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JAB HacksouL

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Posts posted by JAB HacksouL

  1. Also found that I cant start the game by double clicking on the desktop icon anymore, I have to right click and go to run as... and make sure that the protect my computer box is checked or it won't start at all. I never used to have to do this.

    I am afraid that has nothing to do with the game, and everything to do with XP user permissions. Have you changed your accounts lately or messed with the user accounts? If not it could be a denial of service virus, trojan, or worm. (scan the drive)

    Depending on how much damage is done to your account. You could be looking at having to rebuild or remake your user account. You might end up going as far as having to restoring or rebuilding your registry.

    Here is a link you might want to try:

    http://brajeshwar.com/2005/file-access-den...take-ownership/

  2. i can't understand what did you say sir please help me me in modding and i will be very thankfull to you if you give me some tutorials like 3D STUDIO MAX 2008

    You don't need 3DS or MAX to edit a texture of a road sign. Process is simple, get a picture of the "real" road sign you want to use. Then download TXD Workshop from the download area. Img Tool is nice to have but unless you know what you are looking for you will be lost. So use TXD Workshop and dig through the images in your GTA3.IMG Find the road sign you want replaced and import your image. Save and exit.

    My tutorial is here.

    JAB B)

  3. I bought my copy of GTA:SA in North Africa.

    A prude decided that he'd mod out the women models and while this isn't a big, big deal sometimes...other times I am getting attacked by invisible prostitutes, running them over - but worst is that CJ's sister is invisible, too.

    Could someone tell me how to get the women back in my game - preferably without me losing my progress?

    I have a Mac g5 (and if necessary will run Virtual PC on it)

    but the game itself is ps2.

    I noticed that ps2 support is not available but perhaps you point me in the right direction...?

    Thanks to all in advance -

    I am afraid you won't and can't be helped. First you said you bought your "copy" in North Africa. And you have modified PS2 version that is being run through PC emulation. The reasons you won't find what you are looking for here:

    1. Not many PS2, Win to MAC emulators are running around this is first I heard of one.
    2. If it wasn't a PS2 you could edit the PC version.
    3. You won't get advice on pirated games.

    If you can get it shipped to your country buy it online.

    JAB

  4. What do you mean by linking the actor to interior one and what are those codes after the teleportation code !

    You can't just teleport in the game you need to either code it or use a trainer. Trainers cannot teleport you inside a building. The way the game functions; it teleports you to another dimension inside the game every time you enter a building. Take note of the x y z coordinates of the casino, the z altitude is 998.9694 meters above ground. This is why we referred to interiors as heavens. They are located in the sky. But teleport there using a standard trainer from outside and you will just fall to your doom. Just as the real heaven is another dimension the GTA heavens are too. You must use a Cleo script or edit the main.scm to get there. The only "correct way" to teleport there using a trainer would be to be inside the building or another building that exists inside the same heaven. To my knowledge there are 15 heavens. I believe you can use the Canton Gym to teleport to the Casino because they are both interior 1.

    JAB B)

  5. I think this mod will die at some point before release. Theres to much work and it hasnt even got a beta point yet. Sorry but a thumbs down from me :thumbsdown:

    I sorry to burst your bubble. But I am right now in the process of adding subtext, credits, you know... the little shit. I can play it, save, etc.. There are still somethings I would like to get tweaked prior to release. I was going to release a beta a while back... but my brother and I make pretty quick progress. I am impressed how my brother has edited the audio into a script that makes actual sense. Although due to the removal of some background noise the audio is less than perfect.

    So, fuck you.

    I think this mod will be a great success and not all mods need a beta for your information.

    While I do appreciate the support, everyone has the right to their own opinion. Even if it is an opinion like "fuck you".

    I'm with Spider. Your own inability to see something through is not important here.

    I like the concept. Keep up the good work. :)

    Thanks, my Dad tells us to always set a project deadline and then notify people if you deadline is not going to be met.

    Looks like Christmas or before at the current point. So 12/25/2008.

    i have an idea.... at the six star mode you could modify the game code to automatically activate the riot mode and then as riots break out it breaks into a new mission, then it would be a great posistion to let your bro do the whole zombie thing....... you know, theres a riot zombotech experiments escape you know something like that

    At this point I would love to add stuff... actually it is driving my brother crazy. We began with a short simple concept and I kept adding stuff to it. The zombotech mission is actually chemically made super soldiers created using homeless volunteers.

    I would also like to point out there is unused audio inside the cut scene audio data. Doberman was originally a CRASH mission. R* changed that taking out the cut scene but not the audio. I would love to see someone rebuild the cut scene!

    Well I just came in actually to make sure I was spelling names properly...

