My wish is that Rockstar remake San Andreas and for it to be Grand Theft Auto 5. Seriously, we gotta admit that it's the city which has the most potential because of its large variety of areas, such as desert, city, countryside, and more. In addition, San Andreas is massive and thus could have so much more in it. It has a lot of great potential.
Now, I know that Rockstar have expressed that they have no plans to remake or build upon San Andreas, however, this shouldn't 'put off' those like me who want it remade. After all, before Grand Theft Auto IV arrived, I'm very sure some people were saying stuff like "Na. They won't do Liberty City again! It'll be a different city." Right, now look at where we are! That's my point. If enough people request and want Rockstar to remake San Andreas, even though Rockstar said they wouldn't remake it, you never know. It could happen. People do change their minds sometimes, hehe. Companies have done so many a time in the past.
If they do remake San Andreas, the following is a complete list of what I'd like to see put in it, my suggestions, and such.
WARNING: The following list is excruciatingly long.
> Smarter police. Basically put the IV physics and A.I. in to San Andreas. Also, perhaps even tweak the A.I., as I've seen the police do very stupid things in IV.
> No 20+ police officers on foot when you have 3 or more wanted stars. It's just unrealistic and crazy.
> Ability to dynamically enter and exit buildings, much like in IV. Except unlike IV, don't make the roads and all that disappear from the radar when inside a building.
> Everyone single wields (Yeah you heard me! ) weapons in the game, much like in IV. Besides it's very unrealistic to shoot two sawn off shotguns at the same time. Unless you are an absolute rock hard body builder, you just wouldn't be able to shoot two sawn off shotguns with one hand each, you'd lose accuracy and the power of them would simply be too much. One sawn off shotgun is powerful enough as it is. Everyone also holds guns with two hands, except when in cover blind firing, yet again just like in IV.
> Bullet holes in ground, vehicles and objects, again like in IV. Also have bullet holes for when people are shot. Rockstar put blood splats and stains on people in IV, but there is no real sense of bullet holes, or appearance of them, in people after being shot.
> Cover system from IV implemented in to San Andreas, and other people in San Andreas use the cover system too.
> Need For Speed Most Wanted style police pursuits, where the police drive much better, and while they can still make the odd mistake, they drive much more professionally and pursue you and other criminals in a realistic manner.
> People (Police most notably, but includes others too.) don't run back to a burning car that's about to explode. Basically, A.I. improvements need to be made here!
> People don't stupidly drive their vehicles through fire. I see this loads in San Andreas.
> People have better details. Such as they all have eyeballs that move, like in IV.
> Clothing is less blurred and more detailed. Some clothes are much more blurry than others.
> Law enforcement and federal people and cars appear on the radar when the player has a wanted level, pretty much exactly like in IV.
> Unable to 'pop' heads, and people don't lose their heads sometimes when hit by explosions.
> Realistic chainsaw with actual moving saw and realistic chainsaw gore and violence. Ability to cut up trees, plants, fences (Can already be broken, but make it more realistic.) and people. Like be able to cut people from skin to flesh to bone with chainsaw, and to a certain degree, also using a knife or katana sword. Gory stuff, and would be very cool!
> People get hurt and take damage more realistically and have more varied pain animations, as in IV.
> Police helicopters, news helicopters and other helicopters are actually driven by people and not controlled by nothing.
> Police helicopters don't shoot those silly bullets. Two police officers or S.W.A.T. officers are on the back of the police helicopters, like in IV, and shoot from there. Officers aren't descended from the police helicopters.
> Ability to shoot dead the driver of helicopters like in IV.
> No more army at six stars. Also have a wanted level system just like IV. Police, F.B.I. and S.W.A.T. all come for you at wanted level 5 and onwards at the same time.
> Law enforcement use weapons and body armour the same to the ones in IV. Such as S.W.A.T. and F.B.I. in San Andreas will have M4s and SMGs, and use pistols or their next best weapon if they run out of ammunition or lose their other gun.
> Helicopters don't merge together in the sky and when they are on land, or in the water, or anywhere else. If you don't know what I mean, play San Andreas with a 3 star or greater wanted level, and you should eventually see what I'm on about.
> Police drive the helicopters more professionally. Get rid of the bug where they occasionally land on the ground for no apparent reason.
