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hypercoder

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Everything posted by hypercoder

  1. Had to re-tape the vid for the upload to work. Here's the set-up and result at Angel Pine:
  2. It works in Angel Pine. Youtube seems to be having a problem with the video - otherwise I'd post it.
  3. I got it to work at Mike Torinos house - you just have to put the jet pack in the right spot:
  4. See the last video I post for a good "How To" set up and result. Found this by accident... well, actually by being lazy. I wanted to save the game but had to drop the jetpack to access the save icon - so what I did was drop the jetpack precisely where I would be standing when I got done with the save so I wouldn't have to pick it up again - I'd automatically be wearing it. What happened is I am now wearing the jetpack, in Doherty, everytime I load the game; even if I take my memory card to a different PS2! I've tried this at other 'outdoor' save locations (Four Dragons, Mike Torenos' house) and couldn't get it to work - but I've done it a couple of times in Doherty now. Check this out:
  5. I believe the orginal glitch was found on a PC... So here I am, jetting around under water and I notice boats above me. Stepped out of the jet pack aimed for the boat and blew it up and suddenly I have a 1 star wanted level. No biggie. But I got up to the dam and saw the pontoons of the Seasparrow moored there and decided to take it out - wow - instant 3 stars. Here comes the 'copters and sirens. Cops will shoot at you from the helicopter and their bullets will leave the neatest trails in the water, but the thing that cracked me up was to get near a bridge or road where the surface vehicles can approach you and they will drive right into the water despite the fact that cops can't swim. Hang around long enough and you'll have a little floating body farm going...
  6. This is based on two things: a glitch that lets you fall out of the water when you are diving in a specific area and the behavior of jet packs around water. Method: At the SF airport, facing the bridge between the Panopticon and Red county there is an angle in the rock surface across from you. Dive down at this point and go as deep as possible. Suddenly CJ will fall to the bottom and behave as if here weren't in the water at all - you can walk around and breathe normally. Jet packs, when taken off around water, will sink like a rock; but if you dive down to retrieve it - it won't appear again until you are out of the water. If you stand on the angle of the rock surface then drop the jet pack into the water then dive in for it - you'll still be swimming and the jet pack isn't active. Dive down to the glitch where you fall down to the bay floor. Once you stand up again the jet pack will function and you can fly around under the surface of the water. Benefits: Well, none - other than it's cool Take note though... if you go deep enough (light gets dimmer) until you're in complete darkness you will "fall" back into the normal SA environment. Yet another crappy video:
  7. If you're looking for Seasparrows... There's the one at the dam, the one north of the airstrip and also one that spawns at the boat school. And before everyone tells me I'm crazy and that it's a Maverick that spawns there... watch the video:
  8. Hadn't seen this in the glitch lists yet, thought I'd share it - you can wear multiple jet packs. Method: Pick up the jet pack at the abandoned airstrip. Fly far enough away so another one spawns when you return. Shed the jet pack you're wearing. Go into aiming mode with your weapon. Step into one of the jet packs then while still in aiming mode step into the other one. When you release the aiming mode you'll automatically be wearing the jet pack - but when you try to get out of it you'll still have one on. This sequence can be repeated numerous times. Benefits: None, the thrust of the combined packs isn't additive - you can't fly any faster or higher because of them; just a glitch. Here's CJ wearing 12 jet packs at once:
