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GTA IV’s drunken antics a technical advancement


MarkD1990

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NaturalMotion’s ’Euphoria’ technology, being used for elements of the Grand Theft Auto IV engine, actually makes the player getting drunk in-game a realistic event, with unpredictable outcomes.

CEO Torsten Reil explains that when lead character Belic gets drunk and staggers around in GTA IV, this isn't something that's being delivered via animation, but rather the console's CPU is simulating what happens when the character drinks booze in real-time.

"There is a drinking mini-game in very detailed form where you can get drunk and he can actually then stumble around and you have to get home," Reil tells GI.biz.

"But all of that is fully simulated. So, it is not based on animation any more. It is actually all synthesised on the CPU. Which means that it has a completely different outcome every time you play."

Live world simulation is possible thanks CPU technology advancements, the console synthesizing events on the fly, rather than calling on pre-defined animations in a given situation.

More on this as we get it.

Source: Play.tm

Edited by mark866
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