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Everything posted by SmokinRE4
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LOL< just another suggestion even tho this users got past the mission..... Even tho you do not have a pilots license to enter Airports, you can use a car and park along that little Security Building jump on the car and on the building... The gates will open after you get off the building and are behind the gates.. T Then go ahead under that little tunnel that leads you to the runway/terminals, make a left go to those 3 tanks laying on there side you will find a heat seeking, rocket launcher between the 2nd and 3rd tank... It auto locks onto a target and chases the target down, then take the same route back, go directly str8 from the that little access/tunnel you will see a heli, this is the only aircraft you can enter without a license... I HAVE TRIED TO ENTER OTHER AIRCRAFT WITHOUT A LICENSE!! You need to start the mission first before doing this... Then take the heli and land on the roof so you are facing tail end of Toreno's heli... There are two rooftop besides the heli landing platform.. The one next to the Platform is where you want to be.. When you approach the police building stay along the bridge to keep from getting detected.. You can take out the two guards atop the platform with an AK or sniper rifle. Then jump into the ledge, get the launcher ready and walk off.. NOTE YOU CANNOT JUMP ON THE LEDGE WITH CJ HOLDING THE LAUNCHER.. As soon as CJ gets on his feet, AIM, Lock on and fire just keep firing, you should get 3 missiles off before he fly around the corner and behind the building, if he gets to this point the missiles are useless.. If you get them off quick enough you will take him out as he corners that building.. If not you will have to chase him down.. But the auto lock makes easier even if you do have to chase him down.. I would drive way way ahead of him giving you time to get off the bike or car, too set up and take him out...
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Then you forgot to do something right, you will need to re-install the game or move the original (backup files) in to folders, and redo the mods installations again... List the Names of the mods you have installed.. We can see if they are common mods or mods that have been known to have problems, bugs, ect....
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Say whaaaaa??? You get four weapons each in LS SF AND LV... They are in or at the first save locations you get when you arrive in each major city.. You have to get all the tags, in LS then you get four weapons in Johnson House All snap shots, four weapons in SF, at the garage you won from Cat's new boyfriend All horse shoes, four weapons at the Four Dragons casinos.. Unless there is a mod that lets CJ set his weapons down, this is a new one..
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I believe he meant that some cars you take to the garages give you a bunch of options... The Trans Fender I do not recall it giving you the option of different bumbers... Arch Angel Wheels does.. And the Low Rider garage aslo does.. You have to go into the "CARMODS.DAT" file and pick a car from Arch Angel or Low Rider and copy the line for the MODS that are allowed.. Example is with most cars in Trans Fender you can only get NOS, WHEELS, PAINT, HOOD SCOOPS, ROOF SCOOP, AND SIDE FLARES... if there is a car that you want to take to trans fender but you do not get all these options find one that does write down the name of the vehicle, then look for it in the CARMODS.DAT folder.. Then take the line from it and copy then and paste them (replacing the existing lines) and then that car will have those options when you take into trans fender... I guess you could take a Buffalo, and apply all the options you only get with Arch Wheels but you can only take the car to Arch Wheels to get the vehicle pimped out.. YOU ONLY WANT THE MOD LINES, DO NOT COPY AND PASTE THE CARS NAME... However I do not know how many cars you can do this too, the cars set up in the CARMOD file, probably have 3-4 .TXD files in the GTA3.IMG, for the different paint jobs.. Other then the paint jobs you could give it a try.. I never played with the CARMOD file unless I need to switch something out after installing a CAR MOD.. Like the Camaro, car mod, ect.... And I know there are mod makers that have played with and done what you wanted to do, I have not heard about this being completely successful.. If you backup the CARMOD file first, then play with other cars adding things to them then playing the game to see if it crashes it would be worth a shot I guess. I would also look for any reference files via google, I have come across web sites that show what the init's of the mods and what the names listed at the top of the CARMODS.DAT file stand for, and what mod you will get.. If you look at the cars listed in the file, and the mods that they are allowed to have.. You will catch on to how the mods are named and what those mods are for...
