Peanut_Butter_Jelly_Time! Posted March 21, 2006 Share Posted March 21, 2006 Hey all you guys I am new here i have heaps of mods to show of to heres one #cheat Cipriani's place v0.2 moveto(294.69,-543.90,40.57); object(0x01BF,90,0,180); move(-6.80,0.05,0.00); object(0x01BF,90,0,180); move(-7.00,0.05,0.00); object(0x01BF,90,0,180); move(0.05,-5.21,0.00); object(0x01BF,90,0,180); move(6.90,0.00,0.00); object(0x01BF,90,0,180); move(6.90,0.00,0.00); object(0x01BF,90,0,180); move(0.00,-5.46,0.00); object(0x01BF,90,0,180); move(-6.90,0.00,0.00); object(0x01BF,90,0,180); move(-7.00,0.00,0.00); object(0x01BF,90,0,180); move(-0.00,-5.78,0.00); object(0x01BF,90,0,180); move(6.90,0.00,0.00); object(0x01BF,90,0,180); move(7.00,0.00,0.00); object(0x01BF,90,0,180); move(-0.04,-3.17,3.20); object(0x01BF,0,0,180); move(-7.00,-0.03,0.00); object(0x01BF,0,0,180); move(-6.90,-0.03,0.00); object(0x01BF,0,0,180); move(-3.95,3.85,0.00); object(0x01BF,0,0,270); move(-0.00,7.43,0.00); object(0x01BF,0,0,270); move(-0.05,7.80,0.00); object(0x01BF,0,0,270); move(21.84,-15.16,0.00); object(0x01BF,0,0,90); move(-0.00,6.90,0.00); object(0x01BF,0,0,90); move(-0.00,4.10,0.00); object(0x01BF,0,0,90); move(-0.00,4.00,0.00); object(0x01BF,0,0,90); move(-3.89,0.64,3.30); object(0x01BF,90,0,0); move(-0.03,-5.20,0.00); object(0x01BF,90,0,0); move(-0.03,-4.95,0.00); object(0x01BF,90,0,0); move(-0.03,-6.03,0.00); object(0x01BF,90,0,0); move(-7.50,0.05,0.00); object(0x01BF,90,0,0); move(-6.30,0.04,0.00); object(0x01BF,90,0,0); move(0.03,5.87,0.00); object(0x01BF,90,0,0); move(7.00,-0.03,0.00); object(0x01BF,90,0,0); move(0.02,5.25,0.00); object(0x01BF,90,0,0); move(-7.10,0.03,0.00); object(0x01BF,90,0,0); move(0.02,5.09,0.00); object(0x01BF,90,0,0); move(7.00,-0.03,0.00); object(0x01BF,90,0,0); move(6.86,3.12,-3.30); object(0x01BF,0,0,180); move(-13.80,-0.09,0.00); object(0x01BF,0,0,180); move(6.59,7.35,-5.60); object(0x0204,90,20,270); move(-0.03,3.58,-1.30); object(0x0204,90,20,270); move(-8.81,-30.56,4.30); object(0x021B,0,0,180); move(2.04,0.09,0.00); object(0x021B,0,0,171); move(-2.04,2.02,0.00); object(0x021B,0,0,180); move(18.30,-3.17,0.20); object(0x0209,0,0,180); move(-17.94,-0.31,0.40); object(0x0251,0,0,255); move(1.86,0.09,0.00); object(0x0251,0,0,255); move(-2.25,2.19,0.00); object(0x0251,0,0,255); move(16.09,14.00,-0.90); object(0x0FF6,0,0,180); move(-13.36,0.58,1.90); object(0x0F9A,0,0,180); move(13.79,-16.84,-2.10); object(0x0FA1,0,0,180); move(-16.19,9.26,0.70); object(0x0DB6,0,0,180); move(18.10,-5.53,-0.10); object(0x0255,0,0,180); move(-0.50,3.97,0.10); object(0x0256,0,0,180); move(-7.81,-6.56,-0.10); object(0x020F,0,0,180); move(-9.91,3.69,0.00); object(0x020F,0,0,180); move(18.60,-3.44,0.00); object(0x020