  9. Dude, you're one sick puppy... I like you more already! I've beat the game 4 times now so always looking for new ways to cause trouble or take advantage of any glitches (PS2, no mods and never use cheats). Found multiple places where the cops just go stupid and can't find you or get to you - typically someplace of slightly higher elevation like the tunnel entrance next to Wang Motors in Dougherty or on top of Michelles garage (unless you stand at the top of the stairs - then they will come get you). Does help at times if your health and armor are low to hang out in a Pay n Spray (without actually using it) until the cops wander off so you can dash out and build either or both back up before the swarm returns. Theres a weapon skill glitch that lets you shoot the wheel of a car and raise your skill level quickly - works great for the AK-47 but not so well for the shotgun, however, you can shoot about 10 or 11 vehicles until they explode and the shotgun skills will max out. Lately I've taken up getting 4-star Wanted then doing a mission while the cops are running interference... Once I get the initial 'forced' mission out of the way I go straight Pilot and Cycle skills, two of my favorite toys and the motorcycles (NRG500 in 2nd floor parking structure down by East Beach out runs about anything) are great for slipping through blockades in the road. It's possible to jump off the bike at high speeds and launch it into a crowd and not get wanted for doing so... Found if you jump out of a helicopter at max altitude over water you don't get hurt on impact - great way to bail if you don't have a parachute. On the PS2 the car hauler is largely useless, but, if you have a car on the lower level then drop the ramp it damages the car and sets the whole thing up like a time bomb - gives you time to get away before both of the vehicles go off. Works great in a crowded area, especially if you use it to block a freeway and the waiting cars go up in a chain reaction. Fire trucks and busses make great barricade breakers and they launch slow vehicles right out of the way if you hit them squarely. Later in the game when you've got the 'Hunter', it's great for doing Vigiante missions. Level 140 pays $1 million, level 200 pays $2 million. You end up with more money than you could ever waste. After a while you get so used to the game timing you can be flying, turn around blind, shoot the cop chopper down and go back to what you were doing without a pause. Took out 80 police Mavericks during one extended Vigilante run (yeah about 5 hours game time, you thought you had no life...). The excess time builds up so high that it wraps around - get more than 60 minutes and it looks like you've only got 3 or 4 but let them run out and you still have that hour to complete the mission from earlier; was up to 2 and a half hours at one point - spend a lot of time letting the police ground vehicles 'chase' me and leading them into water. Apparently cops can't swim LOL. Put Carl in front of a motorcycle and press the triangle button (enter vehicle), he does a flying kick to knock the rider off and ends up seated and ready to roll. Cracks me up everytime I do it to a cop.
  10. Apparently so, because there is indeed one north of the airstrip. You visit the place in some mission (can't remember the name right now - one where you follow a bunch of dropped packages?) It was during one of the Torino missions, 'Interdiction', where you had to use the Rocket Launcher to take down the rival helicopters. The Seasparrow is due north of the airstrip (go under the bridge, out to the water) and it sits off the right side of the dock.
  11. A selectable limitation in your software then. You'll find numerous other forums where members have a limited time to delete errant posts. This bypasses the abusive users and allows people that make honest mistakes an opportunity to correct them without Captain Obvious and a tag-team of associates reaching for their asthma inhalers because of the fact. Make one mistake and get threatened, nice. No grudge, just thought your response was a waste - you should have just moved the post then and be done with it. Btw, the post is in this this forum twice now because after I saw the mistake I reposted in the proper place.
  12. Lemme see.... already mentioned there's no Delete Post button, that it's now in SA. If you don't like it here then delete it. The ironic thing is this is all about a game(s) that are intentionally criminal - where your tasks are to murder, assassinate, steal, rob and destroy and then oops - post in the wrong forum and it's then end of social decency and civic morality. Oh my. Now since the written word can be hard to discern and you suggest I'm having a bad time in SA, I'm unable to distinguish if you mean bad as in 'cool' or bad as in 'difficult'. If for mistaken reason you think it's difficult you couldn't be more wrong. You also contradict yourself when you post you have nothing to say then follow it up with your comment. If you're subtly trying to make someone look dumb you've succeeded, do you need me to point out whom?