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As far as the mods download the Camaro Mod the inst are easy to follow, even if you do not want to install the car the instructions can be used as a base for other mod with .DFF and .TXD packages, you could aslo look for other topics posted for step by step inst to install mods, then there is always youtube.. Post what mission it is you need help with, and again haha youtube probably would have help for that too...
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Smokin, I think you're the same person I spoke to privately about peds so I'm sure you're familiar with my 'Hidden Peds' mod. If you look through my Peds.ide file in the mod, you'll see I've already activated and used both the old security guard and the pimp. I have both of their audio tracks working. So just check my entries for those two and you'll see how to get them working. In the case of the pimp, I recall that Rockstar changed the spelling of the audio entry for him so simply adding him to pedgrp.dat won't fix it. You have to change the peds.ide spelling to get his audio working. As for the two airport workers you activated, I'm curious to know what you might have done differently from me, cuz I'm pretty sure when I tested those two, the game would crash for me. I don't remember if it crashed when they appeared on the street or when I tried to get their audio working though? It's been quite awhile since I've worked on that... When we talked about this privately I said I knew what the PEDS.IDE file and PEDGRP.IDE files were for or how the Mains.SCM and or the .EXE used them.. The peds.IDE is a list of PEDS, the appear or are generated in the game.. There are peds in the PEDS.IDE that were used for Characters outside of cut scenes I call them interactive characters, but these are not clearly named in the PEDS IDE file.. There are two called HECK1 and HECK2 that were only used for the Maddog mission were he jumps of the building.. They were part of the crowd gathered cheering Maddog on to jump, they were also seen in the cut scene within Woozies building in SF.. When CJ meets Woozie in his place of business for the first time... I think they were watching a horse race....You cna go up to them in the crowd and beat them or shoot them, but the other is only a cut scene they cannot be interacted with. The PEDGRP file is for regular peds during game play or non missions.. If a ped is listed in the PED.IDE file but not the PEDGRP.DAT file you will not see it in game play.. But like you said if you add the modeled name listed after the ID# example, BFYRI to the PEDGRP.DAT he will show up.. 12, BFYRI, BFYRI, CIVFEMALE, STAT_COWARD, sexywoman, 120C,1, null,7,9,PED_TYPE_GEN,VOICE_GEN_BFYRI ,VOICE_GEN_BFYRI This is an example for those out there that do not know about this... BFYRI is a Black, Female, Young, RI.... = RICH... This name is in the PEDGRP.DAT file and already appears out of the box, after you install and begin to play the game... There is also another file in the DATA folder for "COWARD" but it is only for the animation of the ped, and or how the ped reacts to violence, ect.... There is a animation called "drunk" that does not appear in the listed PEDS in the PED.IDE file.. However it was used during the game if you remember Maddog on top of the building in LV as he builds up the nerve to finally jump.. And it could be used yet again by changing the STAT of COWARD out with DRUNK. In fact I remember coming across a mod called DRUNK CJ and another on called CJ is HIGH, I never downloaded them the DRUNK mod was removed and I also believe the CJ IS HIGH mod got removed as well.. From all of the popular GTA MOD sites... I wanted to download them an examine them but obviously I did not get the chance.. There is also another one called popcycle which controls the times of day peds will show up including the number of cars.. This includes the weekdays and weekend.. And is why Hookers only show up at certain times.. BLAH BLAH among other groups that will only appear in certain areas, Country, LV, SF, ect... There are 5-6 I really cannot remember exactly how many right now, but these files are in the DATA folder and control peds, among other things listed in the DATA folder that are a small part of how and what loads up in the game... Believe me I am no expert ( and that word is a joke) and I do not want people thinking that I can rewrite any part of the game, or help them out with changing these files.. But you can tweak them only very slightly... And I said that I was great full for your help, but what we talked about really did not help me out, we both had already figured out as much as we could without getting looking further into coding of the game.. This is about the Voice files, I did not play with BMOSEC and BMYPIMP as far as the PEDS.IDE file, because they are already there there was no need to edit them or anything.. I only added there names to the PEDGRP.DAT file so they would appear in the game... I was wondering if this line