nqcowboy Posted October 15, 2008 Share Posted October 15, 2008 do you reckon theres a way that when you recruit gang mberes and you wAnt them to follow if tehy got into a car by themselves and followed you in your car Link to comment Share on other sites More sharing options...
Deji Posted October 15, 2008 Share Posted October 15, 2008 what? could you type a bit clearer please? Link to comment Share on other sites More sharing options...
nqcowboy Posted October 15, 2008 Author Share Posted October 15, 2008 well when you recruit gang mebers by pointing your gun at them and pressing y they immediatly follow you around and shoot at what you shoot, when you get in the car and press g they getinto the car with you, i was wondering if you could get into car and make them get into a car and follow you as opposed to getting in your car Link to comment Share on other sites More sharing options...
Deji Posted October 15, 2008 Share Posted October 15, 2008 well when you recruit gang mebers by pointing your gun at them and pressing y they immediatly follow you around and shoot at what you shoot, when you get in the car and press g they getinto the car with you, i was wondering if you could get into car and make them get into a car and follow you as opposed to getting in your car so you want to make your homies walk while you drive? thats a bit mean isn't it? It's possible, but a waste of time tbh... Link to comment Share on other sites More sharing options...
Nate10 Posted October 15, 2008 Share Posted October 15, 2008 Not possible with an unmodded copy of the game but I also wish this could happen. It'd make situations where you have a two seater vehicle so much easier. Link to comment Share on other sites More sharing options...
JAB HacksouL Posted October 15, 2008 Share Posted October 15, 2008 (edited) It would take a special command key (since G is built in) and the "special recruits" would look for any available car in a radius of 100 after player is driving a car. Then you would program their car to move while you are moving following your car. The speed would be a math problem and the "special recruits" would disembark when you leave your vehicle. Is that about right? Follow player car but don't collide. "Untested code" 00AA: store_car $player_car position_to 8@ 9@ 10@ if 00EE: actor $special_recruit 0 near_point 8@ 9@ radius 20.0 20.0 in_car then wait 0 else //You could leave them in the dust if you are in a hurry //so you would need math to estimate your speed and pass it on to their car. 05D1: AS_actor $special_recruit drive_car -1 to 8@ 9@ 10@ speed 30.0 0 model #NULL 2 end This code will make a ped jack a car: //You need a key assigned to come here :TEST //Snags a ped between 9 and 14 units away from you. 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 9.0 0.0 08E5: get_actor_in_sphere 1@ 2@ 3@ radius 5.0 handle_as 24@ 0665: get_actor 24@ modelID 25@ 0247: load_model 25@ //Got to replace the ped with its evil twin... :TEST101 0001: wait 250 ms if 0248: model 25@ available jf @TEST101 //Evil Twin creation and seek any car within 50 radius :TEST102 04C4: store_coords_to 4@ 5@ 6@ from_actor 24@ with_offset 0.0 0.0 -1.0 0172: 9@ = actor 24@ z_angle 009B: destroy_actor 24@ 01C2: remove_references_to_actor 24@ 009A: 24@ = create_actor_pedtype 8 model 25@ at 4@ 5@ 6@ 0173: set_actor 24@ z_angle_to 9@ 0687: clear_actor 24@ task 0639: AS_actor 24@ rotate_to_actor $PLAYER_ACTOR 0001: wait 1000 ms 073E: get_car_in_sphere 4@ 5@ 6@ radius 50.0 model -1 handle_as 29@ 05CB: AS_actor 24@ enter_car 29@ as_driver -1 ms 004E: return Now all you need to do is tell evil twin to wait there until you jump into a car and they can follow. JAB Edited October 15, 2008 by JAB HacksouL Link to comment Share on other sites More sharing options...
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