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K.I.T.T.

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Everything posted by K.I.T.T.

  1. Knight Rider made a huge impact when it blasted onto television in 1982 and ran for four seasons until 1985. It is one of the most famous shows from the 80's and is still popular with audiences today. Now, Knight Rider is coming back with a new movie, a new series and now, a mod for one of todays biggest games, Grand Theft Auto: San Andreas. Planned features include K.I.T.T. (Knight Industries Two Thousand) with: Molecular Bonded Shell - Almost indestructible Pyroclastic Lamination - Fireproof Body Turbo Boost - Allows KITT to jump Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode Smoke Screen Flame Thrower High Traction Drop Downs - Hydraulic Suspension Traction Spikes - Allows KITT to travel up steep inclines Microwave Jammer - Allows KITT to stop cars Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Fire Extinguisher Interior Oxygenator Ski Mode - Allows KITT to drive on two wheels Emergency Braking System Convertible Roof Hydroplane - Allows KITT to drive on water K.A.R.R. (Knight Automated Roving Robot)with: Molecular Bonded Shell Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Interior Oxygenator Ski Mode K.I.F.T. (Knight Industries Four Thousand) with: Molecular Bonded Shell Pyroclastic Lamination Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Microwave Jammer Infrared Mode Fire Extinguisher Interior Oxygenator Ski Mode Thermal Expander - Raises the heat of an object to the point where it explodes Amphibious Mode - Similar to, but a major improvement over, KITTs hydroplane K.I.T.T. (Knight Industries Three-Thousand) with: Normal Cruise, Auto Cruise and Attack Mode Metamorph Skin The FLAG Semi Goliath with Molecular Bonded Shell Michael Knight Player Model as well as other characters from the TV series New Missions Help Wanted: -Coder -Vehicle Modeler -Weapon Modeler -Character Modeler -Texture Artist Team: K.I.T.T. - Mod Leader KnightProwl - Mod Co-Leader delorean88us - Coder Website Forums ModDB Profile
  2. this is a 007 mod, therefor 007s guns are going in. you may not care about detail, but i do, and so do a lot of other people
  3. well yeah, i will have one modeled and it will replace the one already in SA. i started on the 25th of august so about 40 days or so I didnt, my coder did. i just planned the features and told him what i needed and how i needed it. and changing the colour will not make it look like the Walther PPK, it will just look different, which is why a Walther PPK needs to be modeled. if you dont understand WHY changing the texture wont make it look like a Walther PPK, heres a walther PPK and heres a Colt .45 (the gun already in the game) see how its shaped different?
  4. yeah real simple first, it isnt that simple second, i want hi-res, accurate models
  5. well there are only 2 pistol slots (3 if you count the silenced pistol which will be replaced by the Silenced Walther PPK) and they are taken by the Walther PPK and the P99. i am also replacing the Tec-9 with the Beretta M1934 by reducing the rate of fire but thats it, no more pistols. i may not even be able to include the golden gun
  6. ok firstly, i dont think he does second, if you watched the vid to the end you would see it say neither i nor wired made any of those vehicles thirdly bond uses a Walther PPK up to Tomorrow Never Dies where he switches to a Walther P99. in the books he uses a Beretta up to Dr. No where he switches to the PPK. he never had a Magnum. and finally, i will have 007s guns modeled when i find a weapon modeler
  7. i dont have a set release date yet, ill just release the beta as soon as it is ready. wont be far away though
  8. new load screens up here http://mods.moddb.com/9761/grand-theft-aut.../image-gallery/
  9. From 1962 to 2007, the James Bond movies have made a huge impact on audiences around the world. Now, using one of todays biggest games, Grand Theft Auto: San Andreas, we are in the planning and early development stages of a fantastic 007 mod. Planned Features include: Weapons: Golden Gun Wrist-Dart gun Moonraker Laser Beretta Model 1934 AR-7 Sniper Rifle Walther WA2000 Sniper Rifle M-16 AK-74 MP5K Mac-10 SPAS-12 Walther P99 Silenced Walther PPK Walther PPK Gadgets: Atache Case - Hidden Knife and Sniper Rifle Homing beacons Rebreather Jet pack Safe cracker Spy-camera imprinted with 007 Credit Card with an electronic ability to open locks. SNOOPER - A small, animal-like remote controlled camera unit that can transmit audio/video from the head of the unit to a receptacle for the signal Attaché