Deji Posted August 31, 2008 Share Posted August 31, 2008 Yea it's me on about modding again as I know about 6 types of mod I was wondering if it would be possible to make a main.scm mod where you can buy up to about 5 cars from any of the many car salers round San Andreas. Then the game selects that car and remembers wherever you get out of it and reloads it next time you come in radius. So basically when you get out it would set the car to spawn there... If you blow your car up then it will be gone forever and you'd need to buy it again. So this would make you have fun in taking care of a car that would actually be yours forever (If you keep it well). I'm not sure if it's possible for the game to save your cars mods like it does with your garage but that would be a cool feature. You could choose the licence plate that the vehicle will have and spawn with before you buy it and specify the colours (All should be possible in main.scm) So if anyone could make this mod that'd be cool. I'd do it but i'm still learning main.scm coding and even though I like people using mods that I created, I'm not going to keep my idea to myself, so I'll let you have a try until I learn main.scm Seeya! Link to comment Share on other sites More sharing options...
Huckleberry Pie Posted September 1, 2008 Share Posted September 1, 2008 It would be kinda' hard to do that in SCM script; I dunno but maybe a CLEO3 mod would do the trick... Link to comment Share on other sites More sharing options...
WRX22B1998 Posted September 1, 2008 Share Posted September 1, 2008 Yea it's me on about modding again as I know about 6 types of mod I was wondering if it would be possible to make a main.scm mod where you can buy up to about 5 cars from any of the many car salers round San Andreas. Then the game selects that car and remembers wherever you get out of it and reloads it next time you come in radius. So basically when you get out it would set the car to spawn there... If you blow your car up then it will be gone forever and you'd need to buy it again. So this would make you have fun in taking care of a car that would actually be yours forever (If you keep it well). I'm not sure if it's possible for the game to save your cars mods like it does with your garage but that would be a cool feature. You could choose the licence plate that the vehicle will have and spawn with before you buy it and specify the colours (All should be possible in main.scm) So if anyone could make this mod that'd be cool. I'd do it but i'm still learning main.scm coding and even though I like people using mods that I created, I'm not going to keep my idea to myself, so I'll let you have a try until I learn main.scm Seeya! hmm..newgen rpg (sa-mp) has nearly something close to tht, except license plates. u can mod your own cars and it'l spawn at your house etc. but yeah cool idea Link to comment Share on other sites More sharing options...
Urbanoutlaw Posted September 1, 2008 Share Posted September 1, 2008 For a one-time buy you could modify the import/export mission & set it up at the various carlots. The cars available for import are determined by the export cars you found so there's a chunk of code you don't need, just set a list of cars for sale. Another version, You go to the dealer to buy the car & it opens a spawn at your nearest main savehouse. You could set a mission marker next to a car & if you step into it you get a yes/no prompt to buy the car. For example there's the Perennial at the carlot next to the Jefferson Hotel. You could buy it for $2500 & it will spawn in front of CJ's house in Ganton. That would be simple but wouldn't allow you to set the color. Let me think on this for a day or two, I have some ideas. Link to comment Share on other sites More sharing options...
fuzzyrabbitproductions Posted September 1, 2008 Share Posted September 1, 2008 there are mods to save anywere you might be able to save the positon of the car on a save like garage Link to comment Share on other sites More sharing options...
Deji Posted September 2, 2008 Author Share Posted September 2, 2008 (edited) How about a huge garage around SA! xD (j/k) lol Well I've started to make my first main.scm mod for practise now... So maybe I'll try and slowly work it out eventually. I'll make a topic of it if I'm sure I'll be able to handle making it later and you can post any ideas/suggestions. Edited September 2, 2008 by Deji Link to comment Share on other sites More sharing options...
Urbanoutlaw Posted September 5, 2008 Share Posted September 5, 2008 Suggest checking out PatrickW's "Marina Carpark" for Vice City. A stable garage that holds 40 cars & last I knew he included his source code & instructions to install. Link to comment Share on other sites More sharing options...
Deji Posted September 5, 2008 Author Share Posted September 5, 2008 Suggest checking out PatrickW's "Marina Carpark" for Vice City. A stable garage that holds 40 cars & last I knew he included his source code & instructions to install. Nice, but how different is VC main.scm to SA? Link to comment Share on other sites More sharing options...
Deji Posted September 6, 2008 Author Share Posted September 6, 2008 CHEEEECK THIIIISS OUUUTTT! http://www.gtaforums.com/index.php?showtopic=294548 Link to comment Share on other sites More sharing options...
JustADummy Posted September 7, 2008 Share Posted September 7, 2008 I have that mod. That is more used to buy cars, mod them and test them What I understood about your mod was that when you left a car somewhere, it wouldn't dissapear. There is a hack for that but it doesn't work for me. Link to comment Share on other sites More sharing options...
Urbanoutlaw Posted September 7, 2008 Share Posted September 7, 2008 Nice, but how different is VC main.scm to SA? I think you'd only have to change the locations to SA & place a building. The way it works in VC, he just added a gate to an existing building & the cars reset to 100% condition when you get out instead of waiting for the gate to close. If so, you could use a parking lot by one of the many apartments & maybe even a helipad or boat dock. Link to comment Share on other sites More sharing options...
Deji Posted September 11, 2008 Author Share Posted September 11, 2008 Hmm... After looking at coding a bit more I think this could be possible. If you were to define it as a variable or w/e you do (4@) then it is stored in the game memory. I could also put a marker on it like with the cars in levels to make it appear on the map and make it easier to find. Then you could do all sorts with it as a variable thingy... Specify things for it, change certain things... ect. I will have a go when I'm better at coding Link to comment Share on other sites More sharing options...
Blacklisted Posted October 4, 2008 Share Posted October 4, 2008 Yea it's me on about modding again as I know about 6 types of mod I was wondering if it would be possible to make a main.scm mod where you can buy up to about 5 cars from any of the many car salers round San Andreas. Then the game selects that car and remembers wherever you get out of it and reloads it next time you come in radius. So basically when you get out it would set the car to spawn there... If you blow your car up then it will be gone forever and you'd need to buy it again. So this would make you have fun in taking care of a car that would actually be yours forever (If you keep it well). I'm not sure if it's possible for the game to save your cars mods like it does with your garage but that would be a cool feature. You could choose the licence plate that the vehicle will have and spawn with before you buy it and specify the colours (All should be possible in main.scm) So if anyone could make this mod that'd be cool. I'd do it but i'm still learning main.scm coding and even though I like people using mods that I created, I'm not going to keep my idea to myself, so I'll let you have a try until I learn main.scm Seeya! I had a similar idea, but slightly different. While playing GTA IV I got the idea, well reminding me of a former idea. I'd love to be able to buy, customize, and park the vehicle where ever I leave it. Whatever condition it was left in is the way it stays (something like Driver Parallel Lines). I have some great ideas, however Rockstar has me stumped with this lastest installment to the series. Other than graphics and crash physics this game is very empty! Link to comment Share on other sites More sharing options...
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