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JAB HacksouL

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Posts posted by JAB HacksouL

  1. Very nice. Still can't wait to see it released. I have a feeling this is going to be a BIG popular San Andreas mod. ;)

    I©e I will settle for complete and fully functional. ;)

    Poor ToonSkull was really hoping to inject those videos for you guys to have some awesome cut scenes but the best laid plans don't always work out that way. Our Dad read that little speech in and TS tweaked the audio and added some public domain background music. Just to let everyone know all the missions are ready I am in the process of getting them glued into the main.scm and I am using some of the original cut scenes and vocals from the game. There is hope in me that people will enjoy the missions and story, but that really isn't the reason why we made it. We made this to show the modding community the possibilities open to them if they apply themselves to the tools. Stop asking other people to make things for you and try it yourself. You can always ask for advice. I admit I have a slight advantage with my Dad being who he is and all. But he hasn't type a single line of code. We did rope him into doing a few of the secondary characters lines. At the moment I am supposed to be at school --but I took the day off-- I think I am allergic to Civics Class. :P

    JAB B)

  2. it doesnt work man, thank you for trying, but the car windows and whole top siren frame has no texture now

    she isnt always in the car, she randomly seems to spawn with the car, some cars dont have her, how can i try to remove her myself?

    Oops. I removed the attachment so others won't be downloading crappy files.

    She is attached to the chassis of the car as Extra1 as you can see here. I will try again later...

    JAB B)

    Ok try this one.

    (removed this one too.)

  3. Is it me, or are some of the networks in the Philippines (ABS-CBN, NBN4, NET25 to name a few) just steal the maps and some other images off Wikipedia without credit? Like for example an airplane crash somewhere in Luzon. The breaking news will then show up during the commercial break, talking about the latter incident, and a map will appear. Turns out that the map was taken from WP without a "courtesy of Wikipedia" disclaimer or two. Sure, WP is an open community, meaning you're free to edit stuff, and that the map images are under a free license, but that doesn't mean that it's OK to just use it without proper credit.

    They do enforce their copyright policy on noobs who upload straight rips of popular ABS-CBN shows on Youtube, filing a DMCA and having them taken down, but it turns out that the same folks who enforce copyright over their own programmes are also the ones violating it. :pissedred:

    Click here to view the talk page concerning this issue...

    Actually this is covered in the US copyright law under the "fair use" act. Any news, critical reviews, etc.. have the right to use copyrighted material. You can read about the "fair use act" on Wikipedia!! >.<

  4. You will need to replace the

    luigih.txd

    luigih.dff

    for the cut scenes.

    All other appearances use

    luigi.txd

    luigi.dff

    These files are in the GTA3.IMG file and you can extract and install new ones using the IMG Tool.

    If the TXD.IMG exists you will have to delete it and the TXD.DIR so they can rebuild the textures.

    JAB B)

  5. Off the top of my head you must have removed it by accident.... nope ENTEXT_218 doesn't exist in mine so you need to search the code for @entext_218 and find the jump. This jump must be either something you added or mislabeled.

    This is the entire ENTEXT thread at line #7752:

    :ENTEXT
    thread 'ENTEXT' 
    0@ = -1 
    
    :ENTEXT_18
    if 
    87D6:   not  0@ == $1012 // integer vars 
    else_jump @ENTEXT_53 
    wait 0 
    077E: get_active_interior_to 0@ 
    jump @ENTEXT_18 
    
    :ENTEXT_53
    07FB: set_interior s$1014 access $1013 
    end_thread 
    
    :ENTEXT_63
    $38 = 0 
    if 
      Player.Defined($PLAYER_CHAR)
    else_jump @ENTEXT_212 
    if 
     $ACTIVE_INTERIOR == 0 
    else_jump @ENTEXT_212 
    if 
     $PHONE_RINGING_FLAG == 0 
    else_jump @ENTEXT_212 
    if 
     $FREEFALL_STAGE == 0 
    else_jump @ENTEXT_212 
    if 
    88B4:   not test $390 bit 1 
    else_jump @ENTEXT_212 
    if 
    88B4:   not test $390 bit 20 
    else_jump @ENTEXT_212 
    if 
    89BE:   not unknown_check_09BD 
    else_jump @ENTEXT_212 
    if 
      Player.Controllable($PLAYER_CHAR)
    else_jump @ENTEXT_212 
    $38 = 1 
    
