Hi all.
I, like many people, am extreamly interested in making my own mods. I have attemped modding several times before, but it seems that the only things I can edit without getting an error message, followed by a game crash, are skins and txd files. I roughly understand what each type of file does, and have downloaded several recommended tools (ZModeler2, 3ds Max 8, TXDworkshop, IMGed/IMGtool, ColEditor, MooMapper). I understand the .col files handle collisions, .dff files are the models, and that .txd files are the textures. After downloading the tools and figureing that out, I stared at my monitor and said "Now what?" I came across THIS tutorial for map editing, and I have been successful at that. I do however want to mod weapons and cars. I have ideas, but I can't excute them. Everytime I edit a .dff file and load it into gta3.img, my game crashes. When I download mods, they work just fine. I've also been wondering, why do you have to create a .col file if the mods I download only have .txd and .dff? Do you have to create a .col file?
Ok, I'm sure that you are sick of reading my rant, so I'll get to the point. I would love if someone could write a tutorial for making a car mod. Not just for me, but for everyone here. (It would stop all of the "HOW DO U MAKE TEH MODS?!!1!1!?" threads...) I would much appreciate it if the tutorial would walk the reader through the entire proccess, from scratch, like they had never even heard of modding. I am hoping that it will include modeling, texturing, and of course, making the mod work. (And if anyone would like to go the extra mile, everyone loves screenshots.... )
Somebody taught you, isn't it only fair that you pass the knollege along? Pleeeeeeeease???
I will eternaly love you if you help me with this.
Thank you so much in advance,
~Briceman