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Alkali64

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Posts posted by Alkali64

  1. 5. The two/three-weapon theory: GTA IV is getting incessantly realistic, going around town with a heavy baggage of Shotguns, flamethrowers and RPGs seeming to be like a concept quite out-of-the-box in this ultra realistic world. If the game is set in this modern day universe the chances are that Niko will carry not more than two or three firearms when he is on his assassinating spree. One small firearm like a pistol or an Uzi accompanied with a heavy gun like an assault rife and a close combat weapon like a cleaver/knife for those Manhunt-esque encounters.

    Ugh, i was afraid this might happen. <_<

    I've said this quite a few times now but i really think Rockstar should stop making the game "Uber Realistic" and try to make it more fun.

    So what if you can carry multiple wepeons at a time, its entertaining, isn't that what a game is meant to do, entertain?

    Its like all im hearing is "Hey guys, remember that really cool thing you could do in the old games?

    Well.. we have got rid of it. But, instead, we now have a blink button where if you don't press it every three seconds your

    eyes dry up and the screen blurs, haha, its genious!" No...

    I know they're doing a great job of the game at the moment. I just wish they would make it a little less serious.

  2. Heres a guide i found on GamerFAQs.

    http://www.gamefaqs.com/computer/doswin/file/43362/31125

    But if you cant be bothered scrolling...

    Start off by smashing the wood to your left, and entering the new room. You'll

    now be in the control console. Kill the alien to your right, and hit the

    lever. An elevator should rise. Board it, then hit the button to go down. You

    will now be in a large railway. Board the mini-cart, and press the use button

    to turn it on. Press up to increase your speed. You can squish some of the

    aliens easily. When you reach a large red horizontal beam, jump out of the

    cart as you are reaching a danger zone. Go back to the cart, and use it for a

    boost to reach the walkway on the right. Go under the pipes to the other side,

    then climb up the ladder. Jump into the pipe, and plop out on the other side.

    Leap to the other elevated pipe, and then jump to the solid nearby balcony. Re-

    equip via the nearby powerups. In the next room, run across the pipe and onto

    the elevator. Go up, and destroy the 4 shockwave creatures ahead. On the

    railing, go right, and you will come across more aliens. Cross the center, and

    hit a lever for the next door. You will start to hear a large banging. I'm

    going to refer this area as the CORE.

    Make your way ahead until you are in a small control room. Suddenly, a large

    tentacle arm will smash through the glass, and kill a scientist who tried to

    reach for a test fire button. This creature acts as a mini-boss for the most

    part, as he can only be destroyed by launching the test engine rocket to

    incinerate him. The creature has 3 arms, which move around the core, and keep

    banging at various locations. The creature has no eyes, but reacts to sound.

    Thus, you have to crawl or walk in this area to get by undetected. It easily

    gets distracted by sounds. So tossing a grenade on an opposite wall is great

    for reaching an area without taking damage. You may also shoot one of the arms

    to cause it to lower temporarily for about 5 seconds. This is great if you're

    about to enter a ladder or doorway, and don't want to get hit. Anyhow, make

    your way up ahead, you should be on the very top of the core. Distract the

    creature, and make your way down to the lowest level in the core. Smash the

    wooden boards covering the door with a grenade, but toss it from a distance.

    Wait for the creature's attention to lower, then sprint through the door.

    Before you can test fire the rocket launcher on the creature, you need to turn

    on three elements - Oxygen, Fuel, and Power. We're going to start with Power.

    Jump across the gap in the metal platforms, and then jump past the second

    hole. Kill the 3 shockwave creatures, and move ahead. Go right, and hit the

    button. Board the elevator down. However, it will short out after a brief

    amount of time. Look to your left, and leap for the long ladder. Climb all the

    way down to the bottom, and then jump to the solid concrete via the small pipe.

    *The scientist standing next to the control console hopes the Lambda Lab

    can fix the problem. Unfortunately, without any power, there's going to be

    problems activating the trains in the railway. His bud went down to the

    power generator, but hasn't come back in quite some time.*

    Go down the hall, and jump over the toxic leakage in the hallway. Hit the

    button on the platform to spin around to the other side. Jump onto the ladder

    and climb up. Make your way around the outer edge to the left and right

    ladders. On top are two buttons which have to be hit within several seconds of

    each other to activate the power generator. You will know you've accomplished

    your mission when blue electricity shoots out of the spinning generator. The

    scientist on top, who was hiding, will be killed by the device, so don't worry

    about him. Now that the power is activated, make your way back to the elevator

    shaft, and climb the ladder. Jump up top, and make your way back to solid

    ground. Now, push these small metal boxes down into the hallway right in the

    narrow entrance. There should be a power generator to your right. Jump on top

    of the box, then onto the generator, then crawl along the narrow elevated

    wire. Make your way over the electrified water, and then drop down. Go back to

    the main core.