    :ENTEXT_212
    return 
    
    :ENTEXT_214
    $TIME_FROM_LAST_CALL_GOT_FLAG = 0 
    if 
      Player.Defined($PLAYER_CHAR)
    else_jump @ENTEXT_449 
    if 
     $ONMISSION == 0 
    else_jump @ENTEXT_449 
    if 
     $ACTIVE_INTERIOR == 0 
    else_jump @ENTEXT_449 
    if 
     $PHONE_RINGING_FLAG == 0 
    else_jump @ENTEXT_449 
    if 
     $FREEFALL_STAGE == 0 
    else_jump @ENTEXT_449 
    if 
    88B4:   not test $390 bit 1 
    else_jump @ENTEXT_449 
    if 
    88B4:   not test $390 bit 20 
    else_jump @ENTEXT_449 
    if 
    89BE:   not unknown_check_09BD 
    else_jump @ENTEXT_449 
    if 
      Player.Controllable($PLAYER_CHAR)
    else_jump @ENTEXT_449 
    if 
    044B:   actor $PLAYER_ACTOR on_foot 
    else_jump @ENTEXT_449 
    if 
    8A03:   not unknown_gang_war_in_progress 
    else_jump @ENTEXT_449 
    if 
      not Player.WantedLevel($PLAYER_CHAR) > 0
    else_jump @ENTEXT_449 
    01BD: $TEMPVAR_CALL_TIME = current_time_in_ms 
    0084: $TIME_FROM_LAST_CALL = $TEMPVAR_CALL_TIME // (int) 
    0060: $TIME_FROM_LAST_CALL -= $CURRENT_TIME_IN_MS // (int) 
    $TIME_FROM_LAST_CALL_GOT_FLAG = 1 
    
    :ENTEXT_449
    return

    As you can see not one mention of a 218 in the entire thread. In case you weren't aware ENTEXT is Enter Exit.

    JAB B)

  6. ok I've tried every downgrader patch for my game but none helped me be able to download mods... :(

    now I downloaded GTA SA off Direct2drive.com and was wondering wat version it is and could it be downgraded to v1.0?

    Ouch you paid $20 to download it? I only paid $10 for it at Wal-Mart... of course my XBox version was brand spanking new so that set me back $45 a few years ago. Back to the topic at hand...

    I heard the paid download sites are offering some weird 3.0 version, which could be your problem. But if your OS is Vista then it is more likely you need to reinstall your GTA to the desktop or a custom directory (anywhere except the C:\Program Files).

    Vista has some quirks and one of them it won't allow you to make changes to the files inside the Programs folder.

    JAB B)

  7. I don't hunt but I do target practice with a Steven's .22 and scope. I know the scope on a .22 long rifle is a cheat but... otherwise I wouldn't hit the target. It is a semi-automatic which means you can fire the next bullet in the magazine without reloading. The recoil of the shot ejects the spent cartridge and the next bullet is loaded. It holds up to 15 shots with 1 in the chamber.

    Now here is a REAL story. Almost 2 years ago I am at school talking to another student about my rifle and target practice. He tells the principle that I said something about bringing it to school.... I ended up with the rest of the day off and my Mom and Dad being ask 20 or 30 questions. :pissedred: Yeah... true story.

    JAB B)

  8. i play multiplayer and everytime i crash this fake passanger always talks, anyone got any good caprice skins or can edit that one and remove the passenger?

    This is just the DFF edited alone I normally won't touch other people's work but since he didn't lock the DFF I will assume he doesn't mind. I just removed the extra (that is her part ID) and it should work for you but I didn't test it... I will let you be the guinea pig. :whistle:

    So let me know when you download it, if this works. If it doesn't I will remove the attachment and make changes.

    JAB B)

    (Attachment was removed: see below)

  9. YES!!!!!! FINALLY!!!!!!!!!!! I got San Andreas!!!!!! But one problem... no 2009 Corvette ZR-1 mod, or 2003 S10 or Blazer ZR-2 mod. So my request is, is it ok if someone can make a 2009 Corvette ZR-1, a 2003 S10 ZR-2, or a 2003 Blazer ZR-2? Thanks!

    We are so happy for you...

    Try this link: http://www.gtamods.de/gtasa_cars.php

    The site is German but has many cars to browse and download.

    can someone reply?

    Patience is a virtue.

    REPLY NOW!!!!!!!!!!

    Silence is golden.

    JAB B)

  10. Ok I do alot of stuff on Autodesk Inventor and was wondering if it is posible to make one of the cars I did into a mod for San Andreas? If so could someone let me know? Thank you.

    3DSMax - 30 day trial, then you pay the big bucks $$$

    GMax - uses a plugin and again trial ware

    Blender - Freeware YEAH! No plugin for SA yet, only for VC and GTA III

    Google Sketch up ??? - I hear someone used it (don't know) rumor maybe.

    ZModeler 2 - Cripple ware. $60

    I use Zmodeler 2, I purchased the reg code for $60 because it is a good modeling program and it helps the developer continue his work. I know there are key gens and cracks available but I think it is sad to say, "I can afford a $600 PC and buy games for $50 but I want to rip off some $60 editor just because I am so broke." It will just give you to bad karma.

    But no I never heard anyone using Autodesk.

    JAB B)

  11. we all know that .txd files contain the textures, images for the skin, but what exactly do .dff files contain?

    It contains the 3D mesh, but also (depending on version and content) can contain the pivot points and different versions of the mesh. For example; the cars have both low polygon version for far away shots and high polygon version for near shots. There are 2 version of each part of a car, a damaged door and undamaged door.

    Also there is a hierarchy tree that connects all of the individual meshes together so it knows where the door hangs on the car.

