Jared Posted April 26, 2007 Share Posted April 26, 2007 Found this the other day, I think they had a texture for it in San Andreas too, but I could be wrong. Although it does beg to reason, why is it in VCS, unless we were going to be able to use a phone? Also, while I'm here, I found the icon for the Landmines too... Link to comment Share on other sites More sharing options...
Carnage_ Posted April 27, 2007 Share Posted April 27, 2007 (edited) Landmines can be used via Cheat Device,I think. Never heard anything about Cellphone in VCS. Edited April 27, 2007 by Franco Forelli Link to comment Share on other sites More sharing options...
Jared Posted April 27, 2007 Author Share Posted April 27, 2007 I know the landmines can be, I was just showing that they were originally going to be fully functional, not just a 5 minute idea. Link to comment Share on other sites More sharing options...
Dazza Posted April 28, 2007 Share Posted April 28, 2007 Nice Find, how do you get all this stuff? Link to comment Share on other sites More sharing options...
Jared Posted April 28, 2007 Author Share Posted April 28, 2007 Extracted it from the game disc, just using some tools available online. Link to comment Share on other sites More sharing options...
Dazza Posted April 28, 2007 Share Posted April 28, 2007 It that the PS2 version or PSP? And can I use it for PC disks? Link to comment Share on other sites More sharing options...
Jared Posted April 28, 2007 Author Share Posted April 28, 2007 The tools work for either (both PS2 and PSP). But no, you need different tools for the PC GTA games. Link to comment Share on other sites More sharing options...
Dazza Posted April 28, 2007 Share Posted April 28, 2007 Oh, can you give me a link to it? Link to comment Share on other sites More sharing options...
Blackadder Posted April 28, 2007 Share Posted April 28, 2007 Oh, can you give me a link to it? Well I got good news and can't believe how stupid I've been not to notice this. But all the objects in the IMG file are made up 2KBs, 2048 Bytes, Blocks. Meaning even if a object takes up 2000 Bytes it will take up 2048 Bytes in the IM archive. If I remember correctly GTA:VC + GTA3 does this too. And if you bothered to look at the source inside lcs-vcs-unimg.zip, you'd have known this fact well over a month ago.. I guess the terminology you want to use there is that the files in the img are "aligned to 2KB boundaries". ------ Anyway, I managed to write up a small update to that unimg program which now works with the compressed lvz files as well. However, it seems that the lvz files and its counterpart img only seem to store "world" related data. I'm guessing this is huge chunk of ipl/ide/mdl/tex mashed up together instead of using distinct mdl/tex files. The only tex files I was able to extract out of these were radar files. Booooo! Also got basic unswizzling done for PS2 images in lcstex. Unfortunately, it only works for 8bit textures, not 4bit.. hmmf. It should also work properly with PSP 4bit textures, and also supports VCS textures (though its called LCStex ). Don't forget to select PSP or PS2 when opening up the texture file. Just posting the binaries for now. Will post source later when I get a chance to tidy it up... a bit busy with SA:MP stuff atm. - Updated lcs-vcs-unimg - Updated lcstex From GTAF... Link to comment Share on other sites More sharing options...
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