flatface Posted November 5, 2008 Share Posted November 5, 2008 (edited) Heres a video tutorial i made a Looooong time ago to help people get into stunting, i may not have been at it for very long my self at this point but i have a pretty good understanding of basic physics and thought i'd put it to good use, i also made this tutorial explaining why the pcj bumps and such. Video tutorial, its missing fbi bumps, side bumps and some other bumps like vert csm's but i plan to finish it some day. http://au.youtube.com/watch?v=k9lh067bKKc And picture tutorial with collision explanation. Hey, i thought i'd explain some of the basic PCJ bumps whilst its fresh in my mind. this is mainly just getting to know the physics of the game. ever wondered why some people seem to bump their front wheel and other bump the engine? thats because the pcj col (col is the physical gta world, col is short for collision so the collision) is 13 sphere's, the bottom part (where you bump) is 4 big ones that just meet up, the front sphere is the front wheel, 2nd and 3rd are the engine and 4th is the rear wheel, people who bump off the front when are always leaning back when they bump so they don't bail(it changes your center of gravity back so the impact is taken off the player, imagine when your riding a pushbike in real life and you hit ramp, you lean back so your legs are what take the impact of the ramp), the people who bump the middle (engine) are usually leaning forward, leaning forward changes your center of gravity again but this time puts you past the shock of the bump and you end up leaning forward in mid air, the shock is sent through to the back half of the bike, the rear sphere (wheel) can be bump while leaning back or leaning back and pressing forward to hit a 2nd object for a double bump (you don't feel much shock from bumping this). ok well thats about it i'll get a screen of what im talking about up. Edited November 5, 2008 by flatface Link to comment Share on other sites More sharing options...
UtterGarbage Posted November 6, 2008 Share Posted November 6, 2008 already seen it. like i said. great style. really gets to the punch and elaborate. Link to comment Share on other sites More sharing options...
TOXIC Posted November 6, 2008 Share Posted November 6, 2008 I think TGTAP is going to see stunting like it was sometime back on here. Goodjob posting the TUT FF. Link to comment Share on other sites More sharing options...
Dig1taL Posted November 6, 2008 Share Posted November 6, 2008 nice tut Its very... explanatory Link to comment Share on other sites More sharing options...
flatface Posted November 6, 2008 Author Share Posted November 6, 2008 thanks all due to a question at gtas im going to try doing the same thing for San Andreas. Link to comment Share on other sites More sharing options...
TOXIC Posted November 6, 2008 Share Posted November 6, 2008 Although I dunno a shit about the dff modelling, I think the NRG500 of SA has more spheres than PCJ600 of VC...true? Link to comment Share on other sites More sharing options...
UtterGarbage Posted November 6, 2008 Share Posted November 6, 2008 i would think it had less to be certain. To be compeltely honest im almost positive becauser its easier to bump... Link to comment Share on other sites More sharing options...
TOXIC Posted November 7, 2008 Share Posted November 7, 2008 err...oh yea..So less no. of spheres but bigger ones? Link to comment Share on other sites More sharing options...
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