Jump to content

Masked Marauder

  • Posts

  • Joined

  • Last visited

  • Days Won


Masked Marauder last won the day on August 29 2014

Masked Marauder had the most liked content!

1 Follower

About Masked Marauder

  • Birthday 12/31/1912

Other Info

  • Favourite GTA
    Vice City
  • Gamertag
    ain't got one
  • PSN ID
    don't have
  • Steam ID
  • Flag
    United States

Profile Information

  • Gender
  • Location
  • Interests
    Mod making for 3D environments for PC. Anything to do with mostly Blender based 3D model editing (mostly sexy females). 3D animations, texture mapping, model conversions, and object placement (scripting).

    PC technology. History. Fantasy, the Silmarillion and the Lord of the Rings almost exclusively.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Masked Marauder's Achievements


Newbie (1/14)



  1. Sign up. Go to "Downloads" Follow the instructions.
  2. Here is what it says in the mod description/installation instructions: "The models each use multiple texture files so in order to use either of them as a player model the file names would have to be changed to those of a player clothing pickup." Here is an appropriate time to turn the caps lock on so that people who do not read directions may hopefully pay a bit more attention. YOU CAN NOT SET THE MOD FILES TO USE THE DEFAULT PLAYER MODEL! WHICH MEANS THAT YOU CAN NOT USE PLAYER.DFF OR PLAYER.TXD. WHY? BECAUSE THE DEFAULT PLAYER MODEL USES A SINGLE SKIN AND IS SET UP TO USE ONLY 1 FROM THE SKIN SELECTION OPTION. Because the Lara Croft models use multiple textures... YOU HAVE TO CHOOSE 1 OF THE CLOTHING PICKUPS. Like play10.dff and play10.txd. Okay? Understand now? Is it clear enough for you or should I use even bigger letters? If you still can't figure it out then you probably shouldn't be trying to install mods in the first place.
  3. I do not see the need for you to refer to me as "cheap" or a "bastard" just because I can not afford right now what you apparently can.
  4. XP SP3. Cause Vista blows and I forgot about my free 7 Upgrade.
  5. If the Feltzer only exists as a convertible, you would have to edit the model/mesh with a 3D editor and add a top yourself. A possible shortcut may be to chop the top off of one vehicle that is similar to a Feltzer and add it to the model with a little shuckin' and jivin', but that's kind of a long shot.
  6. Problem #1: Add a top to the Feltzer model? Problem #2: Traction/braking values? Problem #3: Center of gravity values? (X,Y,Z axis)
  7. Have you tried setting your game video settings back to the defaults? For example: usually something like turning the frame limiter off can cause problems, no matter how close to top-of-the-line your system is.
  8. I'm thinking that it is a hardware (graphics card) or software (video driver/operating system) problem. Posting your system specs may get you more help from those with more insight about a problem such as this. EDIT: I have no experience with downloaded copies of games, i.e. Steam, but from what I have observed during my time at TGTAP they are susceptible to problems such as this as opposed to purchasing the game on disk. Good luck.
  9. The fact that you said that you downloaded your copy of San Andreas has red flags all over it. I would start by purchasing the CD, it can't cost very much these days.
  10. Thanks to Mr. Know-It-All for spouting off about MS Paint, again (*yawn*). Believe it or not, just like I said the last time, MS Paint works just fine for editing the 128x256 32 bit images for III, Vice City, and San Andreas; if you know how to use it. Your hang up about "white borders around everything" is proof enough that you do not know how to use it based on the fact that I have never had that problem nor have I ever even heard of it. Plus it doesn't take forever to initialize and is also free. Here's something else that you may not believe: Not too many people give a damn what you think.
  11. You would probably have to do some texture mapping because 2 dimensional text rarely renders correctly on a 3 dimensional object, if ever. Plus the fact that the UV co-ordinates for most models have one side stacked on top of the other side so that the image size and dimensions for the texture can be cut in half. Meaning that unless your text reads the same forwards and backwards you may have to map it to a separate partial image. Blender is a very powerful model editor and texture UV mapper, but it is not the most user friendly for beginners.
  12. You can add text to the vehicle skin with MS Paint. Then you can place your edited skin in the vehicle TXD file with TXD Workshop. Chances are though that you will have to do some texture mapping with a model editor to make it turn out right, so I recommend Blender 2.49b. Blender requires Python programing script to use import/export scripts and MS Visual C++ for rendering in a 3D environment. You will also need the Blender DFF import/export script written by Stephen Orning a.k.a. "Hollower" (only for GTA III and Vice City). For GTA III, Vice City, and San Andreas you could use 3ds Max and Kam's DFF import/export scripts. There are probably others that I don't know about so search around. Choose carefully for your operating system and system specs.
  13. USUALLY something is misspelled and the game can not locate it. Like the bitmap image in the TXD or the name of the TXD itself. If nothing else, open the DFF with your model editor and check what the name is of the image is that it is looking for and if the image name matches up with what is in the TXD.
  • Create New...