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Help with a vehicle Mod , Fucked up shit


KayGirard

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Ok guys , now i thought i saw all the problem with mods but this one takes the cake , its a .vcm file so should work fine , I have 2 mods like this , the mod works , the vehicle is perfect with great details , but the one i use is a 2004 Dodge SRT-10 , small truck but in the game the truck takes the size of sumthing even bigger than the Coach bus , Im adding a screenshot , if anyone can help , check on the ground , the shadow in front and on back of the truck , thats the size that the truck takes :angry:post-2181-1123040224_thumb.jpg

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The problem is the collision file. When making VCM versions of the mod its easy to choose the wrong collision file.

To fix it yourself, download, install and run colmanager (collison manager) downloadable from codenameGTA HERE

With that, open up the vehicles.col file in your vice city directory in \models\coll\ - but make sure the vehicles.col file is not read only first (right click on it, properties, untick it, ok)

If you click on the vehicle you replaced the Dodge with (eg blistac) you will see the big coach. Thats the physical layout of the vehicle you're driving. You ideally want one that fits it better, so have a look at the others and choose one thats a similar size/shape. It looks a similar size to the Admiral, the bobcat might be too long.

Export the chosen model, (eg admiral) to your desktop. Then go to the original one with the coach model (eg blistac) and replace that model with the one you exported to your desktop. Either replace or delete it then import the new one and rename it to the model name (eg blistac).

That will replace the coach model with the admiral model that should fit your Dodge better. Try it out, and if it doesnt quite fit, you could always try to do it with another replacement model. Just don't get confused about the model named 'coach', that is the model for the 'coach' vehicle. Also don't rename it to something like 'dodge', that isn't how it works - the game looks for the model called blistac to put where the Blista Compact car is. These collision files are not the visible model, but the physical model, so it won't affect the look of the car, just the invisible shape and its shadow.

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The problem is the collision file. When making VCM versions of the mod its easy to choose the wrong collision file.

To fix it yourself, download, install and run colmanager (collison manager) downloadable from codenameGTA HERE

With that, open up the vehicles.col file in your vice city directory in \models\coll\ - but make sure the vehicles.col file is not read only first (right click on it, properties, untick it, ok)

If you click on the vehicle you replaced the Dodge with (eg blistac) you will see the big coach. Thats the physical layout of the vehicle you're driving. You ideally want one that fits it better, so have a look at the others and choose one thats a similar size/shape. It looks a similar size to the Admiral, the bobcat might be too long.

Export the chosen model, (eg admiral) to your desktop. Then go to the original one with the coach model (eg blistac) and replace that model with the one you exported to your desktop. Either replace or delete it then import the new one and rename it to the model name (eg blistac).

That will replace the coach model with the admiral model that should fit your Dodge better. Try it out, and if it doesnt quite fit, you could always try to do it with another replacement model. Just don't get confused about the model named 'coach', that is the model for the 'coach' vehicle. Also don't rename it to something like 'dodge', that isn't how it works - the game looks for the model called blistac to put where the Blista Compact car is. These collision files are not the visible model, but the physical model, so it won't affect the look of the car, just the invisible shape and its shadow.

Arighty , Thank You very much , I did exactly what you did but replaced it with the "Hermes" Car and everything works fine now , thanks again

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  • 1 year later...

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