PED_TYPE_GEN,VOICE_GEN_BMOSEC ,VOICE_GEN_BMOSEC namely the BMOSEC were misspelled by rockstar.. and the same for BMYPI... I did type in BMYPIMP for the voice name but that did not work... As far as your PEDS mod I did not bother to look into it or use it as a reference. When we had talked privately I was already invested into these file, and had pretty much had already made the changes but I was curios to see if I could learn more, thus are private discussion. So I had written PEDS into both PED.IDE and PEDGRP.DAT before we talked.. Since we talked personal projects outside gaming took me away from finishing or continuing to mess with these files.. I now just got around to making the changes I wanted and got to play the game with the changes, when I ran into this!!! As far as the Airport workers I figured out in the section of the PEDS.IDE under "# ADD NEW PEDS HERE" I could add only two to this line I have not added anymore, 265 and 266, are the ID#'s.. And I do not know what your mod has so I do not know exactly everything you did... We did talk about this too, and found out we could only add a couple to the "ADD NEW PEDS HERE" section of the PEDS.IDE, anymore would crash the game during the loading screen.. In PEDGRP, there are two section for POPSCYCLE GROUP AIRCREW one is for LS, SF, LV... And another is called RUNWAY WORKERS, this controls what Airport workers show up around the Airport, this is for all the airports, unlike the AIRCREW section.. LS HAS BMYAP, this same one is listed in the original file for SF and LV.. SF AND LV are suppose to be........... SF ----- SOMYAP S-- equals SF LV ------ VWMYAP V--- LV I also added these to the GOURP section for "WORKING CLASS" so they appear beyond just the airport... They both show up during game play and both talk during game play.. I made the Asian worker a TOUGH_GUY, and the White nerdy worker a "GEEK".... Like I mentioned before I had extracted the sound files SPC_GA, I listened to the two Airport workers voices, before deciding what kind of "STAT" I was going to give them... The OMONOOD I deleted and put the Taxi driver in place of this ped, since this ped is suppose to appear standing behind the Oriental Noodles Food Cart but never does, I figured I would just rewrite this line for the TAXI driver..... However I have ran into problems with him actually driving the TAXI.. He is written into the PEDGRP file under LS WORKER GROUP and appears walking the streets. and also talks, including carrying a conversion with other peds.. I very well my etract the WMYCD2.DFF AND WMYCD2.TXD files and rename them CWMYCD2.DFF and CWMYCD2.TXD show he shows up driving a taxi Country areas of the game....
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I am really hoping as a last ditch effort someone out there can clue me in on this.... This IS NOT ABOUT AUDIO PROBLEMS WITH THE GAME ITSELF... RATHER SOME PEDS HAVE VOICES BUT THE VOICES ARE INACTIVE.... I have VERSION 1.0 I have added to the PEDGRP.DAT file a few peds that are listed in the PEDS.IDE file... BMOSEC, Black, Male Old, Security... And BMYPIMP... This is a PIMP other then JIZZY in the game he only appears during the "Key to her heart" mission when you go into the Sex Shop to get the GIMP outfit... Both have Banks listed in SPC_GA I have extracted and heard the voices... But during game play they say ZIP NADA.... There are other peds I added to the PEDGRP file an Asian Airport Worker, and a White (geeky) Airport worker.. And another White Taxi Driver, that sounds like Forest Gump ........ All there voices work just fine! I know from reading things through out the GTA world that RockStar made many mistakes rushing the game to hit the release date... Now I have just emailed RockStar tech support waiting to see if they bother to replay back. I was wondering if those that own versions 2.0 and recently 3.0 have noticed if these peds are in regular game play (non missions or cut scenes) and if they have working voices? I have not played with these two peds in the PED.IDE file there is no reason they were already written into the file, including the lines to generate there voices. I noticed this is also a problem with the PS2 version, version 1.0. The Pimps in the sex shop say nothing, I have beat them around bump into them waiting to hear them say something but I get nothing.. I would also ask for a PEDS.IDE file from 2.0 or even 3.0 but I know it is against the rules of the message board. I do not know if you are allowed to copy and paste the BMOSEC and BMYPIMP lines from the more recent versions of the game, just those two peds, and I am guessing that is not allowed on here also
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Are we limited to Characters only??? The cops and EMT drivers.... The Motorcycle Cop that continues to call CJ a Douchy!!! The EMT driver I cannot remember I think in SF.. Made a remark while I was fighting him saying he would rearrange my cranium plates.... Oddly enough one of the scientists from area 53 said something similar to the EMT...