    JAB B)

    BTW I read your post about the squad car and hope the fix works but to further answer this question:

    1. GTA 3 the dff was mainly used as mesh and the peds were made up of individual body parts. I am really surprised no one developed a mod where you could hack peds up with an axe.

    2. Vice City the files changed a little esp. the peds they are made up of a solid body and head (no more shooting off arms and legs)

    3. SA then dff changes by including collision data and other things (I am still studying)

    GTA IV - unknown as of now, but I notice the mesh has fingers which means more complexed bones and more crap to deal with.

  12. Sweet! It really works, I could code a cutscene in Sanny! :D

    Edit:

    I also made some changes to the code, find them for yourself!

    You lose control of your cut scene by adding the random pedestrians back into it. The idea behind a cut scene is the action must play out the same each time you view it. That was the problem with my cut scene above. The policeman shows up and gets involved in the fight. If he kills both of them the cut scene won't end.

    These lines are added to clear the block so you don't get random interference.

    01EB: set_traffic_density_multiplier_to 0.0
    03DE: set_pedestrians_density_multiplier_to 0.0
    0395: clear_area 1 at 2487.355 -1646.4497 14.0703 radius 80.0

    Notice I changed the 3rd line to 80.0? This will keep out anyone within 80 meters.

    Setting these first two lines higher as you did won't create more than the program will allow.

    01EB: set_traffic_density_multiplier_to 5000.0 
    03DE: set_pedestrians_density_multiplier_to 5000.0

    It was nice try. I myself made a forced ped spawner and it froze and crashed the game after too many were spawned. This also is the same for vehicles. Try this for example, stand in the center of a busy street. Pop tires on all the cars you see but remain in the area. When cars stop showing up that is the limit of cars the program allows. This is why you cannot have a lot filled bumper to bumper with cars.

    It seems to cap off at 1.0 so 5000 won't create 5000 times more peds (I have tried) It works on a percentage basis 1 = 100% and 0.01 = 1% Even at zero it seems to still spawn a few peds.

    IF you desire the pimp to win the fight set his health to 99999 or if you desire his ho to win set her health to 99999 but not both or the fight will last a very long time.

    I'm glad you took the time to study the code and are at least trying to expand the limits (unlike the rest of you slackers) that is why I posted the tutorial. I have school in the morning so I got to get some sleep... like I don't get enough sleep in school.

    JAB B)

  13. I've been listening to radio over the internet for a while, and have been playing GTA SA in windowed mode, to replace the radio stations already in the game, but I have started playing GTA SA:MP again. I don't want to risk using the evil DLL file which will get me banned if the server finds me using it, and I have tried ALT + ENTER ingame to force windowed mode, but it just crashes the game, so is there a way to add in a LIVE Radio Feed to listen to, or do I have to use SAAT to make my own station that repeats itself?

    I don't know, but in the user tracks I use shortcuts instead of installing the entire mp3. The shortcut link points to the MP3's in my music directory so I can listen to my favorite tunes in GTA 3, VC, and SA with only one copy. You might be able to make some kind of link to the radio stations -but then again, as I recall- of the three SA is very touchy about the way you set it up. I ended up having to make the mp3's into oggs which made no sense. My Documents\GTA San Andreas User Files\User Tracks is the location for custom music tracks.

    BTW if you need to convert MP3 to OGG use Audacity it is a great open source project.

    JAB B)

  14. I will be using Sanny as the editor compiler. I will try to stick with the original SASCM.

    Part 1 - Getting the Stripped SCM Set Up.

    Load up the stripped MAIN.SCM and edit yours to look like mine or you can cut and paste this code.

    DEFINE MISSIONS 1
    DEFINE MISSION 0 AT @MY_CUT01
    DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
    //DEFINE SCRIPT {NAME}  AT {LABEL} @
    DEFINE UNKNOWN_EMPTY_SEGMENT 0
    DEFINE UNKNOWN_THREADS_MEMORY 0
    
    {$VERSION 3.0.0000}
    var
    $PLAYER_CHAR: Player
    end // var 
    03A4: name_thread 'MAIN' 
    01F0: set_max_wanted_level_to 6 
    0111: toggle_wasted_busted_check 0 
    00C0: set_current_time_hours_to 8 minutes_to 0 
    04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 
    03CB: set_rendering_origin_at 2488.56 -1666.84 13.38 
    0053: $PLAYER_CHAR = create_player #NULL at 2488.56 -1666.84 13.38 
    01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR 
    07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
    0373: set_camera_directly_behind_player 
    01B6: set_weather 0 
    0001: wait 0 ms 
    087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1 
    087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2 
    087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3 
    087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0 
    070D: rebuild_player $PLAYER_CHAR 
    01B4: toggle_player $PLAYER_CHAR can_move 1 
    016A: fade 1 time 0 
    04BB: select_interior 0 
    0629: change_integer_stat 181 to 4 
    016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 
    016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 
    0180: set_on_mission_flag_to $ONMISSION 
    0004: $DEFAULT_WAIT_TIME = 250
    03E6: remove_text_box 
    
    02A7: $Marker_Mission = create_icon_marker_and_sphere 47 at 2516.2034 -1671.8353 13.839
    $ONMISSION = 0
    
