Wow, bet some of you never expected this! Many thought that the sheer size and scale of 2004's GTA: San Andreas (in comparison to GTA III and Vice City) would mean that it would be unlikely that we ever saw a release to follow its predecessors on iOS and Android. But today, Rockstar have announced that the game that some describe as the best of that decade, will indeed be coming to select iOS, Android and Windows Phone devices in December.
Before GTAV took us to the sun-bleached sidewalks and humming concrete freeways of present-day Los Santos and beyond, there was Grand Theft Auto: San Andreas, the biggest GTA of the PS2 era. Now, head back to the early 90s with CJ and the Grove Street Families when Grand Theft Auto: San Andreas comes to mobile devices next month.
Encompassing Los Santos, San Fierro, Las Venturas and everything in between, Grand Theft Auto: San Andreas has been upgraded for its mobile release. Newly remastered graphics including dynamic and detailed shadows, greater draw distance, an enriched color palette, plus enhanced character and car models make this the best-looking version of San Andreas yet.
Grand Theft Auto: San Andreas also features brand new touch controls including contextual control options to display buttons only when you need them and three different control schemes for driving and maneuvering, as well as a reworked checkpoint system for easier progression. Grand Theft Auto: San Andreas for mobile also comes equipped with full controller support, including Made for iOS controller capability on iOS7. It will be available for select iOS, Android, Amazon Kindle and Windows Mobile devices. Stay tuned for more details in the weeks ahead.
Great to see iOS controller support being added too, that is sure to raise the profile of this new capability in iOS 7. We absolutely cannot wait to get our hands on this!
Enhanced character/car models sounds 'swell.
If the shadows that they mentioned are shadow maps (much like what DK22pac and his pals did with SA:Render) instead of the stencil ones they used on some objects in the PC and Xbox versions, then that would be even neato, but of course it would call for a high-end device.
Using much the same ARM processing I think was used in the initial RT Surface MS tablet for Windows 8, anyway, there's now a lot more portable devices using multicore processing, this and good memory management of the device, those are the key things I believe, you have that to start with, you can do previous generation gaming.
I'm still set on getting a Sony PS Vita, but there needs to be new IP or sequels even, we tend to get watered down, though unique companion games for handhelds, Stories series is as such,
Uncharted for PSVita is what still holds interest for me, but other studios would lack my trust they could do that well making a less technically ambitious segue to handhelds, though it is a technical challenge, they can't go full out as on stand alone home console systems, certainly not PC, of course
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