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Everything posted by JAB HacksouL
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My brother is sleeping so I will give you the "Weekend Update". I made a lot of progress not only adding the subtitles and instructions to this mod, I have improved some of the missions as well. @Butters!: Yes, we are going to explore some of the SA myths. In fact, the original title for "Search for the Truth" was going to be called "Invisible as Bigfoot". I am also taking the time to document my scripts, like this: :MISSN_09_BEGIN 02A3: enable_widescreen 0 00C0: set_current_time_hours_to 13 minutes_to 59 Camera.Restore_WithJumpCut Camera.SetBehindPlayer 01B4: set_player $PLAYER_CHAR can_move true //Pulaski and Tenpenny are told to keep up with their vans //I was going to leave it up to the AI but it doesn't work well. 07F8: car 18@ follow_car 12@ radius 50.0 07F8: car 19@ follow_car 13@ radius 50.0 76@ = 0 //Loop Counter 77@ = 0 //Random Trip Timer 80@ = 0 //30 second timer 0@ = 0 //Van Index 32@ = 0 //Internal Timer 100@ = Actor.Car($PLAYER_ACTOR) //Player Vehicle Flag $7613 = 0 //100 second clock Change Car 0209: 75@ = random_int_in_ranges 0 2 //REAL VAN 03C4: set_status_text $7613 type 1 GXT 'POS12' //First main loop to eliminate the decoys so you can tell exactly how each section works. Once again I hope my mod will entertain as well as educate. For those of you have stated an interest in learning to program missions but don't desire to learn too much about the code, my next project will be done in CLEO. It is going to be an "in game" CLEO mission maker. I have studied some of the CLEO scripting and since opcodes like 0A9E: writefile $hFILE size 128 from 0@ exist. I can see making a script that writes scripts, like robots that build robots. Well I just popped in to give you an update as ToonSkull promised and let you know I will be working on this ALL weekend only stopping for potty breaks, food, and sleep. JAB
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Today's games built just to sell video cards
JAB HacksouL replied to ToonSkull's topic in Members' Lounge
Did some one miss my post or ? Also as I said, it is not about my upgrade, but how my brother and I feel about software games being programmed by blockheads. Urbanoutlaw draws on a perfect example. If they post a demo online it should be backwards compatible. If you are not a programmer then you might think this would require more programming. But that assumption is false, you would just tell the Direct X to analyze the system and throttle back your program graphics where needed. I also believe that too many games are "eye candy" and no action. I don't think Toonskull (aka my brother) is trying to change anything because if he was he would be writing letters elsewhere and not in a public forum. Don't take this the wrong way MrLlamaLlama, but I find the statement you made a very cynical view about the little pleasures of life. I find my some of my brother's views a bit too altruistic, but he is a dreamer. JAB -
Today's games built just to sell video cards
JAB HacksouL replied to ToonSkull's topic in Members' Lounge
Not really, just poor choice of adapter chipset. My PC is now running an Intel dual core at 2G, and I upgraded with this cheap 1G VIA Graphics card. I plan to replace it with an ATI or Radeon in the near future but it came as a "package deal" I purchased online. My system can kick ass but there are driver issues with certain games. This card wouldn't even be an issue if VIA kept on top of their driver downloads. What my brother was getting at is the fact that, more people would purchase the software if they're not forced to upgrade their older machine. JAB -
What kind and type of mods? There are simple ones where you edit a text file and change the physics in the game. There is texture mods such as painting new skins on the peds or certain cars. The next level is changing the mesh (the structure) of objects and it requires a high degree of understanding CAD programs and how 3D models are held together inside the game. Then there is coding game missions. Which can be broken down into 2 sets CLEO mods, and MAIN.SCM mods. I am currently finishing up a large project and will have lots to share when I am done. In the meantime, research the area you want to start. If you do a search on my user ID you will find I have many tutorials spread through out this forum and some on gtaforums as well. I am not trying to blow my own horn but my tutorials are pretty easy to follow. Once you get back with me on what area you are interested in going, I can get you started. In the end, it will be up to your own ambition as to where it will lead. JAB