    I got to get ready for skool (I work on this in my spare time at school) I can access my Dad's network from there. What my teachers don't know can't hurt them.

    JAB B)

  6. that WOULD be sick nasty and maybe every other block you could have a busstop, then a shuttle bus from one city to another than each city got an individual bus.... i have awesometastic (in my eyes) ideas but the skills to do it are lacking

    Not much skill required. Just there are already a lot of bus stops in the game. You would have to place checkpoints at each one. Then when the player steps into the checkpoint the bus is created (someplace out of sight) and drives to your location. Then the player ability to move is shut down and is told to enter the bus as passenger. The next step is really just telling the bus to drive to each stop in the given order and allow a few seconds at each stop for the player to disembark.

    The time consuming part is tracking down all the xyz coords to every bus stop in the game. I know there are some by the airports and train stations.

    Personally making the trolley in SF like this would be much easier, since there is no place to embark or disembark. You just jump on. So it would be a simple matter of making the [Enter] key available for that command when near a trolley.

    JAB

  7. Are thee any mods about that change the Levihetan (or somthing like that), to a Bristow Super Puma Helicopter, because I'm almost certain thats what the are based on:

    Minor differences in the landing gear (reversed) but yes they are almost identical. By change you mean put the texture on it or did you mean to reverse the landing gear? I haven't seen any as such but I will keep my eyes open.

    JAB

  8. Can anyone please tell me the teleportation codes of the place in the mission in which we enter the bank of the caligula's casino ?

    Please anyone ! :whistle:

    Link the actor to interior 1

    try coordinates 2157.597 1597.863 998.9694

    JAB

    315@ = Actor.Create(Mission1, #BMYBOUN, 2157.597, 1597.863, 998.9694)
    0860: link_actor 315@ to_interior 1

    or

    03CB: set_rendering_origin_at 2157.597 1597.863 998.9694 
    04BB: select_interior 1
    0860: link_actor $PLAYER_ACTOR to_interior 1 
    Actor.PutAt($PLAYER_ACTOR, 2157.597, 1597.863, 998.9694) 
    Actor.Angle($PLAYER_ACTOR) = 300.0

  9. How thrilling that must be. :w00t:

    It does make me remember the fact there is no public transportation in VC like there is in GTA III. I really sort of missed the fact you could get on the train and get off in several depots. The funny thing I like doing was getting a bunch of stars and then just riding the train until they all disappeared.

    I think I'd rather make a mod that has spheres at all the bus stops and you stand in one to be picked up. They charge you $1 to ride the entire loop. The only challenge would be routing the buses and making a crap load of check points.

    JAB B)

  10. Wow, the count down is on...

    I have 2 missions to finish coding (just adding the subtitles and info boxes on some) and most of it is GXT work is simple enough. Don't blame me if I misspell something (I use a spell checker on here) and I make mistakes. Vincent is working on the Audio we have some great one-liners from Samuel L Jackson's movies Swat, Twisted, Shaft, and others. There are 15 original missions and a few more you might recognize as "refurbished" :whistle:

    I have been working on "End of the Line" for the last few days. I decompiled the SCM and cut out the last part FinaleC and it is 7000+ lines long! So I rebuilt it using that as the template but my version only boils down to about 1000 lines of code. The part we are still working out is how to upload/download should work. My brother wants to make 2 versions one with the files all compiled and ready (very big download) and the other with the sounds needed to inject using SAAT.

    I hope to have this project uploaded within a few weeks. And I want to state again, while this is entertaining value to many people on here. I did this for public education and I want people to use the code to learn to mod. I am not going to whine if some one makes more Tenpenny missions and adds them to mine. I won't be fussing that some lamer stole my mods. You can't steal what I give away freely and the value of a secret is worthless.

    JAB B)

    BTW here is some code you will NOT see in Tenpenny Stories have fun with it!

