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Spider-Vice

[TUT] Making your own .IMG file and make it usuable

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So you're a modeller and you want to have your own .img file instead of searching in that confusion of gta3.img? Then this is for you.

Start downloading An IMG editor like Spark or IMG Tool. Fire the editor you chose up and click File, New and set the location to

C:\Program Files(or wherever you have SA installed)\Rockstar Games\GTA San Andreas(or whatever folder you have it in)\models

Put your files inside and rebuild it or Save it with Spark IMG just like you do with cars on this tutorial. Good, now for the editing part. Navigate to your GTA San Andreas folder, open the data folder and open gta.dat with Wordpad, Notepad++ or any other editor you have but NOT MS Word!!!!

Where it says

IMG DATA\PATHS\CARREC.IMG
IMG DATA\SCRIPT\SCRIPT.IMG
IMG MODELS\CUTSCENE.IMG

Add your IMG file below by:

IMG MODELS\(yourimgname).img

This it it. Now when you're putting it with Map Editor or manually, just insert coordinates and model name and texture name and the game will automatically get the files from the .img!

Hope you liked this huge post by me. :P I'm not sure if this works for the rest of the GTA's.

Edited by Spider-Vice

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PLease can u put multiple mods in gta.dat

If u can then do i have to put it like that

IMG CLEO\other mod.IMG

SPLASH loadsc2

IMG folder\wanted mod.img

or like that

IMG CLEO\other mod.IMG

IMG folder\wanted mod.img

SPLASH loadsc2

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An img file isn't to put separate mods. It's generally used for big mods like total conversions. A CLEO mod doesn't need IMG modifying, you put the .cs or .cleo file in the CLEO folder. Still other mods may be put in gta3.img as creating an img file for that is useless and there's another factor, there is a limit of 3 img's and that'd crash your game. :)

To edit gta.dat just open it with Wordpad or Notepad.

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