mvi Posted May 27, 2005 Share Posted May 27, 2005 The Conversion For the PSP release, RockStar will have to convert their gaming engine (probably a version similar to the III/Vice engine) to the portable console, whilst still being able to store the large 3D city on the UMD. As shown above there is a very large difference between the output resoloution of the PS2 and PSP, therefore RockStar will be aided by being able to downgrade their graphics engine reduicng both object size, texture size and the graphics module size. Also you'll almost certainly have noticed, the PSP has less controls than the PS2 or Xbox. Namely the fact that there isn't second shoulder buttons or the second (right) analog stick. However it's not hard to see how Rockstar will probably get past this problem. The image above shows what we think the controls will be on the psp. Link to comment Share on other sites More sharing options...
Chris Posted May 27, 2005 Share Posted May 27, 2005 Great demonstrative images there. One thing I feel I should point out is that the resolution for the PS2 mvi has used is that of a PAL TV. Us lucky people in Europe and Australiasia and some countries have much better quality than those countries still using inferior NTSC TV's, namely USA and Canada. The resoultion on an NTSC TV is only 646x486, compared to a PAL resolution of 768x576. This is why American TV streams seem to be of a much lower quality than normal programs on TV. But when American's see English TV shows they don't notice any difference because their TV's and good enough to show it at the higher quality. So my point is, American's will notice much less difference in video quality than people using PAL TV's. You'll probably end up with American's saying the quality is pretty good and everyone else saying it's worse. Not due to poor eyesight, rather what our eyes are used to. So there's some not very useful info for you Link to comment Share on other sites More sharing options...
mvi Posted May 27, 2005 Author Share Posted May 27, 2005 Good, point I forgot about the PS2 being PAL. Thanks, I'll update my site later. Link to comment Share on other sites More sharing options...
Spaz The Great Posted May 27, 2005 Share Posted May 27, 2005 Um... Didn't you already post a topic about this? What was really the point in re-posting it? Link to comment Share on other sites More sharing options...
mvi Posted May 27, 2005 Author Share Posted May 27, 2005 Lazy spas, look at the two and compare. Link to comment Share on other sites More sharing options...
Spaz The Great Posted May 27, 2005 Share Posted May 27, 2005 The only difference between this topic and the last one is that the last one had one more picture in it. That is really the only difference. Link to comment Share on other sites More sharing options...
johnnythegamer Posted August 4, 2005 Share Posted August 4, 2005 The ConversionFor the PSP release, RockStar will have to convert their gaming engine (probably a version similar to the III/Vice engine) to the portable console, whilst still being able to store the large 3D city on the UMD. As shown above there is a very large difference between the output resoloution of the PS2 and PSP, therefore RockStar will be aided by being able to downgrade their graphics engine reduicng both object size, texture size and the graphics module size. Also you'll almost certainly have noticed, the PSP has less controls than the PS2 or Xbox. Namely the fact that there isn't second shoulder buttons or the second (right) analog stick. However it's not hard to see how Rockstar will probably get past this problem. The image above shows what we think the controls will be on the psp. <{POST_SNAPBACK}> Nice. Yea, the right analog stick is a huge loss, and the R2 and L2 buttons. And nice job explaining everything. Link to comment Share on other sites More sharing options...
Sherman Posted August 4, 2005 Share Posted August 4, 2005 GJ bumping a 2 month old topic. Link to comment Share on other sites More sharing options...
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