    :MAIN_LOOP
    0001: wait $DEFAULT_WAIT_TIME ms
    00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
    
    00D6: if and
    0038:   $ONMISSION == 0 
    00ED:   actor $PLAYER_ACTOR 0 near_point 2516.2034 -1671.8353 radius 1.0 1.0 on_foot 
    004D: jump_if_false @MAIN_MISSION_END
    016A: fade 0 time 200
    0001: wait 500 ms 
    0417: start_mission 0 
    :MAIN_MISSION_END
    
    0002: jump @MAIN_LOOP

    Part 2 - Creation of the Cut Scene Mission

    At the very bottom we add the new thread:

    :MY_CUT01
    03A4: name_thread 'MY_CUT01'
    $ONMISSION = 1

    The $ONMISSION = 1 line shuts down that start mission. Next we initialize some variables and load some models.

    Now we add this:

    :MY_CUT01_100 //Initialize Cut Scene
    
    Model.Load(#BFYPRO)
    Model.Load(#BMYPIMP)
    038B: load_requested_models

    This loads up 2 ped models the BFYPRO is short for Black Female Young PROstitue. I shouldn't have to tell you what the BMYPIMP is then correct?

    :MYCUT01_110
    0001: wait 0 ms
    if and
    Model.Available(#BFYPRO)
    Model.Available(#BMYPIMP) 
    jf @MYCUT01_110

    This checks to see the models have loaded yet. JF means jump if false.

    01EB: set_traffic_density_multiplier_to 0.0 
    03DE: set_pedestrians_density_multiplier_to 0.0 
    0395: clear_area 1 at 2487.355 -1646.4497 14.0703 radius 20.0

    This clears up any traffic and people in a radius of 20 meters and the first two shuts down the generators.

    Actor.Create($The_Woman, 5, #BFYPRO, 2487.355, -1646.4497, 14.0703)
    Actor.Angle($The_Woman) = 161.5
    Actor.Create($The_Man, 5, #BMYPIMP, 2470.8086 -1650.4838 13.4721)
    Actor.Angle($The_Man) = 270.0
    067C: put_camera_on_actor $The_Man with_offset 1.5 1.5 -0.5 rotation 0.0 0.0 0.0 0.0 2 
    05D3: AS_actor $The_Man goto_point 2486.3293 -1650.4094 13.481 mode 4 -1 ms

    Now we create and position the actors on the set. The 5th line sets the camera on the male and travels with him at the offset. The 6th line tells the male actor to walk to a given x y z location. The -1 in milliseconds is telling him to take his time.

    02A3: enable_widescreen true 
    016A: fade 1 time 1000 
    0001: wait 1300 ms

    We make the wide screen effect and turn up the lights. Notice my wait time is longer than the fade time? Safety margin.

    :MYCUT01_120
    0001: wait 0 ms 
    if 
    00ED:   actor $The_Man 0 near_point 2486.3293 -1650.4094 radius 1.0 1.0 on_foot
    jf @MYCUT01_120

    This loop waits for the man to come within 1 meter of his destination.

    067C: put_camera_on_actor $The_Man with_offset 0.5 -3.0 0.0 rotation 0.0 0.0 0.0 0.0 2 
    0A1D: AS_actor $The_Man rotate_to_and_look_at_actor $The_Woman
    0A1D: AS_actor $The_Woman rotate_to_and_look_at_actor $The_Man
    0605: actor $The_Man perform_animation_sequence "IDLE_CHAT" IFP_file "PED" 4.0 loop 0 0 0 0 time -1 
    0605: actor $The_Woman perform_animation_sequence "WOMAN_IDLESTANCE" IFP_file "PED" 4.0 loop 0 0 0 0 time -1
    05D3: AS_actor $The_Woman goto_point 2488.1172 -1655.0673 13.3429 mode 4 -1 ms

    The next line shifts the position of the camera behind the man. The -3.0 offset is the key -y is behind. The two lines make both actors face each other. And the 4th line tells the man to wave his arms around looking like he is chatting (there is no audio). The last line tells the actress to be rude and ignore the man walking right past him.

    :MYCUT01_130
    0001: wait 0 ms 
    if 
    00ED:   actor $The_Woman 0 near_point 2488.1172 -1655.0673 radius 1.0 1.0 on_foot
    jf @MYCUT01_130

    This like the loop above waits for the woman to complete her stroll.

    067C: put_camera_on_actor $The_woman with_offset 0.5 3.0 0.5 rotation 0.0 0.0 0.0 0.0 2 
    0605: actor $The_Woman perform_animation_sequence "FUCKU" IFP_file "PED" 4.0 loop 0 0 0 0 time -1
    04C4: store_coords_to $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 from_actor $The_Woman with_offset 0.0 1.0 0.0 
    05D3: AS_actor $The_Man goto_point $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 $TEMPVAR_FLOAT_3 mode 4 -1 ms

    The next line puts the camera focus on the woman. The second line makes her do a rude gesture to the man. And then code 04C4 will store an offset of the females coordinates to the temporary variables. The last line makes the male walk over to the woman.