case 2 - Contains a false bottom which conceals a high explosive bomb. Philips Keychain - Contains capsule of stun gas and a lockpick Ghetto Blaster Dentonite Toothpaste - The receiver that picks up the signal from Bond to blow the explosives is disguised as a packet of cigarettes Pen Grenade Digital Binoculars Wheelchair and Leg Cast missile Sony Ericsson Mobile Phone with a stun gun, a fingerprint scanner/analyzer/transmitter and a remote control for the BMW 750iL Glass-Shattering Ring Switchblade Seiko Wristwatch - Contains a remote detonator and explosive charge and fuse contained inside the back compartment Omega Seamaster Pro Wristwatch - remote detonator Wristwatch - Contains a Grappling hook with fifty feet of high-tensile micro-filament Night Vision and Infared Glasses Vehicles: Aston Martin DB5 - Revolving License Plate - Front firing machine guns - Retractable blades in the tire spinners - Rising bullet-proof rear screen - Passenger ejector seat - Oil slick spray from rear light cluster - Caltrops from rear light cluster - Smoke screen - Front and rear extending rams - Rear water cannon Little Nellie - Machine Guns - Rockets - Rear flame launcher Aston Martin DBS (OHMSS) Gondola - Motor - Hovercraft Function Lotus Esprit S1 - Surface-to-air missiles - Rear-firing adhesive sprayers - Smoke Screen - Mines - Harpoons (May replace with guns) - Submarine Conversion Lotus Esprit Turbo - Self Destruct Burglar Alarm Acrostar - Machine Gun Aston Martin V8 Vantage Volante/Coupe - Ice tyres - Jet engine behind rear number plate - Retractable outriggers - Heat-seeking missiles - Lasers in front wheel hubcaps - Bulletproof windows and armour - Fireproof body - Self-destruct system - Hubcap Lasers BMW Z3 - Self-destruct system - Stinger missiles behind the headlights - Machine Guns - Parachute Brakes - Rear Grenade Launcher - Ejector Seat BMW 750iL - RC Mode with Mobile Phone - Bulletproof windows and armour - Rockets mounted in sunroof - Self-sealing and re-inflating tires - Tear gas sprayers - Caltrops that drop from the bumper BMW R1200 BMW Z8 - Stinger missiles - Front mounted machine guns - RC Mode with Keychain - Bulletproof armour and windscreen Q Boat - Missiles - Heat Seeking Missiles - Machine Gun - Ejector Seat - Dive Mode Aston Martin V12 Vanquish - Front-firing rockets - Hood-mounted target-seeking guns - Spike-producing tires - Passenger ejector seat - Adaptive camouflage - Remote Control Keys - Bulletproof armour and windows - Machine guns - May include sub-conversion from Nightfire Jaguar XKR - Gatling gun - Thermal imaging - Mortar bombs - Rockets under the front grille - Miniature missiles hidden in the door - Front ramming spikes Porsche Cayenne Turbo - Missiles - Machine guns - Adaptive camouflage Help Wanted * Vehicle modeler * Weapon modeler * Character modeler * Mapper * Coder Team: * Leader: K.I.T.T. * Coder: DeLorean88US * Vehicle Modeler: Wired * Mapper: aboodilatif * Modeler/Skinner: kotton * Sound editor: Grafton * Web design/Media: Fall Of Darkness Home Page ModDB Profile
  10. the mod is now hosted here http://mods.moddb.com/8553/gta-back-to-the-future-mod/ it isn't finished but you can download what we have and check back for updates.
  11. firstly, jarjar. if you are talking about XXL this is way better. xxl was just a time travel script. this is an actual total conversion. and wheelman, yes, i already made a topic on gtadownloads. i am trying everywhere i know to get some help.
  12. We are in urgent need of modelers and mappers for vice city. PLEASE CONTACT ME!!!! for more info on the mod visit here http://www.gtaforums.com/index.php?showtopic=265233
  13. yes it is but using it is very confusing. for a while i couldn't even open the main.scm with it but there is a tutorial on using SAMB on www.gtaforums.com. it will tell you how to use it better than the readme file.
  14. here's an example handling line LANDSTAL 1700.0 5008.3 2.5 0.0 0.0 -0.3 85 0.75 0.85 0.5 5 160.0 25.0 20.0 4 D 6.2 0.60 0 35.0 2.4 0.08 0.0 0.28 -0.14 0.5 0.25 0.27 0.23 25000 20 500002 0 1 0 italic writing = top speed the number after it is acceleration. but it's easier to download this handling editor. it's very easy to understand http://translate.google.com/translate?u=ht...=en&ie=UTF8 just find the tools section and it should be the first one.
  15. hey, i kow you. you're on gta-downloads forum as well. anyway. go here and go to cars/dodge then look through them. there is one in there http://translate.google.com/translate?u=ht...=en&ie=UTF8
  16. Can someone make an 05' Ford FPV GT for San Andreas? it's an Aussie car. PLEASE!
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