German fansite GTAReactor are reporting that Play the Playstation, a German magazine, have published a preview about the demonstration they saw at the Leipzig Games Convention.
The magazine explains a new "Empire Building" mode which will be in Vice City Stories. This sub plot will give Victor the role of forcibly conquering the criminal organisations and other gangs that own the buildings and businesses throughout Vice City (approximately 30 of them). After you have acquired these businesses, you can then invest your own cash in them and run them profitably, or at least try to.
Think of it as a vastly improved safehouse buying feature we first saw in the original Vice City.
My Idea is similar to this new feature
Yeah designing missions after the main storyline would be pretty cool. Make it really elaborated or how ever you spell that. You would get tons of choices such as:
-What type of mission?
--Assassination, you could actually kill off people from the storyline
---choose a character from the storyline
----choose when to do it
-----choose who helps you
------choose what you're gonna use to get the job done
--car theft, you cant leave this one out..."Grand Theft Auto"
---choose a vehicle
----choose from a list of areas its at
--Protection buyers, you go and make them pay protection
---choose a property
----choose how you'll do it
-----choose whos involved
--Gang war, sorta like SA but more organized
----choose part of gangs territory
----- choose alliences involved
------choose weapons ect.
--Property destruction, blow up anything to get what you want or just for payback, "Payback's a Bitch"
---choose someones property to blow up or just a random list of other properties
----choose alliences involved
-----choose how to do it
It would be even more elaborate than this...I think it'd be kick ass and it would give you something to do after the storyline.
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