
mvi
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Everything posted by mvi
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Yeah, sounds like a texture problem, though they normally crash the game or are invisible unless you're the one that's making them... then they're white.
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That's why I did this, to see if I was right about there being so many english
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Av 3/5 (not sure whats going on) Sig ?/5 (must have disappeared in the image uploader problem) Per Don't know much about you
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Check your pms sanan. Btw, whats the point of guest chat if you can only reply if you're a member?
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Make your own character in a choosing thing at the beggining.
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Vice without a doubt, it's got the raw killing freedom, you can access anything, in gta 3, there were planes and helis but they were ai controlled. VC however came back with 6 different helis and the seaplane.
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I've done it tons on my cheat save, didn't do anything, cept slow my pc down a bit, but I did have 30 sabre turbos beneath exploding
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I can't be assed to do any more gta four stuff. Cya
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Cept there hasn't been a moon landing in over 30 years
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The pont of glitches, is they're mistakes. Ones I think that will probably be in their are the usual hollow areas, and the garage problem, and maybe also the main character spawn prob, where parked cars don't spawn in a certain radius unless they're in a garage.
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Good luck is easy to give, what I'm looking for are people that want to help.
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If you like you can have a sub-domain at mvinetwork.co.uk with pre-installed forums.
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@GTAVC, To which you get an invite. I orriginally got mine from wehaveourreasons
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^ is correct < is bored \/ has moved three times in the last 8 years
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Hi, everyone I'm currently putting together a team to make a mod including London, Dublin and Rome in a total conversion mod for San Andreas. The plot rotates around 3 gangs, the London gangsters, Italian Mafia and IRA. Does anyone want to help, 3d scratch moddelers, mission modders and anyone that knows anything about editing paths will be needed. Progress Planning [~~~~~-------] Modding [Awaiting SA PC] The GTA E Project. Contents 1. Aim 2. Planning 3. Maps 4. Work Graphics 5. Progress 6. Staff Aim Thus, the title, GTA Europe is aiming to be a total conversion mod, changing GTA SA into cities from Europe. The only city to definitely be done is London. London will comprise of a Westminster section, though the layout will not be geographically correct as anyone can work out that landmarks in cities are generally not very close, so we will have No. 10, The Millennium Eye, Parliament and Big Ben close together. We’ll also have urban areas in the city, and the bridges like Big Ben connect to opposite shores. Now you’re probably wondering how the hell, are we going to get any level of realism to this? Well, the answer is that I’ll be using Pro/Desktop, an incredibly easy to use 3d tool, which allows high levels of precise detail, then I’ll export to VRML>3ds>DFF and do the textures. Plot revolves around a 25 year old London taxi driver that gets caught in the middle of a shoot-out between the London Gangs and the Police, now he’s on the police’s wanted list and if he’s ever seen by the London gangs, he’s attacked. He has to worm his way out of trouble, and also get back at the man that caused him the trouble in the first place. His only friend was put in hospital by the gangs. Planning Part 1. MAP. Work out basic maps, these will be just basic images, a maybe a few basic 3d models. With annotations and photos of source images. Part 2. RESEARCH. Take photos and sketches of landmarks to be included, also any additional notes needed. Part 3 SOME MODELS. Some models will be made in 3ds and Pro/D, assuming the converters will be available. (otherwise we’re screwed. ------------------SA PC RELEASE Part 4. CLEARANCE. Clear out all the giant chunks of SA that won’t be in it. For example, missions, model loads, maybe models as well. So that we have a very skimmed down version. Aim being to get it to just be a block which you spawn on, with nothing else, then we can build up the system, later adding back the crucial things like paths, ped spawning, weather etc. This is just to make it easier to work with, so the map. Part 5. ISLAND BASES. Bases of islands will then be made, with holes in the right places for underground areas. Part 6. BUILDINGS. Notably landmarks, then the more urban areas. Part 7. RESTORE. Put back in the crucial items mentioned above. Part 8. MISSIONS. Do the missions and skins. Part 9. BUG Checking and anything I’ve forgot.
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Do you think GTA4 should have Grove st. ?
mvi replied to Williams89's topic in GTA IV Discussion + Help
Admin, Mod whatever, move this. -
I have the gt4 big card thing, the thing they stick in the front of the PS2 size boxes in HMV.
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900, a couple of posts ago, which I did in the kfm area, so this ones late.
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You get it wrong, because you said the same wrong answer
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huh, no it's not. Come on, this is dead simple.
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Competition, say my name and win an invite
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^is damn right <is thinking up establishments V was raped by a giant panda yesterday afternoon, eighteen times...
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It is, we (me and my friends) were blinded when we left the bowling place at 12.