IGN: How Rockstar Have Made GTAV Better From Looking At Past Games

By Chris | 5th Sep 2013 at 16:18 GMT in GTA V | 1 Comment

Day 3 of IGN's week long preview, and an article on how Rockstar have built a next-gen world using current-gen technology. In today's article, IGN talks to Rockstar North's associate technical director and combat designer Phil Hooker for the finer details of how Rockstar have created something that feels as if it's a next-generation game, for the current generation of consoles. Producer and lead mission designer Imran Sarwar also provides input.


The article discusses how Rockstar have often looked at features they developed for their other franchises, with Manhunt, Red Dead Redemption, Max Payne and Midnight Club specifically mentioned, put them into GTA, tweaked and reworked them into something that greatly improves the overall gameplay.


“We would hope that what gamers will notice overall is everything is much tighter, more consistent, more fluid and more intuitive,” he says. “Pretty much every mechanic has been heavily reworked to try and make the player need to think less about the mechanics, and more about what they are doing, so that they become more immersed in the world and the situations they are in as they play.

IGN concludes by stating that the end result is something that "feels more 'next-generation' than most the titles coming out on PS4 and Xbox One later this year", and that they don't believe any of Xbox One or PS4 launch titles "match the gameplay scope displayed here in GTA V".


Plenty more interesting quotes to be read in the full article over at IGN.

BlackListedB's photo
BlackListedB 5th September, 2013 @ 19:03 - Permalink

Well, I've been checking Newswire and forgetting to keep up with IGN every hour of the day, but it's more force of habit I suspect. GTA as a franchise pretty much HAS to take lessons learned, not only from feedback after years on the market and it's success despite heavy criticism from just about all conventional media outlets, Some have rightly suggested the high art side of what GTA represents. 


It's not all Fun and Games.... Someone gets hurt. The real-world emulated fallout from copy-cat game playing fools has cast a bad light over not only Rockstar on the whole, but on us as well, genuine game players who know reality and non-reality should not be mixed.


Along IGN's page is reference to rumors of a possible Red Dead successor, I certainly hope so. Once GTA V is out the door as you know, talk of what's next for Rockstar can officially proceed

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