While playing, tap in the following.
R2 R2 L1 R2 left down right up left down right up
R2 R2 L1 R1 left down right up left down right up
R2 R2 L1 L2 left down right up left down right up
R2 R2 L1 L1 left down right up left down right up
Lower Wanted Level:
R2 R2 L1 R2 up down up down up down
Okay, this is a piece of info i found, its intresting, adn you should read it....
Taken from a guide:
There has been a lot of talk on the internet about the "ghost town"
or "ghost island". Some people think it is made up and not real. Others
are believers. And others have even seen the Ghost Town themselves. I
personally have gotten to the Ghost Town many times.
Ah yes, the ghost town. It is in no way "Carser" or "Carson City".
"Carser/Carson City" does NOT exist. It is said that if you get 100% in
the game, it will be available. Don't waste your time. And don't waste
my time by e-mailing me about it either. It simply and truthfully, does
NOT exist in gta3. Ok, with that said I can go on.
The ghost town is a secret island behind Shoreside Vale that was
used in making the first part of the opening cinema of the game. Cool
huh? O well. Anyway... (Only the bank scenes from the opening cinema
are from the Ghost town, the rest with the bridge and everything was
done at like, the real Staunton Island.)
You can't walk around or really even land on it because almost all
of it is not solid. Aw man. That means, if you tried to land, you would
just go through the ground. A couple of small pieces of it are solid
though, but no one has ever landed on them yet because the pieces are
too small. I do think that sometime someone will really land there, but
as of yet, there hasn't been anyone to give any real proof of landing
One little weird thing about the ghost town is that it is just
floating in the air, just above the water.
Remember where you, along with your accomplices, robbed a bank in
the opening cinema? Well the ghost town is where that bank is located.
The 'Liberty City Bank', along with the two securicars and other cars
from the opening cinema, are visible there. There are about four cars
that I can remember and all of them are parked and are not solid. There
are two securicars, a triad truck, and an Esperanto-type car. The ghost
town is not really a whole big 'town'. It is really just one city
That's just a short description of the ghost town. Go there and see
Directions to this place:
Here are directions on how to get to the Ghost Town. Click your heels
three times and repeat, "There's no place like the ghost town." Uhh...
sorry, I couldn't resist. Here's really how to get there=
Remember, when you can't land on it, so don't try unless you want to
risk the chance of drowning. Drowning is a bad thing. I will try to
explain as clearly as possible with the use of pictures too.
From the airport runway at Shoreside Vale, facing away from Staunton
Island, fly out to the ocean. Turn right (the opposite of left) and fly
along the shoreline of Shoreside Vale. Make sure you take that right as
soon as possible after taking off from the runway, because if you go
out to sea too far, you and the Dodo will disappear and you will crash.
Follow the shoreline around to the right, behind Shoreside Vale. You
should always be flying over water. The ghost town should start to
appear as you get closer to it. It will pop up like a pop-up picture
book. Behind Shoreside Vale, you should see the ghost town right in
front of you, hovering just above the water. This is behind Shoreside
Vale and things like the Observatory and the Dam.
And that my friend, is how to get to the ghost town.
Be careful behind Shoreside Vale, because if you go too far out to
sea, the game will freeze and you will have to reset the game. And that
won't be a good thing.
Keep in mind, the ghost town cannot be landed on, so stop trying...
Actually, go ahead and try all you want. Sometimes it's fun to try but
here's warning, it can get frustrating.
That was just the main way of getting to the ghost town. There are
other ways of getting to it, like flying through the hallow mountains
that stretch all the way from Shoreside Vale past Portland, but that
might be for people who have already gotten there.
Anothjer problem for people who play GTA3 is the dodo, as it is real hard to fly....
Never fear though:
When I give directions to press, I will be talking about using the
D-pad. The controls on the Analog Stick for latitude (up and down) are opposite
the D-pad. Therefore, if I say press down, you would press up on the Analog
Stick. Right and left directions are the same for both.
There are two main places to take off from the airport. There is the
runway that the 767s use and the one that is not used. I, personally, like to
use the one the 767s use as the other runway is more difficult to take off from
due to the wind directions. Do not worry about crashing into the other planes
as they take-off/land as you will go straight through them.
AcidicFish has found a view that can make taking off with the Dodo easier.
Get on the runway, and start backing up. When the camera starts to go behind
the plane, hold R2 and L2. This should give you a view that is slightly lower
than the regular view.
Follow these steps for easy take-off:
(a.) Face the Dodo towards Staunton Island. Hold R1 so that the engine
will be revved up and ready to go.
(b.) When you are ready, release R1 and immediately hold DOWN. The Dodo
will gradually gain speed.
(c.) As you are gaining speed, there will be two key signals that tell you
that the Dodo is ready to fly. You will see sparks coming from the bottom of
the Dodo and you will hear it scraping the ground. (If you are having trouble
seeing the sparks, switch to the side view) Whenever you see or hear this,
release down. DO NOT PRESS UP. The Dodo will begin to gain altitude.
(d.) AS SOON AS YOU RELEASE DOWN, hold L2 or R2 so that you get the side
view. Continuously TAP down so that the nose of the Dodo is level with the
ground (or ocean.) DO NOT HOLD DOWN, for this will cause you to do a nose-dive
straight into the ground. Not too much fun. If you wait too long to tap down
after leaving the ground, you will not be able to fly the Dodo for an extended
amount of time. Remember, as soon as you stop pressing down to lift-off, you
must begin to level out.
You should now be flying relatively parallel to the earth heading for
(e.) I have had many letters because people get confused with the D
section above. This is an alternate way to level out the Dodo:
Make sure that the view is in the second outside view. Not the one that
is far away or the one that is close up; the one in the middle. Whenever you
see the red part of the nose come into view, tap down until you cannot see it
anymore. Repeat until the nose does not come up anymore.
