Jeffrey Dahmer Posted June 28, 2007 Share Posted June 28, 2007 Does anyone know to edit the amount of damage a vehicle can before it explodes? Link to comment Share on other sites More sharing options...
MrLlamaLlama Posted June 28, 2007 Share Posted June 28, 2007 Does anyone know to edit the amount of damage a vehicle can before it explodes? First place to check is the handling file (handling. CFG) But i don't know much about that, so my advice is.... (look down) (Here you go, UO, don't say i never do anything for ya!) OOOOOOoooookay, go to the 'trading stalls' section of the forums, and look for outlaw tuning, the guy there (senile as he is) may be able to help you, much better than i can. His name id urbanoutlaw Just make a request in hs tpic, and he should respond... good luck! Link to comment Share on other sites More sharing options...
Urbanoutlaw Posted June 28, 2007 Share Posted June 28, 2007 (edited) I think it would take a script mod, I haven't got that part sorted, yet. I can help w/ editing Handling.cfg for GTA3, VC & SA. Give me a couple days & I'll play around w/ weight & mass. http://www.thegtaplace.com/forums/index.ph...mp;#entry160470 Edited June 28, 2007 by Urbanoutlaw Link to comment Share on other sites More sharing options...
Jeffrey Dahmer Posted June 28, 2007 Author Share Posted June 28, 2007 I think it would take a script mod, I haven't got that part sorted, yet. I can help w/ editing Handling.cfg for GTA3, VC & SA.Give me a couple days & I'll play around w/ weight & mass. http://www.thegtaplace.com/forums/index.ph...mp;#entry160470 The main thing I want to be able to do is tone down the tank's "health." I've tried a little of messing with the the handling.cfg and default.ide and to no avail. Link to comment Share on other sites More sharing options...
FunGt Posted July 2, 2007 Share Posted July 2, 2007 Does anyone know to edit the amount of damage a vehicle can before it explodes? I think you mean the "collision damage multiplier". Link to comment Share on other sites More sharing options...
killa killer Posted July 3, 2007 Share Posted July 3, 2007 yeah just make the multiplier to 0.00 so it wont ever blow up. Link to comment Share on other sites More sharing options...
Jeffrey Dahmer Posted July 5, 2007 Author Share Posted July 5, 2007 yeah just make the multiplier to 0.00 so it wont ever blow up. I want it to be able to be destroyed with a reasonable amount of rockets. (1-3) Does anyone have a clue how to do it. I've modified the weapons data file and even then nothing. Link to comment Share on other sites More sharing options...
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