CHEW-GUN Posted February 21, 2007 Share Posted February 21, 2007 Alright guys,its been my goal to to do this,with no luck so far. I was wandering if anyone know a way to change how rapid the missiles on Hydra are released. For all I know, It IS possible. I downloaded a Shammal Missile mod from gta.gamigo.de and when used, the missles rocket out like insane. Now its all great,yes,but half of them u launch actually explode. Wat i assume is the author edited the main.scm and script.img. Is there an scm editor or something like that?? And to add up to all that, I think thats where the planes speed could be tuned. Not sure though. Link to comment Share on other sites More sharing options...
Pandora Posted February 21, 2007 Share Posted February 21, 2007 Don't know about that.. But can you please give the link to the mod. Also, try opening the .scm file with notepad. I think you can do that. Link to comment Share on other sites More sharing options...
QuickDeath Posted February 21, 2007 Share Posted February 21, 2007 Yeah faster missles thats awesome! No help from me though. And i've tryed to make the hydra faster but with no luck Link to comment Share on other sites More sharing options...
TR Jason X Posted February 21, 2007 Share Posted February 21, 2007 i need to get a new laptop am missing everything /mods/SA:MP/ect it would be right good to have faster rockits Link to comment Share on other sites More sharing options...
CHEW-GUN Posted February 22, 2007 Author Share Posted February 22, 2007 TO JACE: The link is http://gta.gamigo.de/download.php?do=download&id=9897 and as far as I know, it can only be used with the original GTA shammal. But i'm not yet compleetely sure.I had a couple of crashes. But no luck with main.scm though, I tried opening it with notepad, and it all a buch of weird writing. Mission editor wont work either. One idea I just had was trying to contact the maker of Shammal Missle mod. Maybe he can share sum secrets. But thats all so far. Link to comment Share on other sites More sharing options...
ceedj Posted February 22, 2007 Share Posted February 22, 2007 (edited) Ok, just had a look at this. It IS done via the main.scm (notepad. HAH. Get Sanny Builder), but it's really more of a "cheat" so to speak. Basically, he's creating extra missles as regular objects and attaching them to the a second vehicle (which looks to be a missle itself) and when you press fire, the second "vehicle" shoots out of the position where the first one is and heads for the target. Sort of. I don't mean "cheat" in a disparaging way either. I think it's a rather creative way to do this. Anyway, I THINK the bit you want to change is here: NONAME_1 wait 40 if Player.Defined($PLAYER_CHAR) else_jump @NONAME_1 if Actor.DrivingVehicleType($PLAYER_ACTOR, #SHAMAL) else_jump @NONAME_1 else_jump 0 Model.Available(#RCCAM) else_jump @NONAME_1_255 if 00E1: key_pressed 0 18 else_jump @NONAME_1 03C0: 10@ = actor $PLAYER_ACTOR car 02E3: 3@ = car 10@ speed 3@ += 50.0 // floating-point values 07C5: store_car 10@ unknown_values_to 4@ 5@ 6@ 7@ 0407: create_coordinate 0@ 1@ 2@ from_car 10@ offset 3.0 0.0 -2.5999 create_thread @NONAME_2 0@ 1@ 2@ 3@ 4@ 5@ 6@ 7@ 8@ 0407: create_coordinate 0@ 1@ 2@ from_car 10@ offset -2.9999 0.0 -2.5999 create_thread @NONAME_2 0@ 1@ 2@ 3@ 4@ 5@ 6@ 7@ 8@ wait 200 jump @NONAME_1 3@ += 50.0 // floating-point values - change this (the 50.0) to a higher number. You will need Sanny Builder to edit this and then you must recompile the code. EDIT: Adding this line: Model.Destroy(#RCCAM) :NONAME_2_371 Car.RemoveReferences(11@) Car.Destroy(11@) Object.RemoveReferences(12@) Object.Destroy(12@) Model.Destroy(#RCCAM) 0948: (unknown) 0@ 1@ 2@ 2 1.2001 0948: (unknown) 0@ 1@ 2@ 4 1.2001 end_thread In that spot might help with crashes. Edited February 22, 2007 by ceedj Link to comment Share on other sites More sharing options...
QuickDeath Posted February 22, 2007 Share Posted February 22, 2007 ^ ahh thankyouthankyouthankyou! I will try this as soon as i get home, you better be right Link to comment Share on other sites More sharing options...
ceedj Posted February 22, 2007 Share Posted February 22, 2007 It's not my code. You better be happy someone answered at all. Link to comment Share on other sites More sharing options...
Pandora Posted February 22, 2007 Share Posted February 22, 2007 I never figured out how to use San Andreas main.scm edit thing. But might give it a try. Thanks anyways dude Link to comment Share on other sites More sharing options...
CHEW-GUN Posted February 23, 2007 Author Share Posted February 23, 2007 wow, I never thought of using Sanny Builder. I will surely dig through(even though I stink at coding) NOw I just ahve to find a way to change the number you talked about, but for Hydra. Link to comment Share on other sites More sharing options...
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