GiiBz Posted May 9, 2007 Share Posted May 9, 2007 But theres too many vehicles in SA so will you be keeping hings like the vortex,hydra,nrg-500,etc the same? Link to comment Share on other sites More sharing options...
Blackadder Posted May 9, 2007 Author Share Posted May 9, 2007 Jace: Ofcourse I know how to mod Everything in the first post(s) is done by me. I'll write a tut(s) out later (It's 4 am in the morning atm) RaDi0N: Ofcourse Oh by the way, everyone check the first post Link to comment Share on other sites More sharing options...
evabin2libertycity? Posted May 9, 2007 Share Posted May 9, 2007 nice! i love the knife in vice city! im downloadin! Link to comment Share on other sites More sharing options...
Spaz The Great Posted May 10, 2007 Share Posted May 10, 2007 I'm not yet seeing a resemblance to VC. At all.... Link to comment Share on other sites More sharing options...
Pandora Posted May 10, 2007 Share Posted May 10, 2007 You also need the Vice City font for the game.. I can change the .txd's for that. And some clothes. Link to comment Share on other sites More sharing options...
Blackadder Posted May 10, 2007 Author Share Posted May 10, 2007 (edited) You also need the Vice City font for the game.. I can change the .txd's for that. And some clothes. I already did that... Anonymous.: It has some resemblance...like pickups/weapons. This isn't creating Vice City in SA :/ When we get more vehicles it will be better That blurb is sorta out of date too :/ EDIT: If you want to know what happened to that building... Plans for Beta 0.10 VC Vehicles/Edited Other Vehicles More Menus Changed Buildings Weapons Fully finished Player Models Maybe a new radar More Miscellaneous Textures/Models Edited May 10, 2007 by Blackadder Link to comment Share on other sites More sharing options...
chris82 Posted May 10, 2007 Share Posted May 10, 2007 Putting it in game wouldn't be that hard. Just get the GTA I/O script for 3DS Max, make the .dff and .txd, and use Steve-M's COL maker. If you can't do that, I'll get 3DS Max and try. Link to comment Share on other sites More sharing options...
Blackadder Posted May 10, 2007 Author Share Posted May 10, 2007 I'm not going to bother with COL considering the DFF is f**** I used Kams IO script. I'll try it again this weekend (On a different PC) If that doesn't work you can try TXD is done. Also what do you think? Map A Map B Or just leave SA Radar as is? I'm leaning more towards Map A... Link to comment Share on other sites More sharing options...
Pandora Posted May 13, 2007 Share Posted May 13, 2007 Leave it as is. Link to comment Share on other sites More sharing options...
Wheelman101 Posted May 13, 2007 Share Posted May 13, 2007 (edited) WOOW M60 FTW, dude can you lower the rate of fire so its not the minigun speed, ive made it have different sounds but not the rate of fire, but dude, M60!!! EDIT:L oh and for some vehicles, Rhino can Be the T-90 ( it was used allot around 70-80's) Clover can be a rusty dodge charger( 1968-1969 ) oh and 1 more thingo wait i just remembered, in the 1980, they were shooting the dukes of hazard shows !!! General Lee DUDE! Edited May 13, 2007 by wheelman101 Link to comment Share on other sites More sharing options...
CroScorpion Posted May 13, 2007 Share Posted May 13, 2007 Map A Yes, it is kinda unwatchable, but it is better. Link to comment Share on other sites More sharing options...
GiiBz Posted May 13, 2007 Share Posted May 13, 2007 If you're converting vehicles from VC why not do VCS instead? I mean you probably can't take em off the PS2/PSP and put into PC format, but you made that building didnt you? Link to comment Share on other sites More sharing options...
Blackadder Posted May 14, 2007 Author Share Posted May 14, 2007 Buildings are WAY easier than modelling cars CroScorpion: It looks clearer ingame wheelman101: That was just a test, showing me being able to change the firing rat )It was using M4's firing rate :|) Link to comment Share on other sites More sharing options...
CroScorpion Posted May 14, 2007 Share Posted May 14, 2007 Yeah, I guess so! And will you make and some players model changes or not? Link to comment Share on other sites More sharing options...
Blackadder Posted May 14, 2007 Author Share Posted May 14, 2007 I'm planning to convert Tommy V models across, with some changes to them as well Link to comment Share on other sites More sharing options...
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