    DEFINE MISSIONS 1	  
    
    DEFINE MISSION 0 AT @DOGFIGHT
    
    DEFINE EXTERNAL_SCRIPTS 0
    
    DEFINE UNKNOWN_EMPTY_SEGMENT 0
    
    DEFINE UNKNOWN_THREADS_MEMORY 500
    
    {$VERSION 3.1.0027}
    var
    $PLAYER_CHAR: Player
    end // var
    //Main thread starts here
    03A4: name_thread 'MAIN'
    //Set the screen BLACK immediately
    016A: fade 0 time 0		  
    01F0: set_max_wanted_level_to 6
    0111: toggle_wasted_busted_check 0
    00C0: set_current_time_hours_to 8 minutes_to 0
    //Create Player at Runway in Desert
    04E4: unknown_refresh_game_renderer_at 323.5454 2540.254
    Camera.SetAtPos(323.5454, 2540.254, 15.8085)
    $PLAYER_CHAR = Player.Create(#NULL, 323.5454, 2535.254, 15.8085)
    Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)
    Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
    Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
    Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)  
    Player.Build($PLAYER_CHAR)
    01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR
    07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
    01B6: set_weather 1
    0001: wait 0 ms
    01B4: toggle_player $PLAYER_CHAR can_move false
    04BB: select_interior 0
    0629: change_integer_stat 181 to 4  //Unlocks ALL cities and ZONES!
    016C: restart_if_wasted_at 323.5454 2535.254 15.8085 angle 90.0 town_number 0
    016D: restart_if_busted_at 323.5454 2535.254 15.8085 angle 90.0 town_number 0
    // Note: your missions have to use the variable defined here
    0180: set_on_mission_flag_to $ONMISSION  
    0004: $DEFAULT_WAIT_TIME = 250
    03E6: remove_text_box
    // START GAME
    $ONMISSION = 0  
    //Free the players movements
    016A: fade 1 time 500
    0001: wait 1000 ms
    Player.CanMove($PLAYER_CHAR) = True
    Camera.Restore_WithJumpCut
    Camera.SetBehindPlayer
    
    :MAIN_LOOP
    0001: wait $DEFAULT_WAIT_TIME ms
    00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
    
    if and
    $ONMISSION == 0
    00E1:   player 0 pressed_key 11
    jf @MAIN_LOOP
    
    start_mission 0
    
    0002: jump @MAIN_LOOP
    
    :DOGFIGHT
    thread 'DOGFIGHT'
    gosub @DOGFIGHT_100
    if
    wasted_or_busted
    else_jump @DOGFIGHT_8000
    
    end_thread
    
    :DOGFIGHT_100
    // Locks your player so you can't move just yet
    Player.CanMove($PLAYER_CHAR) = False
    100@ = 0
    $ONMISSION = 1
    //Load Models
    0395: clear_area 1 at 323.5454 2540.254 15.8085 radius 50.0
    Model.Load(#RUSTLER)
    Model.Load(#WFYCLOT)	// Cool Female Pilots!!
    038B: load_requested_models
    //Check for Models Loading
    :DOGFIGHT_110
    wait 0
    if or
    Model.Available(#RUSTLER)
    Model.Available(#WFYCLOT)
    jf @DOGFIGHT_110
    
    //Place my plane on the Airstrip
    125@ = Car.Create(#RUSTLER, 323.5454, 2540.254, 15.8085 )
    Car.Angle(125@) = 180.0
    //126@ is an array of 2 integers 48@ is the index
    48@ = 0   //Place Plane #0
    00A5: 126@(48@,2i) = create_car #RUSTLER at 421.3578 2515.6172 16.7772
    Car.Angle(126@(48@,2i)) = 90.0
    009A: 123@(48@,2i) = create_actor_pedtype 5 model #WFYCLOT at 424.3162 2509.3926 16.4844
    Actor.Angle(123@(48@,2i)) = 90.0
    48@ = 1   //Place Plane #1
    00A5: 126@(48@,2i) = create_car #RUSTLER at 421.3578 2496.7336 16.7842
    Car.Angle(126@(48@,2i)) = 90.0
    009A: 123@(48@,2i) = create_actor_pedtype 5 model #WFYCLOT at 424.3162 2488.623 16.4922
    Actor.Angle(123@(48@,2i)) = 90.0
    //Let's get into the air!
    Player.CanMove($PLAYER_CHAR) = True
    
    :DOGFIGHT_120
    wait 0
    //Wait loop for CJ to get into the cockpit... heh heh... I said cock.;)
    if
    Actor.DrivingPlane($PLAYER_ACTOR)
    jf @DOGFIGHT_120
    //Ladies to your planes!
    48@ = 0
    05CB: AS_actor 123@(48@,2i) enter_car 126@(48@,2i) as_driver -1 ms
    48@ = 1
    05CB: AS_actor 123@(48@,2i) enter_car 126@(48@,2i) as_driver -1 ms
    
    //Dramatic cut away shot
    067C: put_camera_on_actor 123@(48@,2i) with_offset 12.0 -6.0 6.0 rotation 0.0 0.0 0.0 0.0 2
    wait 7000
    Camera.Restore_WithJumpCut
    Camera.SetBehindPlayer
    