F,0,0,180); move(-5.47,5.52,6.00); object(0x020F,90,0,180); move(0.00,1.07,0.00); object(0x020F,90,0,180); move(0.00,0.26,0.00); object(0x020F,90,0,180); move(0.00,0.48,0.00); object(0x020F,90,0,180); move(-0.00,0.63,0.00); object(0x020F,90,0,180); move(0.00,0.62,0.00); object(0x020F,90,0,180); move(-0.00,0.75,0.00); object(0x020F,90,0,180); move(0.00,0.66,0.00); object(0x020F,90,0,180); move(0.00,0.58,0.00); object(0x020F,90,0,180); move(-4.60,0.00,0.00); object(0x020F,90,0,180); move(0.00,-0.87,0.00); object(0x020F,90,0,180); move(0.00,-0.48,0.00); object(0x020F,90,0,180); move(-0.00,-3.53,0.00); object(0x020F,90,0,180); move(-0.00,0.85,0.00); object(0x020F,90,0,180); move(0.00,1.77,0.00); object(0x020F,90,0,180); move(0.00,-0.76,0.00); object(0x020F,90,0,180); move(4.36,0.65,0.00); object(0x020F,90,0,180); move(-0.20,0.00,0.00); object(0x020F,90,0,180); move(-0.20,0.00,0.00); object(0x020F,90,0,180); move(-0.10,0.00,0.00); object(0x020F,90,0,180); move(-3.60,0.00,0.00); object(0x020F,90,0,180); move(0.30,0.00,0.00); object(0x020F,90,0,180); move(0.20,-0.01,0.00); object(0x020F,90,0,180); move(0.20,0.00,0.00); object(0x020F,90,0,180); move(0.10,0.00,0.00); object(0x020F,90,0,180); move(2.50,0.00,0.00); object(0x020F,90,0,180); move(-2.40,0.00,0.00); object(0x020F,90,0,180); move(0.30,-0.04,0.00); object(0x020F,90,0,180); move(1.90,0.00,0.00); object(0x020F,90,0,180); move(-0.10,0.00,0.00); object(0x020F,90,0,180); move(-1.60,0.00,0.00); object(0x020F,90,0,180); move(0.20,0.00,0.00); object(0x020F,90,0,180); move(0.20,0.00,0.00); object(0x020F,90,0,180); move(1.00,0.00,0.00); object(0x020F,90,0,180); move(-0.20,0.00,0.00); object(0x020F,90,0,180); move(-0.30,0.00,0.00); object(0x020F,90,0,180); move(-0.30,0.00,0.00); object(0x020F,90,0,180); moveto(277.70,-501.66,35.97); object(0x01EE,0,0,180); move(7.80,0.00,0.00); object(0x01EE,0,0,180); move(7.50,0.00,0.00); object(0x01EE,0,0,180); move(0.59,0.60,0.00); object(0x01EE,0,0,270); move(-0.60,7.43,0.00); object(0x01EE,0,0,180); move(-7.50,0.00,0.00); object(0x01EE,0,0,180); move(-7.50,0.01,0.00); object(0x01EE,0,0,180); move(-7.81,-0.57,0.00); object(0x01EE,0,0,90); move(3.07,-6.81,1.60); object(0x0CDB,0,0,180); move(4.30,-0.00,0.00); object(0x0CDB,0,0,180); move(4.20,-0.00,0.00); object(0x0CDB,0,0,180); move(4.30,-0.00,0.00); object(0x0CDB,0,0,180); move(4.20,-0.00,0.00); object(0x0CDB,0,0,180); move(0.00,6.55,0.00); object(0x0CDB,0,0,180); move(-4.40,0.00,0.00); object(0x0CDB,0,0,180); move(-4.00,0.00,0.00); object(0x0CDB,0,0,180); move(-4.20,0.00,0.00); object(0x0CDB,0,0,180); move(-4.30,0.00,0.00); object(0x0CDB,0,0,180); move(-2.11,-5.37,-1.90); object(0x021C,0,0,180); move(0.90,0.00,0.00); object(0x021C,0,0,180); move(0.00,-0.22,0