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mvi

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Everything posted by mvi

  1. Pretty much everyone knows where it is, and this should be in san andreas/ game play & help. For those that don't know there's a large hanger at the south of the third island's aiport at a close distance the door will go down, run up the left to find the AT 400 door, you obviously haven't seen it because it isn't a 747 it's a 737. If the hanger is empty, you arrived too quickly, go futher away and come back walking or jogging, it is also best to try to keep the hanger off the screen on approach until you are close to the door
  2. Pretty much everyone knows where it is, and this should be in san andreas/ game play & help. For thos ethat don't know there's a large hanger at the south of the third island's aiport at a close distance the door will go down, run up the left to find the AT 400 door, you obviously haven't seen it because it isn't a 747 it's a 737. If the hanger is empty, you arrived too quickly, go futher away and come back walking or jogging, it is also best to try to keep the hanger off the screen on approach until you are close to the door
  3. ^ Is right < Changed his name V Is a girl
  4. 1. This should be in San Andreas mods, but i can't move it 2. Most garages are limited to four vehicles, this is no exception 3. Adding more slots is quite hard, bassically how garages work, there is a set area which is the read area, the first n vehicles in this area will be saved, the others will be discarded, there are also write sections, which are where the vehicles will be essentially spawned on garage open or reload, so when the garage is expanded, which I think has to be done by scm and some data folder file editing, the read limmiter of n would also have to be updated along with moddifiying the write co-ods to fit in another vehicle spawn, and an extra co-od for the new slot added.
  5. *can't find the actual decent topic* Ok, I'll post in here. Bit messy
  6. Don't skim read adriaan, lol, he said he's having problems with the actual view ingame. So essentially clupik, are you looking through cjs eyes, or do you see cjs front or what?
  7. Even though it was on my san andreas wishlist... Horses are pretty much impossible, unless you just want a simple model of a horse, the animations required are not possible to insert.
  8. Ok here goes... You see under the words spasmoddically insane, it says super mod, well that's because he has gained the respect of the staff and members, he's been here a very long time, and has as you can see over 10% of the forums' posts. Though he doesn't own the forums, he runs a massive chunk. What's the use of quotations if what your quoting is spelt wrong.
  9. xenon = noble gas, yay I may hoepfully pass chemistry
  10. But not in the usual sense, eh. Welcome to tgtap
  11. Of course they won't work the dff and txd system is completely different, if you were able to do that you'd see hundreds of 3d mods out for sa already. When trying to stick III cars into vc, you were lucky if they'd work, sometimes they would but more likely crash because of the differeneces.
  12. mvi

    SA Modding Tool

    This is a modding topic, thus SA Modding Tool. If you want to post your modding work, post it in a new topic
  13. us? that doesn't include me right? right? *runs away...*
  14. Ya all queers, excepting kokane.
  15. Heehee, I like my guitar even though I can't play it
  16. I'm just about to take a better pic, this one you should like, and actually my room is being redecorated, that's why the walls are fucked the ceiling has just been done and the walls are next on teh list. Just because I look younger ,eans I'll be getting younger women
  17. I dunno how this is gonna work, so here' 3 basic and completely unimaginative pics. Anyone that says I look 12 will be executed in a mongolian prison...
  18. You noticed no ones placed their pic up
  19. ^Is a liar <Is very very tired \/ owns a chocolate factory
  20. God, he said not sitting down, lol
  21. Lol, I actually thought of something similar for the gta trinity team, anyways, sounds like a good idea
  22. mvi

    Urgent!

    Patches are for the PC versions, for ps2 you'd have to have a chipped ps2 or hd
  23. The radio is hard coded, unless you can disassemble an exe and stick it back together again then it may be that simple, however it'd prob be near impossible in scm, and it would be a hell of a lot more lines than that, that's just simple C/ AS/whatever
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