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For anyone using these codes to fast forward through your home made cut scenes; I had to learn this the HARD WAY... correct usage works like this: 0707: start_scene_skip_to @end_of_cut 02A3: enable_widescreen true 0920: point_camera 1541.156 -1670.352 28.7047 transverse_to 1541.156 -1674.352 14.5 time 4000 mode 1 03CF: load_wav 45200 as 1 0169: set_fade_color_RGB 0 0 0 fade 1 1000 :fade_in wait 0 if not fading jf @fade_in 03CF: load_wav 45220 as 1 :wav_loaded wait 0 if 03D0: wav 1 loaded jf @wav_loaded 03D1: play_wav 1 :play_wav wait 0 if 03D2: wav 1 ended jf @play_wav 040D: unload_wav 1 wait 2000 :end_of_cut 0701: end_scene_skip 03E6: remove_text_box 00BE: text_clear_all 02A3: enable_widescreen 0 Now anytime the user wants to skip the parts they have viewed. They just press and button and no matter where they are the code jumps to 0701 end_scene_skip. This also works for trips and anything else. Now here is the buggy code LOL 0707: start_scene_skip_to @end_of_cut 02A3: enable_widescreen true 0920: point_camera 1541.156 -1670.352 28.7047 transverse_to 1541.156 -1674.352 14.5 time 4000 mode 1 03CF: load_wav 45200 as 1 0169: set_fade_color_RGB 0 0 0 fade 1 1000 gosub @fade_in 03CF: load_wav 45220 as 1 gosub @wav_loaded 03D1: play_wav 1 gosub @play_wav 040D: unload_wav 1 wait 2000 :end_of_cut 0701: end_scene_skip 03E6: remove_text_box 00BE: text_clear_all 02A3: enable_widescreen 0 Take note of those gosub (go to subroutine) commands. If the user presses the skip button while they are inside the subroutine, the mission plays out normally. At the end win or lose, the mission jumps all the way back inside the subroutine and finishes where it left off. This can be very annoying. Don't use any gosub commands inside a 0707 and 0701 op codes. JAB
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I am afraid your first link didn't work but I know the one you are talking about. Here are some tutorials to help you and if you keep checking back there are others willing to lend you a hand as well. Editing Tags - Basic primer for using TXD Workshop. Retexture Peds Made Easy - A bit more advanced but what you need to follow. This is for the cars - In case you need a custom paint job. Ok I got to get back to my coding, JAB
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Hello, just some Q&A for you. If this is supposed to replace CJ's skin? It will be very tough. Not because of the color but the way the mesh is built. I can't think of one hair cut in all of GTA SA that looks like Kurt Russell's hair in that photo. Some people have done white skin mods and some look goofy others look pretty descent. For example: Read this. It's only 3 pages but shows you something very close on the 2nd or 3rd page. If I wanted this for myself, I would use a CLEO script and replace CJ with a biker mesh. It would fit better. However your cut scenes will load the CJ model. Unless you are planning a mission mod. Then I would find some photos of Kurt Russell (good lighting, clear profile and face) and cut and paste them using a quality program such as photoshop or the gimp. Use the TXD Workshop to export and import the textures. I am sorry I can't help you much more than that, busy with my own shit, I just popped on to update some junk in my profile and felt I should give you an answer. JAB
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Thanks, I did hit it with the PVC glue and instead of the sand paper Dad suggested some steel wool. The case and power supply are working the red LEDs are a bit over the top. It has the clear side on the left so that is positioned on my left so I get the solid side. I like working with just the monitor light, the LEDs on the front are distracting enough. My Dad says the weirdest shit, he told me to remove all the sheet tin and just run the case open. Then he went off on one of his "pc war stories" talking about how some guy Steve built the first Apple in his garage with a plywood case blah blah blah blah blah etc... Well after several hours of frustration I got the system back up and running. Same old OS and all just now I have a 500 GB sata drive plus the original 20 GB IDE. I went from 256 MB of RAM to 2 GB and from an old 1.1 Ghz Intel to a 2.2 Ghz Duo Core Intel. Sadly I couldn't get my old Nvidia 128MB card to work with the new system but the onboard driver is running 64MB with enough power and extras to make it up. This blows my brother's whipped Linux system away. It still needs a few tweaks here and there and I want to get a new graphics card in the future. JAB
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I purchased a 450 watt atx case these jerks sell as part of a bare bones kit. So it came in the mail the corner is damaged and the case is like tinfoil. One of the face plates is missing a plastic chrome strip. I called the PowerUp service line 888-777-9700 you can try it. All day... I got a female saying, "Please answer the phone, thank you for calling PowerUp tech support." Then it hangs up. WTF!! ? This is the photos: Point A is where the crack starts and runs to point B The top has the chrome plastic hot glued in place the bottom never got one. Don't buy "PowerUp" brand parts from ANY online distributor. I am thinking I should use the cardboard box instead.