    Climb one level while avoiding the humongous creature. Go across the catwalk,

    and take care of the aliens along the way. Go right, and down the ladder.

    Smash the sewer grate, then climb down the long ladder. Move ahead on the

    small pipe, and make a left at the T. Climb the ladder, and kill any aliens

    above. Go ahead, and in the next room, make your way down to the base of the

    large fan. Hit the button to start it up, then climb back up top. Jump into

    the middle, and the fan is so strong that it will boost Gordon upwards. Pull

    out your crowbar, and smash the wooden planks on the roof. Then, float over to

    the vent cover, and smash that as well. Now, crawl through and smash the

    cover. Smash more wooden beams, then crawl ahead, and smash the cover to drop

    down. You will now be in the control room for the fuel and oxy of the rocket

    engine. Hit the button on the console to turn on both features, then hit the

    button by the sliding door to open it up. Go through the door, and make your

    way back to the Core. Get to the command console by climbing all the way up

    top, taking care not to make too much noise. Once you're in the room, and now

    that all of the features are online, run up and tap the Test Fire button. Move

    back, and watch the fireworks.

    *The rocket engine will test fire, launching three large fiery beams that

    toast and burn the giant tentacle creature to nothing more than a pulp.

    That mutation is nothing more than a burnt muffin.*

    Now that it's out of the way, you can climb down to the lowest level. Note

    that there's a new hole where the creature once was. Jump down this hole, and

    strafe down the winding tunnels. Jump down into the large pit with water, then

    swim up. Leap up into the small aclove, and check the security guard's body

    for a Magnum Revolver, along with some ammo nearby. Drop back down, swim

    under, and go around to the outer edge of the small concrete layering. Swim to

    the surface water on the one side, and then jump to the dry ground. Move ahead

    over the toxic waste. Climb down the ladder, and refill your status with the

    nearby chargers. Climb back up, and jump onto the long pipeline. Use these

    pipes till you reach a wall, then drop off to a side pipe, and take that all

    the way to the other side. Jump to the pipe ledge, and then jump onto the

    large pipe. Leap over to the small hole in the fence of the pipe entrance, and

    run through. When you reach the end of the pipe, the small section will

    collapse with you inside. You will lose a majority of your health. However,

    jump on the table for two medpacks, and smash the boxes for ammo, more health,

    and powerups. You will also discover some trip mines in the boxes too. Go

    ahead to reach the next area.

    I hope this helped. :D

  3. Agreed.

    Although, do you think that little UMD disk is going run San Andreas without some kind of problem, i could be totally wrong though.

    In my opinion, the "stories" series is kind of going down hill with VCS, sure the new features were great and some tweaked new gameplay kept the game on track.

    But honestly, i think the story is weak. You still aren't able to climb over gates and fences and overall is a disgrace to the GTA franchise.

    They have allot to prove with GTA IV and i do hope they bring SanAndreas to the PSP.

  4. Xbox-360

    Project Gotham Racing 4

    Ea Skate

    Assassin's Creed

    Gears of War

    Bioshock

    What do you think of Assassin's Creed?

    Dunno, these are just the games ive ordered for Christmas.

    Got 9/10 in X 360 though. ;)

  5. Can't wait for this movie ... I've seen the trilogy and IMO the second is the best ...

    You think is over but the games have just began - Saw 4 Trailer

    Agreed.

    I think the atmosphere in the first one was great, although the second one was best overall.

    The third instalment was... watchable, but just didn't compare with 1 & 2.

  6. I tought they already confirmed in the gazillion GTA IV magazine previews that cars won't explode if they roll over ... I hated that feature in previous GTAs ... WTF? Never seen a car explode because it was flipped ... very unrealistic IMO ... I hope they will make this game more realistic and this feature won't be added ... All my friends hated this feature too ...

    Meh, i don't trust those magazines for shit.

    I mean, its not just the cars. What about health icons and shit like that. The rotating weaponry made them more noticable, but at the same time made it "unrealistic".

    Again, i think they should add an option (Or least a cheat) to change things that annoyed people in previous GTA titles.

  7. Wow, good question.

    I think there should be an option to turn this on and off, as i do with all previous GTA features.

    True, it would feel allot less like "The Real" GTA, but if that feature annoyed some people in the past,

    why on earth would they put it into they're next gen title.

    I wouldn't be surprised if they didn't put it in, but it would feel allot less like GTA...

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