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Driver San Francisco PC graphics?


TUN3R

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Installed it a few days ago and I couldn't help but notice how different it looks from the PS3 and Xbox 360 versions. It seems to lack uhh... bloom or visual treatment or something. Now I'm not a big fan of ether of these but since the cut scenes seem to be a mixture of cinematic and in-game cuts it's kinda bothering the eye (ex: Tanner's Challenger is yellow in the cut scenes and orange in game).

Any idea WTF was Nubisoft thinking?

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My guess is that the bloom / fog malarky on the PS3 version is to reduce the noticability of stuff like jagged edges at far distances and object pop-up. To me, though, it just looks a bit washed - out on the console... Are there not any ingame options to change the fog at all? If not my advice would be to wait for a patch if you really can't stand it or wait until the modding community get their hands on it.

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It look's like someone turned the brightness up on their TV's set's or something for the PS3 version

I played the demo for xbox version and graphic's seemed fine to me at the time, but yeah the PS3 does look 'washed out'

I would say PC version looks better, sure I think i can see more jagged line's or whatever, but it seriously looks like brightness is up too high or something on the PS3

Edited by Red_Squirrel_UK
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IDK like I said, Tanner's Challenger should be yellow. That kinda' reminds me of the visual treatment from NFS Most Wanted.

Anyway, MrLlamaLlama, the only video options are:

-Resolution

-Graphics (Low, Medium, High)

-V-Sync

-Fullscreen

-Anti-Aliasing which doesn't seem to work

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