.00); object(0x021C,0,0,180); move(0.90,0.03,0.00); object(0x021C,0,0,180); move(0.90,0.00,0.00); object(0x021C,0,0,180); move(1.00,0.00,0.00); object(0x021C,0,0,180); move(1.10,0.00,0.00); object(0x021C,0,0,180); move(1.10,0.00,0.00); object(0x021C,0,0,180); move(1.00,-0.13,0.00); object(0x021C,0,0,180); move(1.00,0.00,0.00); object(0x021C,0,0,180); move(0.90,0.00,0.00); object(0x021C,0,0,180); move(0.90,0.00,0.00); object(0x021C,0,0,180); move(1.00,0.00,0.00); object(0x021C,0,0,180); move(0.90,0.00,0.00); object(0x021C,0,0,180); move(1.00,0.00,0.00); object(0x021C,0,0,180); move(1.00,0.03,0.00); object(0x021C,0,0,180); move(1.00,0.00,0.00); object(0x021C,0,0,180); move(0.90,0.00,0.00); object(0x021C,0,0,180); move(1.00,0.00,0.00); object(0x021C,0,0,180); move(0.90,0.03,0.00); object(0x021C,0,0,180); move(1.10,0.00,0.00); object(0x021C,0,0,180); move(0.90,0.07,0.00); object(0x021C,0,0,180); move(1.10,0.00,0.00); object(0x021C,0,0,180); move(0.90,0.00,0.00); object(0x021C,0,0,180); move(-0.10,3.31,0.90); object(0x0251,0,0,180); move(-1.30,0.00,0.00); object(0x0251,0,0,180); move(-1.40,0.00,0.00); object(0x0251,0,0,180); move(-1.50,-0.01,0.00); object(0x0251,0,0,180); move(-1.30,0.00,0.00); object(0x0251,0,0,180); move(-1.50,0.00,0.00); object(0x0251,0,0,180); move(-1.50,-0.12,0.00); object(0x0251,0,0,180); move(-1.60,0.00,0.00); object(0x0251,0,0,180); move(-1.40,0.00,0.00); object(0x0251,0,0,180); move(-1.60,0.00,0.00); object(0x0251,0,0,180); move(-1.70,0.00,0.00); object(0x0251,0,0,180); move(-1.80,-0.02,0.00); object(0x0251,0,0,180); move(-1.60,0.00,0.00); object(0x0251,0,0,180); move(-1.60,0.00,0.00); object(0x0251,0,0,180); move(-1.50,0.00,0.00); object(0x0251,0,0,180); teleport(287.40, -524.66, 36.28); Opinions Link to comment Share on other sites More sharing options...
the spooky lemon Posted March 23, 2006 Share Posted March 23, 2006 your a member of Gtaforums.com am i right? your the one with multiple accounts Link to comment Share on other sites More sharing options...
Peanut_Butter_Jelly_Time! Posted March 23, 2006 Author Share Posted March 23, 2006 your a member of Gtaforums.com am i right? your the one with multiple accounts yes but i wont anymore the one i have now is Peanut_Butter_Jelly_Time! and will always stay that way Link to comment Share on other sites More sharing options...
the spooky lemon Posted March 23, 2006 Share Posted March 23, 2006 youve modified this compared to the 1 on gtaforums Link to comment Share on other sites More sharing options...
Maggotkill Posted May 10, 2006 Share Posted May 10, 2006 Cool mod, thanx a lot dude! Show us MORE!!! Link to comment Share on other sites More sharing options...
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