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in a pub during the mission "first date" who is Mike Toreno? Mike Toreno is a guy who works for the government. Is that enough? How many radio stations are there in the game? 11:sf-ur,radio ls ,k-dst, k-rose,radio-x,csr,K-jah,bounce fm,playback,master sounds,WCTR if you add your own music,then 12 Write 5 songs from Master Sounds(please without help from another site) Express Yourself Low Rider Smokin' Cheeba Cheeba Tainted Love Not from the 80's band the original.... The Pay Back Qeustion: How many buildings/towers can you enter and sky jump off of? Remember ENTER ONLY< no flying onto with heli, or jetpack!!!
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Not sure I understand if you have version 2.0 of SAN AN then you will need to downgrade.. I had no problems with cleo3 mods, And I installed the the CLOE3 files manually into my SAN AN install folder. I answered this about CLEO before read this to see if it helps. http://www.thegtaplace.com/forums/index.php?showtopic=23341
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Now I take that back if you and your girl friend sit in a parked car long enough see will give you oral.. I found that out by accident couple days ago.. I stopped the car and all the sudden after a about a 30-60 secs he girl friends give oral in the car..
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All the "patch" does is overlay the bytes from version 1.0 exe on top version 2.0 In short, the "patch" is just a copy over of version 1 without giving away the complete version 1 exe. I believe if you use the same patch maker kit on your version 3 Sherm and have the template set for ver 1 then you could make a ver 3 downgrade patch. But you need both the original ver 1 and ver 3 executable. No other files are effected by the 3 downgrade. However, if R* made version 3 different in other areas is an unknown I am just speaking from the experience I have with my version 2 downgrade. Here is forum link that shows how to manually change 2.0 and downgrade it to 1.0, you could try it with 3.0 but it may not work and you would have to re-install the game again.. http://www.gtaforums.com/index.php?showtopic=257627 Do this at your own risk, if you are unsure then try other suggestions you get from other forums... Including the patch for 2.0..
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Problem while playing GTA SA (looks like tha Matrix)
SmokinRE4 replied to Stunna Beats's topic in GTASA Gameplay & Help
Did you change anything in the script files?? Added any mods?? Change anything in you system new graphic card, ect... ? -
Use IMG2.0 tool.. The Steps are the same if you have installed mods in Vice City..
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That does suck, I was viewing the file on directtodrive and was thinking of buying it because it was version 3.0.. But it may very well have the script cut from it for the "hot coffee" scenes. Anyone with version 3.0 that knows how to use the sanny script tool, would be kind enough to post any differences in the script. As far as the patch I do not know of any for 3.0... And someone out there maybe able to make one, but I do not know if it would be worth it, seeing how GTA IV is on mod makers minds, and RockStar will probably release other newer gta game to add to the series in the next 3-4 years.. You could try ebay, and hope you do not get a BS ripped dvd disc, but an original either 1.0 or 2.0 versions.. You gotta watch the idiots that run ebay do not care about rip offs, and you cannot really judge the positive or negative feedback, sellers group up and scam people using the feedback to put in a good word..