    48@ = 0
    04D2: set_plane 126@(48@,2i) fly_autopilot_around_point 328.9085 2503.646 200.0 altitude_between 0.0 and 250.0
    50@ = Marker.CreateAboveCar(126@(48@,2i))
    07E0: set_marker 50@ type_to 0
    0165: set_marker 50@ color_to 0
    48@ = 1
    04D2: set_plane 126@(48@,2i) fly_autopilot_around_point -228.9085 2503.646 300.0 altitude_between 0.0 and 250.0
    51@ = Marker.CreateAboveCar(126@(48@,2i))
    07E0: set_marker 51@ type_to 0
    0165: set_marker 51@ color_to 0
    
    :DOGFIGHT_160
    wait 0
    
    if
    00E1:   player 0 pressed_key 10  //Wait until the player presses N To begin the dogfight
    jf @DOGFIGHT_160
    {
    //This code will have them launching missiles at you from their planes. Just remove the braces.
    48@ = 0
    070E: hydra 126@(48@,2i) attack_player_car $PLAYER_CHAR radius 10.0
    48@ = 1
    070E: hydra 126@(48@,2i) attack_player_car $PLAYER_CHAR radius 10.0
    }
    :DOGFIGHT_900
    wait 0
    48@ = 0
    if
    Car.Wrecked(126@(48@,2i))
    jf @DOGFIGHT_900
    
    :DOGFIGHT_910
    wait 0
    48@ = 1
    if
    Car.Wrecked(126@(48@,2i))
    jf @DOGFIGHT_910
    
    return
    //If you can win this mission you get $2000!
    :DOGFIGHT_8000
    030C: progress_made += 1
    0394: play_music 1
    Player.ClearWantedLevel($PLAYER_CHAR)
    //01E3: show_text_1number_styled GXT 'M_PASSR' number 7 time 5000 style 1  // MISSION PASSED!~n~~w~RESPECT +
    //0998: add_respect 1
    //When money is given you should use these lines.
    01E3: show_text_1number_styled GXT 'M_PASS' number 2000 time 5000 style 1  // MISSION PASSED!~n~~w~$~1~
    Player.Money($PLAYER_CHAR) += 2000
    $ONMISSION = 0
    01BD: $CURRENT_TIME_IN_MS = current_time_in_ms
    Model.Destroy(#RUSTLER)
    Model.Destroy(#WFYCLOT)
    mission_cleanup
    end_thread

  11. Well lately I've been wanting to create some Machinimas again, but I'm not sure whether or not I should make them with the GTAIII series or if I should wait until I get a new PC that could run GTAIV.

    I'm not exactly sure when I'll be getting a new PC, but I have enough for one right now. Along with that, would anyone know what a good gaming PC would be and how much it would cost? I don't need some crazy gaming PC, just one that could handle GTAIV pretty smoothly.

    My brother (ToonSkull) is into Machinima he uses the Movies, very flexible software, you can pick up a copy for $10 in most bargain bins. It has only one expansion pack that is a must to have. With it you have full camera control. You can then export the GTA models into the Movies and make them do what you like. Here is an example if you're interested:

    Ten bucks is a lot less than that new PC. >.< Looks like you and I need the same thing for Xmas. ;)

    JAB B)

  12. Well even when my brother buys this one -- and I know he will.

    ....

    Meanwhile my bro Josh -- Jabhacksoul -- is taking donations through his paypal account to buy a new graphics card. :P

    ha HA very funny... but for those interested my pay pal is, nah just kidding.

    Yeah it looks like my PC will need to be replaced before I consider buying this one. But all this copy protection is just smoke and mirrors. Anyone who writes code should know that computer programs work on true/false statements. No matter what your security it can and most likely will be cracked. The idea is to promote the FEAR that it is hopeless to defeat their code.

    For example Deji said,

    Please enter your 1052 character serial from your games booklet below:

    It still boils down to a single true/false question... "Did he enter the correct code?" If true play the game else format his HD.

    Yeah that will show that punk for mistaking the O for a zero!!

    Even the internet connection can be false. The hacker could tell it that it is connected when it is not or even have it connect to a website he made up. It all depends on how determined the hacker is to break the code. The driving force to the hacker's motivation is someone saying that it is "impossible" to hack. The rush is then on to be uber hacker.

    My Dad told Rob Pardo and some other guys, when he was working on Reign of Chaos, that Securom was soaking them for too much money. Disk protection that lasted a month at best. His idea was radical but involved the original key code about 16 digits long. Then spreading rumors of a unique "ghosting system" that would make the hackers go on a wild goose chase. They would be looking for security that didn't exist, making the security last a while longer. But no they had a contract with Securom and any additional security would have to go through Securom blah blah blah... Our Dad no longer works with them. Our Dad believes Securom is the leak to most game hacks.

    Smoke and mirrors.