    :MYCUT01_140
    0001: wait 0 ms 
    if 
    00ED:   actor $The_Man 0 near_point $TEMPVAR_FLOAT_1 $TEMPVAR_FLOAT_2 radius 1.0 1.0 on_foot
    jf @MYCUT01_140

    I use these loops a lot they keep the action from happening all at once.

    067C: put_camera_on_actor $The_woman with_offset 0.5 -1.0 0.0 rotation 0.0 0.0 0.0 0.0 2
    05E2: AS_actor $The_Man kill_actor $The_Woman
    05E2: AS_actor $The_Woman kill_actor $The_Man

    We again change the angle of the camera and tell them to kill each other. If you need the outcome to be certain you will need to change the winners health higher than the losers. I didn't care so this fight is uncertain.

    :MYCUT01_900
    wait 0
    if or
    Actor.Dead($The_Man)
    Actor.Dead($The_Woman)
    jf @MYCUT01_900
    02A3: enable_widescreen false
    01EB: set_traffic_density_multiplier_to 1.0 
    03DE: set_pedestrians_density_multiplier_to 1.0 
    00D8: mission_cleanup 
    004E: end_thread

    And finally we wait for a winner and end the cut scene by cleaning it up and destroying the thread. I am attaching the working demo2.txt to this tutorial. I hopes this helps you understand the San Andreas mission code.

    JAB B)

    demo2.zip

    BTW further testing of this demo script has shown that once in awhile a cop will interfere with the cut scene (at least on my PC) the pimp and his ho will beat the cop to death then continue the scene.

  15. Actually the image idea is better since if you make changes to the main.scm your saved games no longer apply. I don't know if that is true about Cleo mods.

    Finding them isn't so hard but these guys have really figured out the launguage.

    Well my Dad is a 43 year old computer geek. I have done a lot of 3D models and my kid brother (Toonskull) dabbles in everything from computer science to black magic.

    People think I am joking but he sleeps in a custom built coffin bed, has a variety of tools for contacting the dead, and studies magic and illusion. Kind of freaks people out. Mom and Dad are both Methodist and say he is just going through a phase. I think it is a lifestyle. I don't care much for scary movies but he loves them.

    But all I did up there was a cut and paste on the code and then ran replace so not much typing. However my ego loves you guys! :wub:

    JAB B)

  16. Actually if you decompile the MAIN.SCM with the Sanny Builder you can see the coords xyz inside there around about line number 24,928. Add the code below and tiny little markers will guide you to each and every one. Or you can pop it into a CLEO script and there you have it.