> Police helicopters don't go away when you are in a building or underneath certain bridges, platforms and other places.
> Less law enforcement roadblocks! Only have them on dividing bridges, like in IV.
> Escalators actually work as escalators, and other people use them.
> Lifts in buildings can be entered, buttons inside them pressed, travelled in, and exited like in real life. Not like in IV. The elevator system
in IV is quick and shoddy I.M.O.!
> Benches can be sat on, vehicles can be leaned on by the player (Like gang members sometimes do to vehicles left unattended.), and other interactive options.
> Food, snacks and drinks are eaten much more realistically.
> You can hail a taxi, like in IV. You can also ring for one using your cell phone, if you know the numbers! Taxis have their phone number printed on the outside of the taxis. There are two separate taxi companies, one uses 'modern' taxis and the other uses 'classic' taxis. They have different phone numbers. Calling for a taxi will have the closest unoccupied taxi sent to where you are. Times of taxi arrival vary realistically. Taxi destination selection like that of IV.
> Save game by going to bed, like in IV.
> The emergency light 'slots' on the emergency vehicles that are unused are actually used and flash, rather than just sitting there looking pretty!
> Vehicles which have unused white lights on the back of them are to have reverse lights on them. Vehicles that do not have 'slots' for reverse lights on already do not have any reverse lights added to them.
> Ambulances, fire trucks and other large vehicles have varied reverse beeps.
> Unused red back lights and headlights on vehicles are used.
> Indicators on vehicles are actually used, like in IV. Vehicles which do not have any 'slots' for indicators do not have indicators added. The player can also use indicators on vehicles with indicators.
> When tyres are popped on vehicles, they actually deteriorate like in IV.
> Your player and other people can, in appropriate circumstances, go flying through the windscreen of vehicles, like in IV!
> Official Rockstar Online version of San Andreas, like IV.
> Once clothes are bought, you can go back to the place you bought them and sell them. Good if you lose taste in the current contents of your wardrobe!
> The player can pick up and throw small objects, like in IV.
> Vehicles get damaged and get blood splattered on them like in IV. Add epic crushing physics for when tanks are driven into and onto other vehicles!
> Vehicles can have the headlights dipped and full beam, like in IV. Lights can also be turned off completley, and back on again.
> IV style HUD.
> More vehicles are locked. The player can break in to and hotwire locked vehicles, like in IV.
> In strip clubs, the women are actually naked. (This is in no way for my personal pleasure, but for realism purposes. I swear! )
> Guards don't respawn from nowhere constantly in strip clubs.
> You can take Sweet, Cesar and other friends to go eat, get totally drunk (Including IV drunk physics!), play pool (Cool as San Andreas already has a pool playing system and physics.), go and do lowrider activities (Such as racing and hopping.) with Cesar, plus other things to do.
> Some train tracks are more realistically barricaded and moving barriers cover the whole length of the road, rather than just half of the road and having train tracks unguarded.
> Characters talk and move their mouths more realistically in mini-cutscenes.
> IV physics I've not specifically mentioned also ported over and copied over to San Andreas.
> Advanced video editing tool, like the editor in IV.
> More detailed weapons. Weapons ported over from IV.
> Buses can be entered as passenger, and can alight at bus stops.
> Ability to get rid of weapons and items you no longer want.
> Game and game engine is not strictly read only, and is modification friendly.
> People actually leave their vehicle if it is on fire. Half of the time, they stay in it, or run towards it. Police most notably.
> Law enforcement chases you or the officers exit their vehicle if in one and pursue you on foot even if you are far away from roads. Usually, they spin their vehicles around in circles over and over!
Phew. That took over an hour to type and think! I can't think of anything else.
I am very confident that one way or another, IV physics will be eventually ported over to San Andreas. I mean, we already have an IV HUD mod', Niko mod', IV weapons to San Andreas mod', IV sounds to San Andreas mod', and the awesome ENB Series graphics mod'. Chances are, someone, a group of people, or maybe even Rockstar, will get on to the physics side. Who knows, someone could already be working on it secretly, and surprise us one day!
It will be done. I believe it's a case of when, not if.
Very good suggestions by other people here, too! I agree with a lot of them!
That's me done for this post!