How it all began...
It all started at year 2007.
I was just surfing through Vice data folder and found all this strange files... Run into carcols.dat and tried to open it via Notepad. And boy, was I happy! It made all sense, there were lines for an every car in the game, and next besides to them were bunch of numbers which I later have figured out that they were representing the colors for each car! I was thrilled I could make any car any color I'de like!
Then came the enthusiasm which pushed me over the boundaries to try changing EVERYTHING what I want! Handling, wheels, textures, objects, city, audio, text.. There were NO LIMITS!
Every day I was a step closer to make my dream game- a game which has a gameplay of a GTA, cars from Fast&Furious movies and NFS games, blasting music and crystal graphics!!
Years were passing, while I slowly built my expansion. Possibilities were not so endless as I would like them to be, but with that what I got and with knowledge I collected myself, I think I made quite good and fun Total Conversion which I DO WANT to share with as many people I can! Thank you for your attention
"What's in it for me?"
Okay, the presentation part is very complex and would take a while to finish it. Let's start from the obvious, ok?
-ENB Graphics Engine (Boris Vorontsov as the author, settings by me)
It gives a game a masterpiece 'face-liftup' Thanks again Boris!
See few examples of my:
Bloom
Bloor
Occlusion
Real Time Reflections
Some more screenshots:
*I will continue with the presentation soon, starting with graphics changes and describing vehicles and new codes.
Until then,