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You need to edit the GXT file located in the text directory. Use a program like SA GXT Edit and make a back up first. The file will be american.gxt (I don't think they made anything other than spanish and american?) The database can be searched and then saved with the program. It is basically it is responsible for all the names and subtitles you see. JAB
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Male 1. Earthbound - Looks like Ben Afflec and Ben Stiller had a baby! 2. Sherman - Going for that Japanese anime look? 3. Hardwood Butcher - Goofy as sin but I like it. Esp. 3rd Pic! Hard choice ladies Female 1. Guilty by Association - Nice face and great hair 2. Yellow Jacket - If you're ever in Bay City be sure to stalk me. 3. Rainbow Bear - Sorry Bear but you got to stop hiding behind people. Of course, if I had entered in the running there would be no contest.
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Ok here are two solutions for you to try. No Cleo needed insert this into the main loop of the main.scm. IF you decompiled using the Sanny Builder you might try looking around 1000 lines down for this ":MAIN_4054" label any place below this label would be good. :Aim_Cam if 80DF: not actor $PLAYER_ACTOR driving //Make sure the player is on foot jf @endofcam //If the camera mode is active and the player is not aiming turn it off 00D6: if and $Aim_Cam == 1 80E1: not player 0 pressed_key 6 then jump @camoff end //if the camera mode is not active and the player is aiming turn if on 00D6: if and $Aim_Cam == 0 00E1: player 0 pressed_key 6 jf @endofcam //camera on 0159: set_camera_on_ped $PLAYER_ACTOR 45 2 $Aim_Cam = 1 0002: jump @endofcam //camera off :camoff wait 0 02EB: restore_camera_with_jumpcut 0925: restore_camera_to_user_defined $Aim_Cam = 0 :endofcam This will result in a shift to 1st person mode when holding the aim button. The code above is based on a basic translation of the Cleo mod by goin-god's code here and posted below. // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- 0000: NOP 0A95: enable_thread_saving :FPS_19 thread 'FPS' wait 0 if Player.Defined($PLAYER_CHAR) jf @FPS_19 if not Actor.Driving($PLAYER_ACTOR) jf @FPS_19 if 80E1: not player 0 pressed_key 14 jf @FPS_160 if 80E1: not player 0 pressed_key 19 jf @FPS_183 if 00E1: player 0 pressed_key 13 jf @FPS_19 wait 250 if Player.Defined($PLAYER_CHAR) jf @FPS_19 if 00E1: player 0 pressed_key 13 jf @FPS_19 Camera.OnPed($PLAYER_ACTOR, 45, 2) jump @FPS_19 :FPS_160 wait 0 05BC: AS_actor $PLAYER_ACTOR jump 1 wait 700 jump @FPS_19 :FPS_183 wait 0 Camera.Restore_WithJumpCut 0925: restore_camera_to_user_defined jump @FPS_19 goin-god's mod above use the camera view key "V" to change to 1st person mode then look behind button (middle mouse) to go back to 3rd person. JAB
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Hey thanks bro, didn't notice you did that. You should do some of your 3D mesh editing tutorials on here. Ok here is more: Custom Graffiti Tags by JAB Hacksoul aka Josh.
