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dakel made up missions


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  • 2 weeks later...
  • 8 months later...

"Another cut is that of Darkel [4][5], an in-game character, for the final version of the game. Mentioned in several early video game publications and websites, Darkel was to be a revolutionary urchin who vowed to bring down the city's economy. One mission involved stealing an ice cream van, using it to attract pedestrians, then blowing it up[14] (this mission would eventually be given by El Burro instead in the final version of game to kill a group of gang members). Darkel was also originally expected to give out Rampage-like missions,[15] and even had his voice recorded for this part.[16] Rockstar later decided that they would like to go back to the original system of giving out rampages as featured in Grand Theft Auto and Grand Theft Auto 2. Although Darkel and his missions were removed indefinitely, the character remains listed in the manual's credits, as well as having a character texture retained in the game's data files.[17] Another reminisce of Darkel's existence is an abandoned tunnel in the city, associated with the character in the official website, and includes four homeless people in a group wielding Molotov cocktails. Both the tunnel and the four homeless people are retained in the final version of the game."

^Wikipedo

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"Another cut is that of Darkel [4][5], an in-game character, for the final version of the game. Mentioned in several early video game publications and websites, Darkel was to be a revolutionary urchin who vowed to bring down the city's economy. One mission involved stealing an ice cream van, using it to attract pedestrians, then blowing it up[14] (this mission would eventually be given by El Burro instead in the final version of game to kill a group of gang members). Darkel was also originally expected to give out Rampage-like missions,[15] and even had his voice recorded for this part.[16] Rockstar later decided that they would like to go back to the original system of giving out rampages as featured in Grand Theft Auto and Grand Theft Auto 2. Although Darkel and his missions were removed indefinitely, the character remains listed in the manual's credits, as well as having a character texture retained in the game's data files.[17] Another reminisce of Darkel's existence is an abandoned tunnel in the city, associated with the character in the official website, and includes four homeless people in a group wielding Molotov cocktails. Both the tunnel and the four homeless people are retained in the final version of the game."

^Wikipedo

Yeah I think Darkel would have been a good character shame Darkel was never included in GTA 3!

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  • 4 weeks later...

Read somewhere the 9/11 was exactly the reason Darkel was removed. One of his missions involved flying a plane into a building. Glad I came across this.

randalllosey - if you're still around, any chance you'd post the script code for that or have the original R* code? If I used any of your code in a released mod, you would get proper credit.

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4th, someone lock this please.

I would by my mod stick is broken :(.

Read somewhere the 9/11 was exactly the reason Darkel was removed. One of his missions involved flying a plane into a building. Glad I came across this.

It is the exact reason yes.

randalllosey - if you're still around, any chance you'd post the script code for that or have the original R* code? If I used any of your code in a released mod, you would get proper credit.

These were made up, the real ones weren't left in the released game.

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