GTA V's First-Person Mode Revealed in New Hands-on Previews

By Chris | 4th Nov 2014 at 20:21 GMT in GTA V | 2 Comments

Today we can bring you new details and trailer for the new-gen GTA V coming to PS4 and Xbox One in just two weeks. Both IGN and C&VG have published their hands-on previews of the updated game, and it sounds like all the improvements are worth it for those of you who are considering upgrading (and yes, the PC version will also include all these features, but you'll have to wait until early 2015 for that).
First up, let's have a look at the new trailer. First-person mode has been a popular feature request in the series since the says of GTA III, but I have to admit I personally never felt much desire for it - at least until I watched this trailer. It looks stunning.

If you want to read more about what else is new, check out both IGN and C&VG for their perspectives. Rockstar themselves picked out a choice quote from IGN, who by the way, will be publishing two more exclusive articles later in the week.

There’s so much new about this version Grand Theft Auto V, but it’s obvious Rockstar was keen to deliver something above and beyond a technical upgrade – it’s given players an entirely new way of playing the game. From shooters to action games, we’re all used to adopting the first-person, but the way in which this new perspective transforms the GTA 5 experience can’t be understated; it fundamentally alters how you inhabit and interact with this world. It rewrites the experience.


Also, there's confirmation from Rockstar that the PC version will indeed run at 4K resolution, while the PS4 and Xbox One will both run in 1080p at 30FPS (hopefully stable). So those of you lucky enough to own awesome high-spec PC's and monitors will enjoy a truly stunning experience when playing the game.

Available in both GTAV and GTA Online, we've made a host of changes to accommodate this new perspective, including the creation of an optional first person cover system, a new targeting system, a more traditional FPS control scheme, and integrating thousands of new animations into the existing game. It's also available at the touch of a button so you can easily switch back and forth between perspectives.
Alongside the new First Person mode, Grand Theft Auto V for PlayStation 4, Xbox One and PC features hundreds of additions and enhancements including 1080p resolution at 30FPS on PS4 and Xbox One (4K compatible on PC).

Blur's photo
Blur 4th November, 2014 @ 21:10 - Permalink

Ok now I’m all aboard the hype train all over again. I too never felt the need for a first-person option, but this looks incredible. The motorcycle and plane shots in particular. I think this is the feature that I’ve always wanted but never really realized it.


Also from CVG:

First-person options are bogglingly extensive, with options for Assisted Aim, Semi-Assisted Aim, Free Aim and much, much more. You can set first-person targeting with third-person cover, or third-person targeting with first-person driving... the choice is huge.


Good to know there are different options you can set up. I can see myself going first-person for the driving and flying. Also the seaplane is finally returning. This one was one on my wish list that sadly didn’t make into last gen versions.


Just reading some of the little new things R* has added, you can duck behind the wheel now in first-person to avoid taking fire, holy shit. Rockstar never settles for second best do they. I’m ready.




Huckleberry Pie's photo
Huckleberry Pie 5th November, 2014 @ 05:21 - Permalink

It's a tad anathema to R*'s notion of not making any first-person shooter games, but they did seem to pull it off real good. I think this might be due in part to games like Far Cry 4 being an open-world FPS, and now I'm wondering how they implemented the camera mode in GTA V. In most first-person games they typically use a separate hand view model due to difficulties with animating and keeping unwanted geometry from clipping through. Similar case with cockpit views in racing games, as the interior is a separate (and more detailed) model.

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