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Either you do not have enough physical memory or graphic memory/power (chip set) to run them.. Or they are conflicting with each other and causing the game to crash, or the mods are corrupt (from downloading).. I have had problems, when trying to use several CLEO mods, I've viewed videos on youtube that show all three of the mods you mention, but I do not know if they were all installed in the CLEO folder.. At one time or if they took one out and put another mod into the CLEO folder. Take them out and try playing the game with one only, then add another and play it again, if it crashes then you will have to remove one mod and install another.. CLEO mods seem unstable, and more so when there are several CLEO mods in the CLEO folder.. For some when using the gravity gun in some areas of the game the game will crash after a few minutes, and when using the gun in other areas I can stand there and continue to use it without the game crashing for several minutes.
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As far as I know, a newer version of hot coffee does not exist. And the link he posted from youtube has been removed, so unless there is another video I have no clue what he is talking about.. I have not seen any other "sexual content" mods for doing this.. Unless the person that made the mod showed it in use, and it has yet to be approved by any of the GTA Mods Sites.. The same old results for the hot coffee mod using google. Just download links, no news or guides for the Hot Coffee or any other new sexual content mods.. I should add if you kiss your girlfriend in a secluded area, behind her house or around her house in a shaded area she will give you oral right there, I also have no clue as to why, but Helena gave me oral in the car after taking her to "Rodeo" for a meal.. I cannot figure out why or how it happened, I have been searching for a guide or unknown secrets for the hot coffee game play but have not been able to find anything. With helena I ran down a cop in front of the Rodeo, and smash another car, that idiot driving the car kept slamming my car while it was parked.. The only conclusion I came up with for Helena is the whole thing about sexual arousal, when witnessing or watching a violent act.. But I have not tried it on purpose or to repeat it to see if she would do it again..
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How Can I record My GTA-SA Gameplay?
SmokinRE4 replied to zenstudios's topic in GTASA Gameplay & Help
If you have an LCD screen it is not that bad, a standard tv through a digital captures the refresh flicker in the tv.. I would like to know how else this can be done, other then copying replays and editing them into one highlight video?? -
Man this is proving to be a pesky problem for you, I would agree with previous post, if you downloaded the entire Game, it could have mods installed with it, or script changes (added missions, ect..).. Or an error in the archived file occurred while you were downloading it, or it had an error with it... A wrongly installed mod or something you missed as you installed it, could cause the game not to load.. This is where installing one mod at a time also helps, install a mod then run the game. If that mod works then move on to installing another one, again run the game to see if it works.. If it does not then you know the last mod you installed is causing a problem.. Also not every mod out there runs without bugs or other errors, the mod itself could need worked on by the maker to get rid of the bugs.. Usually these mods have BETA in the information before you download them.. Read any comments (if there are any) about the mod to see what users thought of the mod, or to report any problems with it.. We start with a basic question, did your game run without the mods??? Load up and play without any problems?? Did the problem occur after you installed the mods?? This problem with uninstalling the game and it not working, can be from the modding tools, delete out the unarchived modding tools, and game editors you downloaded for modding the game.. THIS ONE IS TRICKY SO TRY THE OTHER SUGGESTIONS FIRST.. There could also be a problem with the registry keys for the game, I have played with registry files before but, you would be better off looking for a forum topic (use google) for deleting out registry keys for GTA San Andreas.. I do not know which ones to delete or play with.. Maybe someone else will be kind enough to help you out in this post.. Delete out any and all UNARCHIVED editors or modding tools, that are for GTA.. Then reinstall the game.. Just delete them out, there usually are no uninstall files with these tools.. I have had issues with tools, and editors messing with the game files before I ever used them after installing them, and or caused errors when I had to reinstall the game.. After the reinstall, first thing is to install the downgrade mod, play the game with out and mods.. .. Then re mod your game.. Take one thing at a time.. Answer the first couple questions.. It is going to take time to figure this out.. Tho others and myself, are on here almost everyday.. Sometime I do not answer questions posted by others, (already answered) but I am on a couple times a day usually to quickly check new posts, or read previous posts.. So it will not take a month to narrow down a solution, for you.. If you are able to find the problem and fix it, before anyone here can help, please post the solution.. It will be useful to others who maybe having this problem..