    JAB B)

    The readme states:

    Other Requirements:

    Initial activation requires internet connection; Online play requires log-in to Games

    for Windows - LIVE and Rockstar Games Social Club (13+ to register); requires disc

    in drive to play (unlimited installations); software installations required including

    Sony DADC SecuROM, Adobe Flash, DirectX, and Microsoft's .NET Framework,

    Games for Windows - LIVE, and Internet Explorer.

  13. Sounds interesting but as I remember the one I have for VC is a DLL and not a script. Which means you would need to know a lot more about making a dll and not just modding the scm with a cleo script. I am not saying it couldn't be done with a CLEO script, however it wouldn't make the cars performance any better.

    02E3: 188@ = car 59@ speed

    This opcode would fetch the car speed and could be used as a speedometer. Then since most cars have 3 to 4 gears and various top speeds you would need a table for each car. If the player's car is in first gear it should not be allowed past a certain speed 0-7 for example then 2nd gear 8-15, 3rd gear 16-30, then 4th gear 31 and up.

    Need 4 Speed is made to run manual transmission or auto. The idea is you can burn rubber in 1st and hang in lower gears to get better performance. GTA game engine is not built that way the focus is more on fighting shooting and story, so if anything this type of mod wouldn't be for better performance just the illusion you have a stick shift.

    BTW I did a search and found this on a Russian Forum, so it is not my code:

    {$VERSION 3.1.0027}
    {$CLEO .cs}
    
    //-------------MAIN---------------
    0000: NOP 
    
    :Noname_2
    0001: wait 0 ms 
    00D6: if and
    0256:   player $PLAYER_CHAR defined 
    0038:   $ONMISSION == 0 
    004D: jump_if_false @Noname_2 
    00D6: if and
    00DF:   actor $PLAYER_ACTOR driving 
    84A7:   not actor $PLAYER_ACTOR driving_boat 
    84A9:   not actor $PLAYER_ACTOR driving_heli 
    84AB:   not actor $PLAYER_ACTOR driving_plane 
    84C8:   not actor $PLAYER_ACTOR driving_flying_vehicle 
    89AE:   not actor $PLAYER_ACTOR driving_train 
    004D: jump_if_false @Noname_2 
    00D6: if and
    80DD:   not actor $PLAYER_ACTOR driving_car_with_model #BMX 
    80DD:   not actor $PLAYER_ACTOR driving_car_with_model #BIKE 
    80DD:   not actor $PLAYER_ACTOR driving_car_with_model #MTBIKE 
    80DD:   not actor $PLAYER_ACTOR driving_car_with_model #COMBINE 
    80DD:   not actor $PLAYER_ACTOR driving_car_with_model #TRACTOR 
    004D: jump_if_false @Noname_2 
    0050: gosub @Noname_1093 
    077E: get_active_interior_to $Active_Interior 
    00D6: if and
    0039:   29@ == 0 
    0038:   $Active_Interior == 0 
    004D: jump_if_false @Noname_2 
    03C0: 0@ = actor $PLAYER_ACTOR car 
    0006: 5@ = 1 
    0006: 31@ = 0 
    
    :Noname_180
    0001: wait 0 ms 
    0050: gosub @Noname_1093 
    00D6: if and
    00DB:   actor $PLAYER_ACTOR in_car 0@ 
    0038:   $ONMISSION == 0 
    8039:   not  29@ == 1 
    004D: jump_if_false @Noname_1070 
    02E3: 1@ = car 0@ speed 
    0A97: 6@ = car 0@ struct 
    0A8E: 23@ = 6@ + 1180 
    0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0 
    008E: 23@ = float 23@ to_integer 
    00D6: if 
    0039:   23@ == -1 
    004D: jump_if_false @Noname_296 
    0006: 5@ = 6 
    
    :Noname_296
    00D6: if and
    0039:   5@ == 6 
    0039:   23@ == 1 
    004D: jump_if_false @Noname_328 
    0006: 5@ = 1 
    
    :Noname_328
    00D6: if 
    0039:   23@ == 1 
    004D: jump_if_false @Noname_353 
    0006: 31@ = 0 
    
    :Noname_353
    0050: gosub @Noname_407 
    03F0: enable_text_draw 1 
    033F: set_text_draw_letter_size 0.6 1.6 
    045A: draw_text_1number 208.55 425.333 GXT 'NUMBER' number 5@  
    0002: jump @Noname_180 
    
    :Noname_407
    00D6: if 
    81F3:   not car 0@ in_air 
    004D: jump_if_false @Noname_1068 
    00D6: if 
    81F4:   not car 0@ flipped 
    004D: jump_if_false @Noname_1068 
    00D6: if 
    0AB0:   key_pressed 107 
    004D: jump_if_false @Noname_626 
    00D6: if 
    0039:   5@ == 0 
    004D: jump_if_false @Noname_479 
    000A: 5@ += 1 
    