You should now be flying relatively parallel to the earth heading for
Now that you have all the basics of Dodo flying down, you will want to be
able to fly higher so that you can explore. You should only try the techniques
in this section if you have mastered the ones above. Trying to do this too
early in your Dodo flying lessons can cause you to crash. I have divided this
section up into two different parts: The easy way to gain altitude and the more
difficult way to gain altitude.
The easiest way to gain altitude is to fly around the coast of the
islands. As you are flying, the Dodo will constantly be gaining altitude on it
has own. Let the Dodo gain altitude for a couple of seconds and then tap down
to level it out. It will eventually fly at its highest; this is where you do
not have to worry about losing altitude during turning. This height is roughly
the same height as the top of the Callahan Bridge.
The more difficult way of gaining altitude is what I call IAG (Immediate
Altitude Gain.) This way comes into play when you have to gain enough altitude
in order to avoid a building or other tall structure. In order to do this you
must do a two-second up tap. The Dodo's nose will fly up into the air and will
gain altitude immediately. You cannot let the Dodo gain too much altitude for
too long of a time. You should not let the Dodo gain altitude for more than two
seconds consecutively. As soon as these two seconds are up, press down to level
the Dodo. This technique can only be used to gain about 30 feet instantly. If
you try to gain more than the Dodo is capable of doing, you WILL stall out.
When you stall out, you will lose all the altitude you had gained and you will
lose about 30 more feet from your original altitude.
That covers the dodo, but, i think there is one more bird i can hit before you should ask for help.
1: Drive north to the end of the path on Harwood.
2: Harwood, roof of Head Radio Station. Get there by jumping off the tracks.
3: St. Mark's, on top of the Amco gas station.
4: St. Mark's, inside EASY CREDIT AUTOS.
5: Portland Beach, at Salvatore's Mansion.
6: On a ledge below Salvatore's Mansion.
7: Behind the building of Hepburn Heights Towers.
8: In parking lot near El Burro phone in Hepburn Heights.
9: Between trees in Hepburn Heights.
10: One block south from Amco gas station in a small parking lot in St. Mark's.
11: Building facing large potholes in St. Mark's.
12: Park in St. Mark's.
13: Roof of building next to Luigi's Sex Club 7 in Red Light District.
14: Roof of Luigi's Sex Club 7.
15: Roof opposite Luigi's Sex Club.
16: Subway in Chinatown in the bathrooms.
17: Rush Construction Company in Red Light District.
18: Long alleyway in St. Mark's.
19: Tramp Tunnel in St. Mark's.
20: Roof of Supa Save in Portland View.
21: Alley behind Hong Hung Inc. in Chinatown.
22: Chinatown roof.
23: Alley behind Roast Peking Duck in Chinatown.
24: Inside the gates of the Bitch 'N' Dog Food Factory in Trenton.
25: Roof of Liberty Pharmaceutical in Trenton.
26: Roof of Portland Docks.
27: In a yard in Trenton.
28: Front of Joey's Garage in Trenton.
29: Power Plant in Callahan Point.
30: Roof of sawmill in Trenton.
31: Behind Turtle Head Fish Co. in Callahan Point.
32: At the end of the pier in Atlantic Quays.
33: Island just south of Portland (accessible by boat).
STAUNTON ISLAND PACKAGES
34: Army Surplus store.
36: Top of hospital.
38: East side of University.
39: Construction site.
40: On top of small bridge where there are girders.
41: In Colombian Garage.
42: Construction site.
43: Connecting alley to 8-Ball's.
44: Car park.
45: Alley south of Coliseum.
46: Jump off of curvy bridge onto rooftop.
47: Under road tunnel.
48: Basketball court.
49: Stadium-Shoreside bridge.
50: Under Park bridge.
51: End of South dock.
52: Alley near Callahan bridge in Newport.
54: Pier, south of Callahan Bridge.
55: Behind Police Station.
56: Newport, path to Police Station.
57: Behind Church.
58: End of an alley that's shaped weird.
59: Underground Amco parking.
60: Top of Amco roof.
61: Bedford Point in a glass-breakable building.
62: Doorway, facing an intersection.
63: On roof in the "projects."
64: Behind rocks on pavement near the Pier.
65: Behind a building in the "projects."
66: Underground car park.
67: On top of a pedestrian only walkway.
68: Behind "star statue" logo.
69: On top of Casino.
SHORESIDE VALE PACKAGES
70: West Dam.
71: East Dam.
72: Tower 1, Dam.
73: "Exchange" helipad in the lower dam.
74: Behind boulder, corner of dam.
75: Behind the furthest Swank house.
76: Front porch, third Swank house.
77: Front porch, fourth Swank house.
78: Colombian mansion.
79: Picnic tables.
80: Fudge Packing Factory.
81: Cedar Grove, in overpass
82: Roof of Police Station.
83: Pike Creek, behind drums.
84: Behind hideout.
85: Wichita Gardens, apartment entrance.
86: Wichita Gardens, in between apartments.
87: Pike Creek, on blue container.
88: Behind hospital.
89: Roof of a large building with a weird awning.
90: Pike Creek, between Turtle Head Storage.
91: Wichita Gardens, under wooden bridge.
92: Airport, parking lot.
93: Airport, under wing in hangar.
94: Airport, on ground next to dome.
95: Airport, under a plane.
96: In front of airport.
98: Airport, helipad.
99: Airport runway.
100: Airport, end of runway.
That covers the packages....
So, feel free to ask me about anything, if ya need help etc.
And, by the way, i think this should be a sticky. Just a thought chris.