    //All Horseshoes Marked with tiny markers
    
    0167: $mid2882 = create_marker_at 1224.0 2617.0 11.0	flags 0 2 
    0167: $mid2883 = create_marker_at 2323.0 1284.0 97.0	flags 0 2 
    0167: $mid2884 = create_marker_at 2035.0 2305.0 18.0	flags 0 2 
    0167: $mid2885 = create_marker_at 2491.0 2263.0 15.0	flags 0 2 
    0167: $mid2886 = create_marker_at 1433.0 2796.0 20.0	flags 0 2 
    0167: $mid2887 = create_marker_at 2071.0 712.0 11.0	 flags 0 2 
    0167: $mid2888 = create_marker_at 2239.0 1839.0 18.0	flags 0 2 
    0167: $mid2889 = create_marker_at 2583.0 2387.0 16.0	flags 0 2 
    0167: $mid2890 = create_marker_at 2864.0 857.0 13.0	 flags 0 2 
    0167: $mid2891 = create_marker_at 2612.0 2200.0 -1.0	flags 0 2 
    0167: $mid2892 = create_marker_at 2274.0 1507.0 24.0	flags 0 2 
    0167: $mid2893 = create_marker_at 2184.0 2529.0 11.0	flags 0 2 
    0167: $mid2894 = create_marker_at 1863.0 2314.0 15.0	flags 0 2 
    0167: $mid2895 = create_marker_at 2054.0 2434.0 166.0   flags 0 2 
    0167: $mid2896 = create_marker_at 1603.0 1435.0 11.0	flags 0 2 
    0167: $mid2897 = create_marker_at 1362.92 1015.24 11.0  flags 0 2
    0167: $mid2898 = create_marker_at 2058.7 2159.1 16.0	flags 0 2
    0167: $mid2899 = create_marker_at 2003.0 1672.0 12.0	flags 0 2
    0167: $mid2900 = create_marker_at 2238.0 1135.0 49.0	flags 0 2
    0167: $mid2901 = create_marker_at 1934.06 988.79 22.0   flags 0 2
    0167: $mid2902 = create_marker_at 1768.0 2847.0 9.0	 flags 0 2
    0167: $mid2903 = create_marker_at 1084.0 1076.0 11.0	flags 0 2
    0167: $mid2904 = create_marker_at 2879.0 2522.0 11.0	flags 0 2
    0167: $mid2905 = create_marker_at 2371.0 2009.0 15.0	flags 0 2
    0167: $mid2906 = create_marker_at 1521.0 1690.0 10.6	flags 0 2
    0167: $mid2907 = create_marker_at 2417.0 1281.0 21.0	flags 0 2
    0167: $mid2908 = create_marker_at 1376.0 2304.0 15.0	flags 0 2
    0167: $mid2909 = create_marker_at 1393.0 1832.0 12.34   flags 0 2
    0167: $mid2910 = create_marker_at 984.0 2563.0 12.0	 flags 0 2
    0167: $mid2911 = create_marker_at 1767.0 601.0 13.0	 flags 0 2
    0167: $mid2912 = create_marker_at 2108.0 1003.0 46.0	flags 0 2
    0167: $mid2913 = create_marker_at 2705.98 1862.52 24.41 flags 0 2
    0167: $mid2914 = create_marker_at 2493.0 922.0 16.0	 flags 0 2
    0167: $mid2915 = create_marker_at 1881.0 2846.0 11.0	flags 0 2
    0167: $mid2916 = create_marker_at 2020.0 2352.0 11.0	flags 0 2
    0167: $mid2917 = create_marker_at 1680.3 2226.86 16.11  flags 0 2
    0167: $mid2918 = create_marker_at 1462.0 936.0 10.0	 flags 0 2
    0167: $mid2919 = create_marker_at 2125.5 789.23 11.45   flags 0 2
    0167: $mid2920 = create_marker_at 2588.0 1902.0 15.0	flags 0 2
    0167: $mid2921 = create_marker_at 919.0 2070.0 11.0	 flags 0 2
    0167: $mid2922 = create_marker_at 2173.0 2465.0 11.0	flags 0 2
    0167: $mid2923 = create_marker_at 2031.25 2207.33 11.0  flags 0 2
    0167: $mid2924 = create_marker_at 2509.0 1144.0 19.0	flags 0 2
    0167: $mid2925 = create_marker_at 2215.0 1968.0 11.0	flags 0 2
    0167: $mid2926 = create_marker_at 2626.0 2841.0 11.0	flags 0 2
    0167: $mid2927 = create_marker_at 2440.08 2161.07 20.0  flags 0 2
    0167: $mid2928 = create_marker_at 1582.0 2401.0 19.0	flags 0 2
    0167: $mid2929 = create_marker_at 2077.0 1912.0 14.0	flags 0 2
    0167: $mid2930 = create_marker_at 970.0 1787.0 11.0	 flags 0 2
    0167: $mid2931 = create_marker_at 1526.22 751.0 29.04   flags 0 2
    //Photo Ops
    0167: $mid2932 = create_marker_at -2511.28 -672.99 195.75 flags 0 2 
    0167: $mid2933 = create_marker_at -2723.63 -314.72 55.79 flags 0 2
    0167: $mid2934 = create_marker_at -1737.71 -579.55 26.19 flags 0 2
    0167: $mid2935 = create_marker_at -1486.08 920.04 41.37  flags 0 2
    0167: $mid2936 = create_marker_at -1269.82 963.63 130.37 flags 0 2
    0167: $mid2937 = create_marker_at -1650.01 422.0 21.17   flags 0 2
    0167: $mid2938 = create_marker_at -1851.72 -96.73 24.37  flags 0 2
    0167: $mid2939 = create_marker_at -2732.0 -244.0 19.0	flags 0 2
    0167: $mid2940 = create_marker_at -2802.75 375.47 36.59  flags 0 2
    0167: $mid2941 = create_marker_at -2773.04 783.45 67.66  flags 0 2
    0167: $mid2942 = create_marker_at -2680.07 1590.8 143.53 flags 0 2
    0167: $mid2943 = create_marker_at -2476.75 1543.44 49.26 flags 0 2
    0167: $mid2944 = create_marker_at -1879.04 1456.52 9.34  flags 0 2
    0167: $mid2945 = create_marker_at -1561.55 655.19 56.52  flags 0 2
    0167: $mid2946 = create_marker_at -1325.15 494.19 26.83  flags 0 2
    0167: $mid2947 = create_marker_at -1941.41 137.72 37.83  flags 0 2
    0167: $mid2948 = create_marker_at -2153.23 462.25 103.27 flags 0 2
    0167: $mid2949 = create_marker_at -2243.96 577.76 49.0   flags 0 2
    0167: $mid2950 = create_marker_at -2051.0 456.0 167.0	flags 0 2
    0167: $mid2951 = create_marker_at -1951.0 659.0 81.0	 flags 0 2
    0167: $mid2952 = create_marker_at -2064.0 926.0 63.0	 flags 0 2
    0167: $mid2953 = create_marker_at -2357.33 1017.01 59.76 flags 0 2
    0167: $mid2954 = create_marker_at -2072.0 1066.0 74.0	flags 0 2
    0167: $mid2955 = create_marker_at -1744.0 972.46 156.89  flags 0 2
    0167: $mid2956 = create_marker_at -1941.0 883.0 68.0	 flags 0 2