    :Noname_479
    00D6: if and
    0039:   5@ == 1 
    0021:   1@ > 10.0 
    004D: jump_if_false @Noname_514 
    000A: 5@ += 1 
    
    :Noname_514
    00D6: if and
    0039:   5@ == 2 
    0021:   1@ > 16.5 
    004D: jump_if_false @Noname_549 
    000A: 5@ += 1 
    
    :Noname_549
    00D6: if and
    0039:   5@ == 3 
    0021:   1@ > 21.9 
    004D: jump_if_false @Noname_584 
    000A: 5@ += 1 
    
    :Noname_584
    00D6: if and
    0039:   5@ == 4 
    0021:   1@ > 41.0 
    004D: jump_if_false @Noname_626 
    000A: 5@ += 1 
    0002: jump @Noname_733 
    
    :Noname_626
    00D6: if 
    0AB0:   key_pressed 109 
    004D: jump_if_false @Noname_783 
    0A97: 6@ = car 0@ struct 
    0A8E: 23@ = 6@ + 1180 // int 
    0A8D: 23@ = read_memory 23@ size 4 virtual_protect 0 
    008E: 23@ = float 23@ to_integer 
    00D6: if and
    0039:   31@ == 0 
    8039:   not  23@ == -1 
    0039:   23@ == 0 
    004D: jump_if_false @Noname_726 
    0006: 31@ = 1 
    000E: 5@ -= 1 
    
    :Noname_726
    0002: jump @Noname_758 
    
    :Noname_733
    00D6: if 
    0019:   5@ > 5 
    004D: jump_if_false @Noname_758 
    0006: 5@ = 5 
    
    :Noname_758
    00D6: if 
    002B:   0 >= 5@ 
    004D: jump_if_false @Noname_783 
    0006: 5@ = 1 
    
    :Noname_783
    00D6: if 
    0039:   5@ == 0 
    004D: jump_if_false @Noname_811 
    04BA: set_car 0@ speed_to 0.0 
    
    :Noname_811
    00D6: if and
    0039:   5@ == 1 
    0031:   1@ >= 11.3 
    004D: jump_if_false @Noname_849 
    04BA: set_car 0@ speed_to 11.3 
    
    :Noname_849
    00D6: if and
    0039:   5@ == 2 
    0031:   1@ >= 17.0 
    004D: jump_if_false @Noname_887 
    04BA: set_car 0@ speed_to 17.0 
    
    :Noname_887
    00D6: if and
    0039:   5@ == 3 
    0031:   1@ >= 22.5 
    004D: jump_if_false @Noname_925 
    04BA: set_car 0@ speed_to 22.5 
    
    :Noname_925
    00D6: if and
    0039:   5@ == 4 
    0031:   1@ >= 41.5 
    004D: jump_if_false @Noname_963 
    04BA: set_car 0@ speed_to 41.5 
    
    :Noname_963
    00D6: if and
    0039:   5@ == 3 
    0023:   3.0 > 1@ 
    004D: jump_if_false @Noname_998 
    0006: 5@ = 1 
    
    :Noname_998
    00D6: if and
    0039:   5@ == 4 
    0023:   3.0 > 1@ 
    004D: jump_if_false @Noname_1033 
    0006: 5@ = 1 
    
    :Noname_1033
    00D6: if and
    0039:   5@ == 5 
    0023:   3.0 > 1@ 
    004D: jump_if_false @Noname_1068 
    0006: 5@ = 1 
    
    :Noname_1068
    0051: return 
    
    :Noname_1070
    01C3: remove_references_to_car 0@ 
    03F0: enable_text_draw 0 
    0006: 31@ = 0 
    0002: jump @Noname_2 
    
    :Noname_1093
    00D6: if 
    0AB0:   key_pressed 106 
    004D: jump_if_false @Noname_1175 
    00D6: if 
    0039:   29@ == 0 
    004D: jump_if_false @Noname_1145 
    0006: 29@ = 1 
    0001: wait 1000 ms 
    0002: jump @Noname_1175 
    
    :Noname_1145
    00D6: if 
    0039:   29@ == 1 
    004D: jump_if_false @Noname_1175 
    0006: 29@ = 0 
    0001: wait 1000 ms 
    
    :Noname_1175
    0051: return

    I haven't tried it so don't blame me if it bites.

    JAB B)

  14. Not contented with your blatant clone of San Andreas? Why not make a sequel? And so Gameloft did another GTA game, this time, in Los Santos, er, Los Angeles. The mobile game promises to have a better experience than the first game, but is it good for a portable clone of GTA, or is it another half-baked copycat?

