No kidding.
http://nerdreactor.c...-leaked-online/ Well done, this^ shows how out of touch you are with the issue. 360 version of the potential game of the year out and playable on 360 before PC, being seeded and leeched at a vastly higher capacity.
Firstly, If you're enough of an idiot to download '
[email protected]' then you deserve a virus. This is a fact. I don't think I've ever contracted a virus from anything I've downloaded / browsed / torrented / magnet bitch thingy linked since I turned 14.
This leads me onto my next point. The difference between the pirates and the game developers are that the pirates know more about the consumer. They also care more about the consumer. To this end, piracy is always becoming easier, and occasionally becomes more 'safe', less incriminating and quicker. Pirates always want to be the first out the gate when it comes to making it easier for the common man to get hold of what they want. Meanwhile, companies like ubisoft/EA/activision who are stamping out sequels with frightening regularity and similarity, at a frightening consistent £44.99 / whatever pricepoint, with a horrible attitude to DLC (seeing it as a method to eek cash out of customers, rather than extend a game experience) introduce always more intrusive DRM which leaves gamers out of what they paid for if servers go down, or it's a tuesday, or if they want to install it a few times after reformatting / whatever.
This is why convenient, cheap, consumer friendly services like steam, netflix and spotify are making money out of their arses, capitalising upon the desires of their consumers instead of focusing on how to bind the consumer to a contract / ensure they can't breach contract, etc, etc. They're also out marketing fantastic indie products such as limbo, super meat boy, Magicka and REALLY contributing to the industry in a way that benefits the creative that truly drive it, instead of the bank managers and accountants who use it to buy out these creative's intellectual property and spread it thinly over 4 sequels at nearly 50 quid a go, instead of a modest price point.
Also, as a (somewhat ranty) note before I end this rant - DEMOS - when I was growing up in the 90's I could sure as shit download a demo before buying a game I wanted, I could see it, feel it, use it and judge for myself instead of letting a multimillion dollar ad campaign brainwash me. Not too long ago, i wanted to play the Dead space 2 demo. It didn't come to PC. I pirated the game. I immediately regretted the decision, since the game was fucking terrible. I coulda spent 40 quid on it and then had my refund denied because of the stigma surrounding PC gaming. But I didn't. I probably played it less that the time / distance limit on a demo would have been.
To me, Piracy seems like a conequence of the entertainment industry getting a bit too greedy. Ubisoft spend alot of time and money and stress and manpower on stopping it and notch encourages people to do it if it's what they wanna do. Notch just paid his 20 man team 3 million dollars. A hundred and fifty grand each.