careca Posted October 21, 2005 Share Posted October 21, 2005 i did not made the code!! i just modified it a little bit...the original code is the "chinook"...the chinook mod is a mod that able u to drive a chinook (not in the game, must be downloaded) that can carry cars inside...i changed the code so u can do the same with the dumper...i also downloaded it...its preety simple, u enter the truck...and u get out...a red arrow will apear above the truck... then u grab a car and transport it up to the truck and press insert to lock the car! then u get out and u can drive the truck! (if u do high speed turns the car may detatch from the truck... 004F: create_thread ££DUMPER :DUMPER 03A4: name_thread 'DUMPER' :DUMPERLOOP 0001: wait 250 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££DUMPERLOOP 00D6: if 0 00DD: actor $PLAYER_ACTOR driving_vehicle_type 406 004D: jump_if_false ££DUMPERLOOP 03C0: @0 = actor $PLAYER_ACTOR car :DUMPERGETOUT 0001: wait 200 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££DUMPEREND 00D6: if 0 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 406 004D: jump_if_false ££DUMPERGETOUT 0006: @32 = 0;; timer 0161: tie_marker @11 to_car @0 4 1 :DUMPERCHECKFORCARS 0001: wait 200 ms 00D6: if 0 0256: player $PLAYER_CHAR defined 004D: jump_if_false ££DUMPERMARKER 00D6: if 0 8119: NOT car @0 wrecked 004D: jump_if_false ££DUMPERMARKER 00D6: if 0 80DD: NOT actor $PLAYER_ACTOR driving_vehicle_type 406 004D: jump_if_false ££DUMPERMARKER 00D6: if 0 8019: NOT @32 > 240000;; helicopter becomes normal after 2 mins 004D: jump_if_false ££DUMPERMARKER 00D6: if 0 0207: actor $PLAYER_ACTOR near_car_in_car @0 radius 2.0 2.0 2.0 unknown 0 004D: jump_if_false ££DUMPERCHECKFORCARS 00D6: if 0 80E1: NOT key_pressed 0 9 004D: jump_if_false ££DUMPERRELEASECAR 00D6: if 0 00E1: key_pressed 0 8 004D: jump_if_false ££DUMPERCHECKFORCARS 03C0: @3 = actor $PLAYER_ACTOR car 0683: attach_car @3 to_car @0 at_offset 0.2 -2.5 0.8 rotation 0.0 0.0 0.0 01C3: remove_references_to_car @3 0006: @32 = 0;; timer 0002: jump ££DUMPERCHECKFORCARS :DUMPERRELEASECAR 0001: wait 0 ms 03C0: @3 = actor $PLAYER_ACTOR car 0684: detach_car @3 0.0 0.0 0.0 collision_detection 0 01C3: remove_references_to_car @3 0006: @32 = 0;; timer 0002: jump ££DUMPERCHECKFORCARS :DUMPERMARKER 0164: disable_marker @11 :DUMPEREND 01C3: remove_references_to_car @0 0002: jump ££DUMPERLOOP of course it can be another key instead of insert... the list of the keys... --------------------------------- - on foot --------------------------------- - 0 = left/right - 1 = forward/backward - 2 = special ctrl left/right - 3 = special ctrl up/down - 4 = action - 5 = previous weapon/target - 6 = aim weapon - 7 = next weapon/target - 8 = Group CTRL Forward - 9 = Group CTRL back - 10 = conversation - no - 11 = conversation - yes - 12 = (do not exist) - 13 = change camera - 14 = jump - 15 = enter vehicle - 16 = sprint - 17 = fire - 18 = crouch - 19 = look behind ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ in car ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ 0 = left/right ~ 1 = steer back/up ~ 2 = Special ctrl left/right ~ 3 = Special control up/down ~ 4 = secondary fire ~ 5 = look left ~ 6 = hand brake ~ 7 = look right ~ 8 = next radio station ~ 9 = previous radio station ~ 10 = No ~ 11 = trip skip ~ 12 = (do not exist) ~ 13 = camera ~ 14 = brake/reserve ~ 15 = enter+exit ~ 16 = accelerate ~ 17 = fire ~ 18 = horn ~ 19 = submission ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ each function is a key in ur game...maybe different than mine... if u want to change the key to detatch car or bike go here 80E1: NOT key_pressed 0 9 004D: jump_if_false ££DUMPERRELEASECAR and change the number 9 to some other correspondent to a key u want... if u want to change the key to lock the car... 00E1: key_pressed 0 8 004D: jump_if_false ££DUMPERCHECKFORCARS same as above but number 8 have fun! Link to comment Share on other sites More sharing options...
.Spongerob. Posted March 7, 2006 Share Posted March 7, 2006 Where do you put those codes? Link to comment Share on other sites More sharing options...
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