    OFFICIAL PAGE: http://www.gameloft.com/mobile-games/gangstar-2-king-of-la/

    That's a pretty shabby clone for only $4. I enjoy certain clones of GTA. For example; I own True Crime (both Streets of LA and NY) New York is much better than LA, Godfather, and Scarface all for the original Xbox. Send me money so I can buy a 360!

    Many people think that the game Driver was a clone of GTA but it first came out in 1998. I have it for the PC. In the original game there is no visible player just the car. Driver 3 (DRIV3R) came out with the first viewable character but he couldn't do squat outside his car. So I would say yes DRIV3R is a clone but not the Driver 1 & 2.

    Sometimes cloning the game's play works sometimes it doesn't. It is sometimes hard to say if a game is a clone or not. I mean if you say all 3rd person shooters involved with a crime plot is a clone of GTA then it would be a silly idea. But most clones of GTA are pretty obvious.

    BTW my phone is not on their list so I wouldn't be able to buy the game anyways.

    JAB B)

  15. Ok I have a tokyo drift nissan silvia that I put into my gta 3 img and all that changed handling to ect.. I use a car spawner to spawn my vehicles and when I try to spawn this car it says cheat enabled er sumthing like that but nothing happens no car appears. I am getting very frustrated because this is like my favorite car and it wont show up even if I look for it in the game. I really want this car can anyone plz help.

    And I was just about to go to bed. :zZZ:

    First you need to supply us some more details:

    1. The mod in question is the Nissan Silvia from a website or one you made yourself?
    2. Please link the download so we can study it.
    3. Always tell us your OS Vista, XP, MAC, or Linux.
    4. Is this your first attempt at adding cars to the IMG file?
    5. If not do other mod cars work for you?

    Off the top of my head, we know Vista has some perverted mental issues. It don't like us modding the game files and if you have never modded a file under Vista you may have to ask around, because I run XP. If you are running XP and other mods are working for you then it must be the car. Get the link posted so we can see if there is a step you overlooked in the install or a compatibility issue.

    Ok I am off to hit the pillow. ^_^

    JAB B)

  16. Wow... what an unhelpful forum. Usually you could expect a reply in at least a day or so.

    But i still need help...

    And no, someone has to know what the problem is. You must think noobs are stupid or something.

    No I scan the messages with zero replies first. Yours had 2 replies (both your own). Now on to the assistance.

    What car(s) did you add and exactly what have you changed? Cut & paste your changes and I will see what I can find out. Many cars are very difficult to mod in the Transfender.

    I pop in here at least twice a day. In the meanwhile have you read this tutorial?

    JAB

    Well it has been some time since I replied so...

    Since you didn't reply I won't think you are rude but assume this tutorial helped you.

  17. O K there hitman I just got in the door from school and if you look in the readme file it tell you that you need a custom lights package from gta.com.ua and inside that rar file is the txd with the textures you need just extract as TGA into the same directory as you working model delete the Extra1 part and export.

    Link:http://gta.com.ua/files/gct/High%20Quality%20Lights%20Mod.rar

    JAB B)

  18. its the same problem as above (white windows untextured roof) , hmm i tried it myself, and i also get untextured top end, you would think its as easy as deleting extra1, what do you think is going on here, why is extra1 having such impact on the texture of the car, i also tried saving it with auto detect ligts on, in bmp format, and the whole car becomes untextured

    ZModeler is ready.
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehiclelights128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehiclelights128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/carpback.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/carplate.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehiclelights128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehiclelights128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457
    Texture "C:\Documents\Dev\Formats\GTA_SA\Cars\Common/vehicleenvmap128.tga" was not found. file:TexturesService.cpp line:457

    If you look at my screen shot you will see we are missing some other textures at the bottom I keep getting these warnings no matter what I try. If you are using Zmodeler 2 then here are the steps I am using to import:

    1. extra all the images from the TXD to TGA's in the same directory as the DFF

    2. Run Zmodeler and import the DFF

    3. Go to the pane on the far left and expand the list until you find Extra1

    4. Right click on Extra1 -->edit -->delete

    Then export back to the DFF. The model looks great in the Zmodeler but like I said there are those warning flags that seem to be the cause. I have to skate I have school.

    JAB B)

  19. Your Mind is PG-13 Rated

    Your mind is definitely a little dirty. You're naughty, but not trashy.

    You don't shy away from a dirty joke, and you're clearly not a prude.

    Aw, I thought I'd rate higher than this... the test doesn't even ask about the size of your porn collection or content.