  13. Yeah, such is life huh? Or is there a Delete post button I couldn't find. Oh, and it is in SA.
  14. I took it upon myself to acquire a Seasparrow before the other two islands were open. Turns out to be suprisingly easy. I went to East Beach and turned straight north until I saw the bridge for the train tressel that goes into Las Venturas, jumped into the water and swam towards the southeast corner of the island where a Jetmax is sitting in the water. I took off, continuing north but staying away from shore and wasn't getting the automatic 4 star wanted level. I followed the island around towards the west and eventually you are directly north of the abandoned airport. There, at the dock is a Seasparrow. The first couple times I got into it I was immediately wanted - Police helicopters and Harrier jets on my tail. My intentions were to fly due south to Dillimore, hit the Pay 'n Spray then go play with my new toy. The plan looks great on paper! In practice it's more challenging. After several failed attempts I got the idea to not enter the helicopter but see if I could push it out to sea and get it away from shore. Takes a little time but it works - you can push it far enough out then when you get into it you don't earn your 4 stars. Cool. Flew it back to San Andreas by staying away from land. Shot a couple of cars, accidentally got a cop and had to work off the two stars by picking up bribes. No prob. Got the idea about recruiting a homie and taking him for a ride. Now the homies piss me off - if you take a bunch of them on a mission to acquire new territory they might take down a rival gang member. Usually they're happy to watch you get splattered because you had the idea that they would be of some benefit for that task. What was I thinking?? They are useful as Bio-armor if you decide to take one on a Vigilante mission while using a cop bike - those pesky motorcycle cops that can shoot forward end up hitting the homie instead of you. Of course, they are lucky if they can last past Level 8, but hey - it serves a purpose. Back to recruited gang members and helicopter rides... Off we go, into the wild blue yonder. Me an' homie are headed downtown. I found a couple of buildings right next to each other, the only differences are one is 3 stories tall and the other about 20. I landed near the edge of the tall building and got out. So did homie - then I told him to stay put. Suprisingly, he did (try doing that when you've got 5 or six of them out in the water - they fail to listen and swim back in). I got in the helicopter and flew down to the lower building, got out then told homie to "Get your fat a$$ over here." He did a wonderful face plant on the sidewalk. My only regret is that I don't have a larger helicopter.
  15. I took it upon myself to acquire a Seasparrow before the other two islands were open. Turns out to be suprisingly easy. I went to East Beach and went straight north until I saw the bridge for the train tressel that goes into Las Venturas, jumped into the water and swam towards the southeast corner of the island where a Jetmax is sitting in the water. I took off, continuing north but staying away from shore and wasn't getting the automatic 4 star wanted level. I followed the island around towards the west and eventually you are directly north of the abandoned airport. There, at the dock is a Seasparrow. The first couple times I got into it I was immediately wanted - Police helicopters and Harrier jets on my tail. My intentions were to fly due south to Palimino Creek, hit the Pay 'n Spray then go play with my new toy. The plan looks great on paper! In practice it's more challenging. After several failed attempts I got the idea to not enter the helicopter but see if I could push it out to sea and get it away from shore. Takes a little time but it works - you can push it far enough out then when you get into it you don't earn your 4 stars. Cool. Flew it back to San Andreas by staying away from land. Shot a couple of cars, accidentally got a cop and had to work off the two stars by picking up bribes. No prob. Got the idea about recruiting a homie and taking him for a ride. Now the homies piss me off - if you take a bunch of them on a mission to acquire new territory they might take down a rival gang member. Usually they're happy to watch you get splattered because you had the idea that they would be of some benefit for that task. What was I thinking?? They are useful as Bio-armor if you decide to take one on a Vigilante mission while using a cop bike - those pesky motorcycle cops that can shoot forward end up hitting the homie instead of you. Of course, they are lucky if they can last past Level 8, but hey - it serves a purpose. Back to recruited gang members and helicopter rides... Off we go, into the wild blue yonder. Me and homie are headed downtown. I found a couple of buildings right next to each other, the only differences are one is 3 stories tall and the other about 20. I landed near the edge of the tall building and got out. So did homie - then I told him to stay put. Suprisingly, he did (try doing that when you've got 5 or six of them out in the water - they fail to listen and swim back in). I got in the helicopter and flew down to the lower building, got out then told homie to "Get your fat a$$ over here." He did a wonderful face plant on the sidewalk. My only regret is that I don't have a larger helicopter.