    0167: $mid2957 = create_marker_at -1839.51 1086.88 101.29 flags 0 2
    0167: $mid2958 = create_marker_at -1704.8 1338.0 14.0	 flags 0 2
    0167: $mid2959 = create_marker_at -2346.62 536.85 86.02   flags 0 2
    0167: $mid2960 = create_marker_at -2443.0 755.0 49.0	  flags 0 2
    0167: $mid2961 = create_marker_at -2765.0 375.0 15.0	  flags 0 2
    0167: $mid2962 = create_marker_at -2880.31 -935.83 40.82  flags 0 2
    0167: $mid2963 = create_marker_at -2083.0 -808.0 69.0	 flags 0 2
    0167: $mid2964 = create_marker_at -1954.0 -760.0 53.0	 flags 0 2
    0167: $mid2965 = create_marker_at -964.53 -331.59 47.16   flags 0 2
    0167: $mid2966 = create_marker_at -1689.0 51.0 38.0	   flags 0 2
    0167: $mid2967 = create_marker_at -2080.0 256.05 107.0	flags 0 2
    0167: $mid2968 = create_marker_at -2413.0 331.0 37.0	  flags 0 2
    0167: $mid2969 = create_marker_at -2244.42 731.32 61.88   flags 0 2
    0167: $mid2970 = create_marker_at -2462.0 369.0 59.0	  flags 0 2
    0167: $mid2971 = create_marker_at -1124.44 -153.15 18.5   flags 0 2
    0167: $mid2972 = create_marker_at -1275.78 53.68 89.07	flags 0 2
    0167: $mid2973 = create_marker_at -2430.0 38.0 51.0	   flags 0 2
    0167: $mid2974 = create_marker_at -2591.0 162.0 15.0	  flags 0 2
    0167: $mid2975 = create_marker_at -2591.0 -16.0 17.0	  flags 0 2
    0167: $mid2976 = create_marker_at -2648.0 -5.0 31.0	   flags 0 2
    0167: $mid2977 = create_marker_at -2593.0 56.0 16.0	   flags 0 2
    0167: $mid2978 = create_marker_at -1619.31 1341.39 11.3   flags 0 2
    0167: $mid2979 = create_marker_at -2307.0 207.0 42.0	  flags 0 2
    0167: $mid2980 = create_marker_at -2343.0 -79.0 38.0	  flags 0 2
    0167: $mid2981 = create_marker_at -1906.66 518.58 61.71   flags 0 2
    //Oysters
    0167: $mid2982 = create_marker_at 979.0 -2210.0 -3.0	 flags 0 2
    0167: $mid2983 = create_marker_at 2750.0 -2584.0 -5.0	flags 0 2
    0167: $mid2984 = create_marker_at 1279.0 -806.0 85.0	 flags 0 2
    0167: $mid2985 = create_marker_at 2945.13 -2051.93 -3.0  flags 0 2
    0167: $mid2986 = create_marker_at 67.0 -1018.0 -5.0	  flags 0 2
    0167: $mid2987 = create_marker_at 2327.0 -2662.0 -5.0		 flags 0 2
    0167: $mid2988 = create_marker_at 2621.0 -2506.0 -5.0		 flags 0 2
    0167: $mid2989 = create_marker_at 1249.0 -2687.0 -1.0		 flags 0 2
    0167: $mid2990 = create_marker_at 725.0 -1849.0 -5.0		  flags 0 2
    0167: $mid2991 = create_marker_at 723.0 -1586.0 -3.0		  flags 0 2
    0167: $mid2992 = create_marker_at 155.0 -1975.0 -8.0		  flags 0 2
    0167: $mid2993 = create_marker_at 1968.0 -1203.0 17.0		 flags 0 2
    0167: $mid2994 = create_marker_at -2657.0 1564.0 -6.0		 flags 0 2
    0167: $mid2995 = create_marker_at -1252.0 501.0 -8.0		  flags 0 2
    0167: $mid2996 = create_marker_at -1625.0 4.0 -10.0		   flags 0 2
    0167: $mid2997 = create_marker_at -1484.0 1489.0 -10.0		flags 0 2
    0167: $mid2998 = create_marker_at -2505.406 1543.724 -22.5553 flags 0 2
    0167: $mid2999 = create_marker_at -2727.0 -469.0 -5.0		 flags 0 2
    0167: $mid3000 = create_marker_at -1266.0 966.0 -10.0		 flags 0 2
    0167: $mid3001 = create_marker_at -1013.0 478.0 -7.0		  flags 0 2
    0167: $mid3002 = create_marker_at -1364.0 390.0 -5.0	flags 0 2
    0167: $mid3003 = create_marker_at 2578.0 2382.0 16.0	flags 0 2
    0167: $mid3004 = create_marker_at 2090.0 1898.0 8.0	 flags 0 2
    0167: $mid3005 = create_marker_at 2130.0 1152.0 7.0	 flags 0 2
    0167: $mid3006 = create_marker_at 2013.0 1670.0 7.0	 flags 0 2
    0167: $mid3007 = create_marker_at 2531.0 1569.0 9.0	 flags 0 2
    0167: $mid3008 = create_marker_at 2998.0 2998.0 -10.0   flags 0 2
    0167: $mid3009 = create_marker_at -832.0 925.0 -2.0	 flags 0 2
    0167: $mid3010 = create_marker_at 486.0 -253.0 -4.0	 flags 0 2
    0167: $mid3011 = create_marker_at -90.0 -910.0 -5.0	 flags 0 2
    0167: $mid3012 = create_marker_at 26.43 -1320.94 -10.04 flags 0 2
    0167: $mid3013 = create_marker_at -207.0 -1682.0 -8.0   flags 0 2
    0167: $mid3014 = create_marker_at -1672.0 -1641.0 -2.0  flags 0 2
    0167: $mid3015 = create_marker_at -1175.0 -2639.0 -2.5  flags 0 2
    0167: $mid3016 = create_marker_at -1097.0 -2858.0 -8.0  flags 0 2
    0167: $mid3017 = create_marker_at -2889.0 -1042.0 -9.0  flags 0 2
    0167: $mid3018 = create_marker_at -659.0 874.0 -2.0	 flags 0 2
    0167: $mid3019 = create_marker_at -955.0 2628.0 35.0	flags 0 2
    0167: $mid3020 = create_marker_at -1066.0 2197.0 32.0   flags 0 2
    0167: $mid3021 = create_marker_at 40.0 -531.0 -8.0	  flags 0 2
    0167: $mid3022 = create_marker_at -765.0 247.0 -8.0	 flags 0 2
    0167: $mid3023 = create_marker_at 2098.0 -108.0 -2.0	flags 0 2
    0167: $mid3024 = create_marker_at 2767.0 470.0 -8.0	 flags 0 2
    0167: $mid3025 = create_marker_at -783.0 2116.0 35.0	flags 0 2
    0167: $mid3026 = create_marker_at -821.0 1374.0 -8.0	flags 0 2
    0167: $mid3027 = create_marker_at -2110.5 2329.72 -7.5  flags 0 2
    0167: $mid3028 = create_marker_at -1538.0 1708.0 -3.27  flags 0 2
    0167: $mid3029 = create_marker_at -2685.0 2153.0 -5.0   flags 0 2
    0167: $mid3030 = create_marker_at 796.0 2939.0 -5.0	 flags 0 2
    0167: $mid3031 = create_marker_at 2179.0 235.0 -5.0	 flags 0 2