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I should also add that dislike youtube, it is the junkyard cr*p of the internet.. But some videos really deserve to be viewed, and until another or better web site shows up, that filters out the dumb sh**, youtube will have to do for now...
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If nned be go onto youtube they have videos that will show what I explained.. I know that some files do not have a readme file, to install the mod. The videos are easy to follow, and there are a group of videos so I would look at a few, use youtubes search engine.. And again if you have version2 you need to downgrade your game to V1, V2 does not allow mods.. You could also probably find out how this is done on youtube also... I believe from reading other posts, this is a taboo subject to be talked about, in GTAPlace forums.. Youtube as alot of videos explaining step-by-step info, including how and where to download the mod.. I started out the same way but I am lazy and did not ask for help, I got it down on my own. But even knowing youtube had videos, I still took the route of figuring it out myself.. But use you tube and type in there search engine modding San Andreas
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Several thing about the police and or how they treat you based on your wanted level.... One star you get a the usually pestering street cop chasing you, and they radio for backup, a patrol car comes to assist and will get out and chase you and or call for more patrol cars to catch or ram you, either on foot or in a car. After chasing you on foot after so long they should use a T.A.S.E.R gun on you, if you fight back or refuse to surrender or shoot at them a 2nd star lights up.. And it is a unknown if you can manage to get away form the cops with 1 star only lite up, if the cops have a sketch of you face for further reference.... The 2 star wanted level would not really change much from what it is now, but it would be extremely difficult to get away on foot.. And in a car they would continue to hound you, at this point you get a unknown time limit (no on screen timer) to escape arrest by vehicle or on foot they will obviously be shooting at you on foot If you use a vehicle during this time they could opt for a spike strip, or to ram you off the road, I mean RAM you, none of this silly cr@p like in San Andreas. If you refuse to stop or out run the cops on foot, after the time limit or worse you continue to shoot at any cops, peds, or hit any peds cops, with your vehicle and or choose to start ramming police cars. The timer will be invalid and 3rd star lights up.. The 3rd star would be more of the same, the pesky police helicopters will be called in so you will be in a very difficult position, unless you can find some shade or areas that the Heli cannot fly into without wrecking, but the heli will give the last known location of your where abouts, police will then form a circled radius of cars, and on foot, to look for you, also blocking off any possible exits. Of course spike strips, and road blocks are a constant with 3 stars... and again you are given a unknown amount of time to elude 3 stars.. If you choose to ram through road blocks or manage to injury or kill any peds or cops, the timer will not matter you will be given 4 stars.. During 4 stars the police are given lethal force tactics, setting up road blocks with full automatic weapons, cars will be form a line behind you but will back off of ramming or chasing you, (to prevent anymore peds or cops from injury or death) the goal will be to limit, and or try to, cut off any routes from escaping.. Once you slow or try to stop, the cops behind you will close in and get out of there cars, along and any cops around you, and will open fire.. Police will also be given orders to use buses or any heavy vehicles used to set up road blocks, to prevent you from ramming thur road blocks.... Any peds or cops you kill during this time puts you on the FBI's wanted list... If you manage to live or continue killing cops and peds, or the unknown timer runs out, the FBI is sent.. Swat will also be involved but they will be part of the road blocks, and or be set-up to enter a buildings.. They will not be part of the chase itself but kind off the Death Squad, to take you out.. Police helicopters will also drop off SWAT into locations where they believe you are surrounded or where they feel you could make your next move.. SWAT will use tear gas, flash bombs, on you in or outside of buildings, to take you down... The FBI will set up a T.A.C force this includes there own armed heli, with 50 cal. rounds, also capable of launching missiles.. They will will assist SWAT and set up there own cut off