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It's never anything small with you. Read this about enlargement of the garage. The cars disappear because they are inside the garage so when the door closes the game saves memory by not drawing what you cannot see. For example, in the options menu you can set the draw distance to near or far. Far tells the engine to draw more objects which is ok if your graphics card can handle it. The only way to prevent cars from disappearing was some guy on another forum was working on a Cleo script to make a massive garage out of a parking lot. He boasted his parking lot garage could hold 40 or 80 cars, I personally think if you want a car just grab one why would you want to store that many cars. On the other hand the simple way to make a mega garage would be just make a cleo script with all the cars you like and have the game spawn them over and over. JAB
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When you right click the mouse [PC default] the weapon will aim but I assume you mean you want the 1st person shooter view like a sniper, bazooka, etc..? That could be accomplished by a CLEO script; but it would require some research or you can look to see if such a script exists. Most likely it would involve the codes: 0457: player $PLAYER_CHAR aiming_at_actor 101@ 0458: player $PLAYER_CHAR aiming_at_object $1754[0] or one that works on that basis. I might know someone to ask and get back in a day or two. JAB
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Custom Grafitti Tags Run the TXD Workshop HOW TO EXPORT A TAG A. Scroll down to this position or you can press T a lot. B. Select either the Coverup Tag or the original. C. Switch to Alpha/Mask mode. D. You can now export this Tag's Alpha image as a BMP. I made these two images the first one is a True Color gradient fill. The other is a grayscaled image for the transparent parts. If you are using Photo Plus then to convert the image all you need to do, click Image, Adjust, Grayscale. All graphics programs work differently so you might have to look in your help files. IMPORTING THE NEW TAG Note: Never rename the images or it won't work, leave the names the same as you found them. A. Switch to Alpha/Mask. B. Import your alpha image. C. Switch to Image view. D. Import the image. E. You can preview your custom tag art in Mixed View. F. Don't forget to SAVE! JAB
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Me too. That or my Dad will have to win the Lottery for me. I don't know about the XB 360 my cousin has one I could ask him the next time I see him. My Dad is into PC's for business machines and thinks graphics cards are frivolous. I am looking at upgrading my PC with buying a bare bones kit for $99 that gives me another tower, MB, and memory. But I can't go to work until this summer when school gets out. IF I CAN FIND A JOB. I wasn't knocking the high performance PC's or engines just pointing out that too much time and money is dedicated to "eye candy". I have another excellent example both XBOX titles I have in my collection. True Crime NYC and GTA SA which would you rather play? Both have good graphics, physics, and games play is almost the same. The mission and plots are where they differ and that is why people like to play GTA. I still dust off NYC but the worst is the Streets of LA. I mean you end up fighting Chinese ghosts, zombies and a dragon. wtf? I also have Half-Life 2 for my XBOX and while I enjoy playing all my games I can't help but think they need to improve the AI a lot. There is no rolling and ducking for cover they stand there like their skin is bullet proof. Best of luck, figuring out the rag-doll physics, but I am just saying, I like a game with intelligence. JAB
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What software are you editing the alpha with? I use the Gimp a lot and I keep forgetting that not everyone is on the same page as I am. But the program exports the image as true color and you will need a graphic program like Photoshop or Gimp etc.. that can convert the image to 8 bit Grayscale. Instead of a palette it will be 256 shades from black to white. Gimp is freeware and I admit is tough to understand. Here are some others (easier to use) if you need them otherwise look in your own graphic program for a convert to Grayscale setting. Serif Photo Plus 6.0 - Easy but you have to register but it is 100% free. DXT Bmp - Very easy to use and freeware too. JAB
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Er.. and you point is? I am assuming that Urbanoutlaw was digging through the search engine as we all should before you post a question. That is the first thing I do. Then IF you cannot find a question similar to your own, you post a new topic. But the thread exists (even 3 years old) bump it up so it can be tossed around again. Sorry for going off topic but it is just forum manners to reuse the older postings and not make a million of your own cluttering up the database. I am sure you didn't mean anything by the remark other than TGTAP has been around for a long time and will continue for a long time to come. Where was I? Oh yeah, I remembered in GTA 3 and Vice City there was a built in cheat code to wear the peds as costumes. Why isn't there one for San Andreas or did I miss that one? JAB
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My Parents are watching the forum and took my PS3!