    Just checked it works,

    JAB B)

  17. Didn't the Australia version censor the GTA 3 with the bouncy cars when it came out? By bouncy cars I mean you could pick up a prostitute and pay her then park and the car just rocks.... anyway if they censored that then I could imagine that R* is probably looking at having to deal with the Australian software censors vs actual sales and profit. It is hard enough to try to sell a product in your own country let alone somewhere else.

    BTW that has never made sense to me, the censors say, "Killing cops, murder, beating people to death is ok but casual reproductive activity is out of the question!".

    JAB B)

  18. Our family just closed up our 3rd annual Halloween house. My brother and I hang black plastic curtains up inside the living room 15 x 15 ft (about 5 x 5 m) and form a small maze. Blacklights and spooky sounds, a fog machine, witches head in a clear globe and some other decorations. Then Mom waits in the kitchen with a treat, while Vincent and Dad trade off being the tour guides. I kind of played PS2 in my brother's room upstairs most of the day until it was time to tear down.

    November 1st is the "Day of the Dead" where people visit the graves. My brother will have to take his "communication equipment" (spirit board) with him. But he claims the dead are too busy tomorrow with everyone going to see them. :huh:

    JAB B)

    Happy Halloween!!

  19. I'm using windows xp media edition which may be the problem so I'll try it on one of may other computers tomorrow. What about installing gta on desktop.

    One of the people on the forum told me that when you are running Vista, about the only way to edit your files is installing it directly to the desktop and not the default C:\Program Files because it protects the programs area by reading and writing to a virtual file area. I guess the desktop is not protect as such. I am unaware of any XP problems like that.

    JAB B)

  20. Thanks for that, I hope somebody will :D

    There are only certain vehicles that are able to receive a skin. I showed a few people on here how easy skinning a vehicle is with the TXD Workshop. A fellow modder wanted to place a custom texture on the Uranus here is the example I gave him.

    My Tutorial on how to use TXD Workshop.

    Also to the best of my knowledge the only cars with fullbody texture are: Blade, Broadway, Camper, Elegy, Flash, Jester, Legend, Remington, Savanna, Slam Van, Stratum, Sultan, Tornado, and Uranus. Anything else and you will need a mesh editor and so far there are no freeware editors available.

    JAB B)

  21. Hi when I get half threw loading gta it says theres a problem and closes but when I delete cleo ASI it works but my mod isn't there. Can you help me.

    IF you properly downgraded, and Sanny Builder shows you have Cleo installed then it should work. But I am guessing you might be running Vista. If you are you will have to talk to someone running Vista, I am using XP. The Vista deals with files differently by putting them in a virtual folder. I think Butters told me that you must install GTA to the desktop instead of the program files.

    JAB B)

    BTW I hear MS is making a new OS called Mohave. >.<

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