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Retarted Benchmarks


Slyde

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1st Test

Statistics

Average FPS: 31.25

Duration: 37.28 sec

CPU Usage: 53%

System memory usage: 78%

Video memory usage: 96%

Graphics Settings

Video Mode: 1600 x 1200 (60 Hz)

Texture Quality: Medium

Render Quality: Highest

View Distance: 25

Detail Distance: 100

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: NVIDIA GeForce 8800 GT

Video Driver version: 180.48

Audio Adapter: Logitech USB Headset

Intel® Core2 Quad CPU Q6600 @ 2.40GHz

With Resource Usage 420~/487

2nd

Statistics

Average FPS: 31.86

Duration: 37.28 sec

CPU Usage: 56%

System memory usage: 78%

Video memory usage: 100%

Graphics Settings

Video Mode: 1600 x 1200 (60 Hz)

Texture Quality: High

Render Quality: Highest

View Distance: 100

Detail Distance: 100

Hardware

Microsoft Windows XP Professional

Service Pack 3

Video Adapter: NVIDIA GeForce 8800 GT

Video Driver version: 180.48

Audio Adapter: Logitech USB Headset

Intel® Core2 Quad CPU Q6600 @ 2.40GHz

File ID: benchmark.cli

With Resource usage 1454/487

WTF is up with that

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Urgh... That's nuts... Goes to show that either their benchmarking isn't up to scratch or there's some really REALLY screwed up programming in there somewhere!

I don't think there's a simple answer to the "will it or won't it work" question. Or even how well will it work... I'm just going to be happy to get it playing at a decent framerate and better gfx level than the xBox/PS3!!

Interesting to note that IF these benchmarks are accurate, then regardless of GFX levels used, the CPU is only being used about 50%!!!!!! It's relying too much on the GPU... I think this game is crying out for SLI! I read somewhere on here that there will be a patch coming for an SLI setup... I don't think anyone is going to see the game in it's full glory until that happens!

Edited by Crafty1980
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