Nyoongar Posted June 22, 2011 Share Posted June 22, 2011 Hey guys, I've joined recently to ask why my mods are turning out like this: It's really bugging me and I've searched around on how to remove that and have had no luck. So please... try and help me Thanks. -Nyoongar Link to comment Share on other sites More sharing options...
Masked Marauder Posted June 24, 2011 Share Posted June 24, 2011 Possible reasons why textures do not work in GTA games: - TXD was saved incorrectly for the wrong game. Textures are compressed for Vice City, 24BPP; uncompressed 32bit for San Andreas; uncompressed 8BPP for III. (In MOST cases, not all.) - Textures are the wrong dimensions or proportions. For example: in game characters for VC and SA have to have a width of 128px and a height of 256px or a similar proportion (such as 256 x 512 perhaps). Cut scene characters usually have a dimension of 256px X 256px. Vehicles may have similar requirements. - Textures are named incorrectly in the TXD file. The model (name.DFF) will look for a texture with a specific name. If it is not spelled correctly in the TXD the game can not load it. These are usually good places to start troubleshooting. Link to comment Share on other sites More sharing options...
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