  16. How to fly a Dodo: Take off from any runway. Get the plane up to speed then push the nose down, eventually you'll see sparks or hear scraping. Release the down control and the plane will climb quickly - press down again once or twice to stabilize the plane or it will stall and fall. The trick is to keep the plane level - when viewing the plane in flight you don't want to see the nose of the plane above of the upper wing - so you have to finesse the controls - light taps. NEVER PULL THE NOSE UP! If the plane begins to sink/dive down on it's own - LET IT, it will scoop air and lift a little higher than it was before (keep control of that nose as it climbs). If you want to turn the plane still keep the nose of the plane just below sight of the leading edge of the upper wing while turning. I've done laps around the islands in the Dodo, flow over all the buildings and if you want to go on a real vacation: Take off from the airport heading West, turn North and keep the island on your right side eventually (after the dam) you'll come to an area where the Liberty City ghost town (from intro scene) is placed - the buildings are not solid - you can fly right through them. You are also in the immediate vicinity of Blue Hell - the underworld of the game where things are a little crazy graphically and directionally. If you are under they islands and fall you will end up landing on the area above you. BTW: Never fly to the edge of the water, it will instantly freeze the game.
  17. Get on the roof with a sniper rifle - 8-ball doesn't start running until you start shooting. Spot where all of the gunmen are before you start shooting, 8-ball is going to go up the stairs and to the right. Just clear a path for him - the two at the bottom, then the top and sweep right. The gunmen pretty much stand still so they make easy targets.
  18. Get out of your car and head towards one of the exits to the street - run while shooting to take out one of the madmen and blow up the van he's getting out of at the same time. Once on the street work around to then entrance you have to use to get one of the 100 packages (has stairs up one level). Once up on that section you can take out the vans at will and the madmen can't get to you.
  19. You don't need the uniform to get the Apache. Once the chopper arrives (100 packages) just fly close to the water approaching the north side of the base, do a short lift and drop over the wall and get into the chopper and take off. If you see soldiers don't bother - there are plenty of times when they aren't around. 4:00a usually works for me.
  20. On PS2: After they quit making you do the start up thing go find a bus and drive it down to where you do the missions for Colonel Cortez. The gates to the docks are barred but you can pull the bus up next to them and break out the tree in the planter with it. Drive it forward until the front wheels are over the edgethen get out Go get the Cheeta that spawns there and push the bus into the water. If the Cheeta isn't there drive around the block to get it to come back - if you have to run down the the underground garage the bus disappears. If you got it in straight you can jump down onto the bus then up onto the dock behind the bars. Now swipe a boat and get over to where you can beach it on the northern end of the other big island. Borrow a car and go buy the Skumole Shack for $1,000 and save the game. Now you can go get the VCN chopper (flies like crap but it's a start) take it over to the Police Station and land on the side of the helipad and take the cop chopper. If you don't get the VCN chopper first the cop one won't be there. Now you're ready to scour the islands at will. If you die you start off on the other big island. I've also done this using a large truck.
  21. Brown Thunder rocks! You can get the same glitch as the tank where the threat appears in the same location all the time. If you want to kill a few hours and a few hundred bad guys... Level 140 on vigilante pays $1 million, Level 200 pays $2 million - bother to go that high and you can have more money than you can find hookers to spend it on. Cracks me up when the cop and FBI cars are scrambling around on the street below you trying to stop you
  22. PS2 GTA III I don't use cheats or game code modifiers but will take advantage of glitches 1) On a new game I did the drop onto the tunnel in Portland Island and found a Cartel Cruiser (the one that spawns at the Wichita Apartments) on top of the tunnel to St Francis airport - you can shove it around from it's position then drive it along the top of the tunnel. Eventually you have to drive it off the edge and it drops you into the tunnel going away from the airport. The tunnel is empty up until the last section (new game, islands still closed), the traffic ignores you when you're walking there but get into the vehicle and the cars act like you're in their way. The alarm went off on it once and the cops were chasing me... 2) The weapon pickups at the hideouts on the second and third islands will regenerate when you save the game - but this isn't true for the Portland Island hideout - there you can go into your garage to the back wall and come back out and all the weapon pickups will be regenerated, a couple of quick sweeps between the garage and the pickups and you can have several of your weapons maxed on ammo. Do this after getting the 100 packages and your primed to wreak havoc.
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