0.05,46.40,0.00); object(0x01BF,90,0,0); move(0.00,-6.35,0.00); object(0x01BF,90,0,0); move(0.00,-6.59,0.00); object(0x01BF,90,0,0); move(0.00,-6.73,0.00); object(0x01BF,90,0,0); move(0.00,-6.71,0.00); object(0x01BF,90,0,0); move(-0.10,-6.61,0.00); object(0x01BF,90,0,0); move(0.01,-6.49,-0.20); object(0x01BF,90,0,0); move(6.90,36.80,-1.46); object(0x01BF,60,0,270); Edited February 26, 2006 by the spooky lemon Link to comment Share on other sites More sharing options...
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