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mvi

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Everything posted by mvi

  1. mvi

    Adriaan's PSP!

    Dead pixels as in rogue pixels, I assume. Sometimes they can't be fixed s sometimes you flick them lightly a few times and they fix
  2. A walkman has been discussed before, I'm not sure if it can be done through scm coding or whether it would require some complex program that gets into the variables and tells it to allow the radio when you say activate it. Though I doubt the actual models could be done effectively if it wasn't scm. Though at the moment you'll have to stick to MP
  3. The plane school missions can be quite nasty and the barrel roll / loop the loop are very flukey whether you come out of it perfect or not.
  4. He means is there some form of trainer that will automattically let you win or bypass or skip a mission. The answers no at the moment though there was one for vice, which also let you unlock eveything by choosing missions from a menu, if you then won the mission that unlocked the next island, rub out and keep your friends close you pretty much had everything from clocking the game. Pretty useful if your a scm modder and want to provide a finished game save.
  5. I agree tommy vercetti guy, about the slow progress at least it has been about 65% (is it 70 now?) for several months which is a bit agonising. Though I expect they were mostly waiting for san andreas to a large degree, but there enormous server improvement side and server tools must take up a hell of a lot of coding time.
  6. Ahem, bunp. Though does anyone want any more gta 4 stuff cos if you do I may make some more
  7. I think you should check the news mate, it was confirmed as 3d months ago, and ther'e s been screens as such including of him riding a bike. And the PSP is built for 3d. As mentioned somewhere else, dunno if it was this or gta 4, glitches aren't intentional, easter eggs are. Glitches are just engine bugs for the most part.
  8. Green day. Also check the rules that's way way way past the sig size regs
  9. Or for that manner any ps2 like controller, mine is exactly like the ps2 controller in shape but with the numbers on buttons
  10. San Andreas doesn't use the iii/vc engine. They completely changed the physics and movement modes along with a lot more coding ops, etc.
  11. mvi

    SA Modding Tool

    I think gxt editors are pretty easy. I may at somepoint do some modding programs for san andreas but for now samt is dead.
  12. turned round to H20 piss out of this topic.
  13. If they want to ban something they should ban guns not games. I don't see the point in m4s for hunting or protecting your land
  14. Hmm, I meant gtagaming anyways, I thought the two edge sites were gtagamings own
  15. Which are all stolen off planetgrandtheftauto
  16. Two More mods CAR MODS ULTIMATE STATS I am now also editing the main.scm
  17. Of course, and according to chris in one burst they split the alley into two with flames. Also he said that aks were very fun on random peds. Just about to put up 2 more in a min
  18. Oh yes, it's here, most wepaons are dual wielded an enhanced. Like these flamethrowers? DOWNLOAD 2 more to be released tommorow - ultimate stat levels and all vehicles with all unlcoked at mod garages. ^^ Chris82's pimped club he made when he was beta testing
  19. And in twenty minutes you should have two more mods
  20. mvi

    First SA MODS!

    Yeah and we can put in the starships as the planes, and change the bullet effects to lasers. And the cars can be like speeders, and we can mod in famous scenes and also have it so we redevelop the physics so you can be in like more than one planet. Eh? No...
  21. mvi

    Sigs

    The sigs are improving, I agree. Spas I also have some other 3d renders I've done if you want them, I'll zip them up
  22. I've skimmed large chunks, the beggining is very similar to Snatch. It needs to be spell checked a bit, and I personally didn't like the idea of switching characters for such a short time. But apart from that it's good so far
  23. mvi

    First SA MODS!

    Yeah, and I could call it Star Wars VII: Buy the actual game.
  24. Now all n00bs can learn from his example, I don't think it's even remoteley feasible to slag that post off
  25. mvi

    Sigs

    You want me to round the egdes? And yes both sigs have 3d elements I made and rendered.
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