points, and use cops to bait you into road blocks where they will be using heavy machine gun fire... The FBI will also use a EMP weapon to disable your vehicle.. If you choose to use the vehicle as a weapon running over more peds or cops, the FBI heli will fire missiles at your car, if you choose to use the vehicle to cover from police gun fire, and return gun fire the FBI will shoot your car with a missile.. If you choose to shoot at police or peds the FBI will use the 50 cal rounds to take you out.. I would get rid of the 6th star level, unless you choose to enter a army, or navy base to steel weapons and or vehicles. Then the Army would be the only ones involved with chasing you and or taking you out.. A couple of additional things... If you manage to never get above 3 stars the cops will continue to patrol the area your face and your escape vehicle will be sent into there computers, you are now a wanted man, you could turn you self in and face the fines, possible loss of (gameplay) days due to jail time or give him a lawyer that gets him gets his client free on goofy loop holes within the laws. Or wait to be hounded by the first cop that spots your face, and it begins again... The longer you keep from getting caught once you have become a marked man by the cops, the cops will dictate the level of police force next time you get spotted by the cops.. (how many stars automatically lite up) You could get and automatic 2 stars if you never rammed, fought, or shot at the police.. If you have done any of the mentioned actions, you will get an automatic 4 stars... If you have escaped or managed to get away with 5 stars, if you get spotted it will be an automatic 5 stars.. You also get the option at any point during these chases 1-5 stars to call in your own back up, or Death Squad.. Who purpose is to get the heat put on them and away from you.. Put you never will be free of police, unless you are busted or turn yourself in.. I think they should have things in the game that give yo a chance to escape the FBI, namely the EMP, amoung other things like hacking to police computers, or having some else to it for you, hacking the computer yourself, could get you caught and would they would send the FBI out to get you... But all this stuff should have a limit to how much you can carry and use during police chases and shootouts.. And hiring anyone to fix computers or clear your name would cost you a boat load money.. Keep the goofy stuff in the game, but make it a little more fun and interesting.. I like the set up they have in GTA IV for eluding police... But they could add to it.. I must state that I have a raw hate for Cops, in real life, but this kind off police action in the game would be fun to see...
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I did not know that, sorry.. I got that suggestion from someone and they said to use CTRL..
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where can I find some cool CLEO3 mods for GTA-SA?
SmokinRE4 replied to zenstudios's topic in GTASA Gameplay & Help
I would say google, I had a site booked marked but I lost it.. It has pictures of the mods in use, and most had videos attached so you could also view the mods in use.. I got it, it is from the CLEO web site, http://gtasamod.web.fc2.com/cleomod/ Altho I do not know when it was last updated, the mods on this site I have had trouble finding anywhere else.. -
The title pretty much say it.. For those of you unaware there is GTA London.. I would actually like to see RockStar take a long look at making this... I seem to be the only one to admit I have had it with the remakes of Liberty City. GTA IV has awesome game play, and attention to detail, even tho the buidings and street are different, its still Liberty City.. RockStar claimed it wanted to make several series from the Original GTA, but London for whatever reason has been ignored.. I do not know if it is from threats of lawsuits or some other goofy thing London will do against RockStar. Or if they just threw the idea out.. It would be a remake but it is the only game in the series that has yet to be done.. If RockStar is going to stick with there statement about the GTA Series, London is the only one left to make.. I know players want to see more of the same, maybe even a completely different GTA with some other country or major tri-state area. Last time I posted this on another GTA Forum, people made no collective thought, before ranting or adding mindless comments, for whatever reason completely flipping out over this thought. But read the above carefully, this is about RockStar, and how you would feel IF Rockstar explored doing a remake of the game.. Obviously I do want to hear what players think of this, that's the reason for posting.