    JAB B)

  20. Good Morning,

    I YouTube a lot, I also prefer the quality of FileFront. They retain the original video. Long ago I discarded MS Media Player and installed VLC and Media Player Classic as the main media players. Since then I haven't been bugged by the "you need to update the Media Player" BS. I use Fire Fox 3.0.4 and it has no problems with any videos except Quicktime which is not installed. Nothing against it, but it hogs up memory in the background when not being used. I do have the Quicktime plugin.

    I think if you are experiencing problems with playing any streaming media after it is fully buffered. The browser is not at fault, since it passes the task off to your chosen media player or plugin. However the media player or plugin may not be the issue either if the downloaded stream is corrupted. If the player plugin comes to a bad chunk of data it doesn't understand it will pause to figure it out or just skip it.

    JAB B)

  21. Hey guys.

    One of my friend wanted to know if there is any way to change the location of the save game.That is he can define himself as in which directory the save game should be located(Rather then MyDocs).

    So, i was wondering if anyone could answer me this question.

    I guess it might me defined in the source code of the game and probably un-changeable.But still waiting for comments.

    Thank You.

    Yes it is hard coded to the executable. "GTA San Andreas User Files" is found if you do an ASCII search using a hex editor. There might be some kind of Registry Hack you could use to change it. But I haven't found anything by scanning the Windows Registry. Is there any special reason behind the need or just a person who wants order to their files?

    You could run an old DOS batch file to launch the game like this:

    copy "C:\gta saved games\*.b" "C:\Documents and Settings\XXXX\My Documents\GTA San Andreas User Files"
    del "C:\gta saved games\*.b" /y
    "C:\Program Files\Rockstar Games\GTA San Andreas\gta_sa.exe"
    copy "C:\Documents and Settings\XXXX\My Documents\GTA San Andreas User Files\*.b" "C:\gta saved games"
    del "C:\Documents and Settings\XXXX\My Documents\GTA San Andreas User Files\*.b" /y

    XXXX is your user ID

    This would move the files to the proper directory, then lauch the game. After you quit and save, it would move the saved games back to your custom location. If you didn't use the proper file to launch the game no saved games would appear. If you wanted to you could use remove directory, make directory and xcopy to copy all the sub directories. The above code would be place in a text file called GTA_SA.BAT When your not running the game the files would not exist inside the My Documents at all.

    That is not really a solution but the best work around without hacking the executable.

    JAB B)

    A little update; my friend Kenny tells me that he reg hacked his XP by changing the following key:

    Windows Registry Editor Version 5.00
    
    [HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders]
    "AppData"="C:\\Documents and Settings\\Joshua\\Application Data"
    "Cookies"="C:\\Documents and Settings\\Joshua\\Cookies"
    "Desktop"="C:\\Documents and Settings\\Joshua\\Desktop"
    "Favorites"="C:\\Documents and Settings\\Joshua\\Favorites"
    "NetHood"="C:\\Documents and Settings\\Joshua\\NetHood"
    "Personal"="C:\\Documents and Settings\\Joshua\\My Documents"
    "PrintHood"="C:\\Documents and Settings\\Joshua\\PrintHood"
    "Recent"="C:\\Documents and Settings\\Joshua\\Recent"
    "SendTo"="C:\\Documents and Settings\\Joshua\\SendTo"
    "Start Menu"="C:\\Documents and Settings\\Joshua\\Start Menu"
    "Templates"="C:\\Documents and Settings\\Joshua\\Templates"
    "Programs"="C:\\Documents and Settings\\Joshua\\Start Menu\\Programs"
    "Startup"="C:\\Documents and Settings\\Joshua\\Start Menu\\Programs\\Startup"
    "Local Settings"="C:\\Documents and Settings\\Joshua\\Local Settings"
    "Local AppData"="C:\\Documents and Settings\\Joshua\\Local Settings\\Application Data"
    "Cache"="C:\\Documents and Settings\\Joshua\\Local Settings\\Temporary Internet Files"
    "History"="C:\\Documents and Settings\\Joshua\\Local Settings\\History"
    "My Pictures"="C:\\Documents and Settings\\Joshua\\My Documents\\My Pictures"
    "Fonts"="C:\\WINDOWS\\Fonts"
    "My Music"="C:\\Documents and Settings\\Joshua\\My Documents\\My Music"
    "Administrative Tools"=""
    "CD Burning"="C:\\Documents and Settings\\Joshua\\Local Settings\\Application Data\\Microsoft\\CD Burning"
    "My Video"="C:\\Documents and Settings\\Joshua\\My Documents\\My Videos"

    Kenny said, all you do is use regedit to change the Personal under --> HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders to whatever you want. I tried it and it did work, SA came in with no settings or saved games. After I played the GTA User Files was in the directory I chose.

    JAB B)

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