
mvi
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Everything posted by mvi
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TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
yep, nope and nope. Just like I have a map mod installed but I'm not removing it because there's no point the compiler won't see it on the replays -
TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
yes -
TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
As I said earlier -
TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
I'll be able to put it on as soon as my host gets back online (he screwed it up), it's just a simple script, it'll be gtaprojects.com/stunts which displays every file and gtaprojects.com/stunts/upload.php were you upload files. The filter will allow .rep, .zip, .rar, . tar.gz and .avi. Once it's up and passworded I'll send the user and pass to everyone participating. But if I can't get the server up this morning I'll put it on my old site but that has a 100mb limit -
Yes mods can be done to the ps2 version but what you need is an PS2 harddrive, then you make an iso of the san andreas disc, make your edits on your pc, take it back accross and run the iso. http://gta.allwackedout.com/ shows some guides though the site seems to be down for the mo. Oh and remember the txd and dff formats are different (and a couple of other things beside) so that rules out map and vehicle mods.
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TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
I can setup a uploader quite quickl, and we could have the folder containing it and the files user and passworded so people don't have to do that to their zips. -
TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
Yeah he can edit. I may have a stunt for you, I just did, 360 and 3 point touch on vc -
That's not correct but as you're English I'll explain it better The things dropped from the hydras are counter measures which are similar to flares but I think slower to fall, the heat emmited takes the missiles from hostile GAMs and AAMs. And works best if the missiles come from behind and below as the countermeasure falls behind you.
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TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
Maybe a progression between games, gta 3 isn't that good to stunt really, so a LC, VC, SA stunt vid would be pretty nice -
year? I thought it was only half that. And no sa used a different engine than vc and gta3, thus the major differences between it, a completely reworked physics, the clothes system, swimming, the way the map files load up, the col3 internal to dffs rather than sep col files etc etc. If you're talking graphical engine, then they still are different versions of renderware
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TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
official stunter , anyways moving on from that, the site will be gtaprojects.com but it won't have it for a few days as it's still being coded -
TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
You can also remove or edit the replay words using a simple gxt editor. My site should have a free unlimited size unlimited bandwidth area where you can upload your stunts and stuff. Allowed file names include most movie, picture and compression formats. -
good old mta hacked clients
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TheGTAPlace stunt collabration!
mvi replied to tommy vercetti guy's topic in General GTA Series Chat
No mods at all, no one likes mods in stunt videos, as it doesn't take much skill in stunting then from turning off gravity, or a well placed ramp etc. The stunting skill comes from looking around ingame for opportuinities to stunt. Ok idea to have stunting. -
The only guide there is so far for converting models from vc(/III) to san an is just for map models - here. You'll probably want to use 3ds max which is 'easier' to get than zmodeler2, and then get the plugins forementioned in that tutorial. The major problems of converting the models lie in the difference of format, converting the txd and dff is relatively easy, however the col is a bit harder as vc uses seperate .col files held in the models/collfolder wheras sa contains the collision in col3 format which are held within the actual dff files themselves. Though I doubt you'll need to update the cols just for that though you'll probably need to move the co-ods about for the places the actors sit and hold on to, and where the skidding will originate from, the latter being less needed. Aside from that you should do a quick search of gtaforums.com's modding>>editing discussion>>vehicles section for some help. Hope this helps you.
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Yeah we've all seen that pic, before, I don't think the next gta will be that far off it, the atmosphere on it is a tad wrong and the lighting is kinda hard to do, but it could well be like that pic
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one in the shop
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The change sig item no longer works and hasn't worked for ages,
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I don't think a GTA game will ever approach city size, I mean San Andreas was the size of a normal town, 6km sqaure, but cities are huge. I'd say in the region of 1 1/2 to 2 times the size of San Andreas but with 3 cities, and I agree with xenon on public buildings. And Rockstar North will now have serious experience at making gta, the size increase between vc and sa was quite lovable, but I think a gta game can only be so good. Alternately if they made say 3 islands far apart requiring plane flights and fast boats then that would also be great, gta archipeliga, (note that's meant to be a a not an o)
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Not illegal I don't think, for the love of god, I mean if you hack into something and find unused bits of code, then take the time to make them work how is that explicit content, it's just stupid. Sure I could make a mod for sa that has lesbians shagging on the street corners, would that then ban sa?
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I mean you say that chris, but if you ask the majority of teens they'll know what grand tehft auto is. And how come grand theft aqua isn't stealing water
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using cheat couldnt complete the game 100%
mvi replied to foctavian1's topic in GTASA Gameplay & Help
no they won't, the cheats are built by R* and are coded in to be saved in with your saves. However, trainers and mods affect the ingame variables rather than the system that R* uses in the exe and scm coding. Hope that helps. -
Many people want it smaller? They must be idiots, it's like removing bikes and planes from gta 4. And I think most people find being in a big city you haven't been in before one of the thrills of the game, learning your way around, seeing things you haven't seen before.
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Nah interiors come second to size, if you had a complete city the size of vice city that every place had an interior, it still wouldn't be as fun as sa. SA had that freedom where you could just burn down the highways and spend ages looping the 3 islands, where as you can do that in vice pretty fast