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GTA Vice City 2007 (TC)


Skyliner

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I present you a Total Conversion, a huge make-over expansion for Grand Theft Auto: Vice City!

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Disclamer: Before I even start, I want to announce that all this is made for FUN PURPOSES (no profit included whatsoever), and that not all the mods you see is created by me. I collected them all together, edited them to my likes (and I DO mean dffs, txds, cols, dats, cfgs, ides, ipls...), so EVERY POSSIBLE BIT OF A GAME WHICH I UNDERSTOOD, I CHANGED AND MADE IT BETTER. I owe a HUGE THANKS for all those people who made originall mods! :worship::hug:

I DO NOT CLAIM PARTICULAR MODS TO BE MY OWN OWNERSHIP (some of them are), BUT THE WHOLE CONCEPT OF THE TC, ALL THE CODING, MAPPING, BUG FIXING, TEXTURES EDITING, AUDIO FILES, 3D MODELLING OF SOME MODELS (like adding damage model and neons, speakers, spoilers..), NEON STUFF YOU SEE, FEW UNIQUE MODDED CARS, ENB SETTINGS ARE ALL MY IDEA AND WORK!

AGAIN, this TC is for fun and I felt Vice City needed this type of overhaulin'. I like it this way, and I hope you will too. :wub:

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How it all began...

It all started at year 2007.

I was just surfing through Vice data folder and found all this strange files... Run into carcols.dat and tried to open it via Notepad. And boy, was I happy! :D It made all sense, there were lines for an every car in the game, and next besides to them were bunch of numbers which I later have figured out that they were representing the colors for each car! I was thrilled :rolleyes:I could make any car any color I'de like! :clapping:

Then came the enthusiasm which pushed me over the boundaries to try changing EVERYTHING what I want! Handling, wheels, textures, objects, city, audio, text.. There were NO LIMITS! ^_^

Every day I was a step closer to make my dream game- a game which has a gameplay of a GTA, cars from Fast&Furious movies and NFS games, blasting music and crystal graphics!! :wub:

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Years were passing, while I slowly built my expansion. Possibilities were not so endless as I would like them to be, but with that what I got and with knowledge I collected myself, I think I made quite good and fun Total Conversion which I DO WANT to share with as many people I can! Thank you for your attention :)

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"What's in it for me?"

Okay, the presentation part is very complex and would take a while to finish it. Let's start from the obvious, ok? :innocent:

-ENB Graphics Engine (Boris Vorontsov as the author, settings by me)

It gives a game a masterpiece 'face-liftup' Thanks again Boris! :wub:

See few examples of my:

Bloom

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Bloor

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Occlusion

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Real Time Reflections

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Some more screenshots:

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*I will continue with the presentation soon, starting with graphics changes and describing vehicles and new codes.

Until then, :hi:B)

Edited by Skyliner
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  • 3 months later...
  • 4 weeks later...

I can see why this took a long time to make - the car models are superbly detailed, the blur effects are excellent, and the interface looks even slicker than usual. A seriously good job Skyliner. If only I had a good PC, I would definitely want this as a mod.

:coolthumbup:

Edited by The Bossman
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  • 2 years later...

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