JAB HacksouL replied to Husky's topic in Members' Lounge
If she is actually into reading our B.S. then she should join the forum and give us a piece of her mind. Call it a challenge, I challenge her to enter our world. If she is reading and not responding then she is kind of being voyeuristic and shallow. But I am sure she knows that many of the people who responded with inflammatory statements did so because they are also being shallow. I wouldn't worry about what people say about me or my family, I would worry about what people do to me and my family. But like I said above, wrong place to get good advice. I mean look at the advice my brother gave you... Real serious stuff. Just keep it cool, JAB -
The image will be a solid green or purple color. You want the ALPHA IMAGE, to see it press the at the bottom where it says ALPHA/MASK click there. Now it should be a white on black image. Click the export and choose a format like BMP or TGA. After you edit the file import but make sure you are on ALPHA/MASK before you import. JAB
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If you want the quick CLEO method. You will need the modded Cleo dll's installed to your GTA SA then dig through which ped you want to become CJ. Then use Sanny Builder to make and compile the simple script. This OpCode 09C7: change_player $PLAYER_CHAR model_to #WFYRI will change CJ into the white young rich girl. Then add 0489: set_actor $PLAYER_ACTOR muted 1 in your loop and that will tell CJ to shut the hell up. She will be mute but the effect is all the same. Then the TXD file is less to edit (very small) and you only need half the face. However the drawbacks are; Sometimes the model gets weird when you eat or exercise. The cut scenes will be CJ and not the ped. People will still refer to you like a guy and call you CJ. JAB
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Forum rules are rules set down by the owners of the forum and are not always rules in the "real world". I believe as Urbanoutlaw stated above that if the file cannot be used to hack or crack the game it should be "declared harmless". But in this new data realm we live inside and have created, just a hand full of bytes can be lethal to your PC. I make it a point never to request materials that I should have back up copies made. If something like a model corrupts my GTA3.IMG there are tons of replacements available. But I have always found it off center, how you can make the least little change to a file and since it has be "modded" it becomes "legal". JAB
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This is the problem with most popular games out now. Everyone wants better graphics, higher resolution, more polygons rendered per millisecond, and real world physics in a neat engine. But then you are forced to buy the better machine. You need a PC that can handle all that with the graphics card as well. I am not knocking high performance machines, I am just saying the industry really needs to focus on plot lines and things to keep the user playing the game again and again. Eye candy without substance is called Fireworks. To give you a good example; "Splinter Cell Chaos Theory" is much better than "Rainbow Six 3" why? They both came from Ubisoft and are both Tom Clancey titles. But SCCT has more depth to the plot than the RS3. You are constantly finding more things to do. I went over each mission a dozen times with SCCT and when I got done with a RS3 mission I was feeling like "damn glad that's over". There are slight differences in graphics and cut scenes, but I could live with poor graphics and faulty physics. Just give me a decent AI who doesn't just stand there and get shot and stand there some more. This is only one example where a game bests another game by substance and not graphics. But to get back at the engine used. In my opinion, it does not matter if you used the old Quake engine to make a video game. As long as you have the textures and good storyline people will play it again and again. JAB
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i Cant Find Anything To Do What I Want! Please Help ASAP!
JAB HacksouL replied to ericanlord's topic in GTASA Modding
You will need to view CJ's X Y Z coordinates using either a trainer or Sanny Builder has one built in CTRL+ALT+1 I will try get a working example posted. But to my knowledge this defines an area (empty parking lot) and stores the cars in the area in memory. But I will check back soon and try to get you those coordinates at the damn too. EDIT: For this example, I am going to the garage in Doherty, San Fierro. I am going to enlarge it. You can find this file in the directory: data\maps\SF\SFSe.ipl grge -1941.04, 251.714, 33.4274, -1941.04, 239.541, -1930.66, 251.714, 38.6634, 1, 1, mdsSFSe -1908.93, 292.353, 40.0413, -1908.93, 277.989, -1900.11, 292.353, 45.539, 1, 5, sprsfse -2112.48, -21.214, 34.303, -2102.48, -21.214, -2112.48, -11.214, 40.303, 1, 1, brgSFSE -2043.1, 118.609, 27.821, -2021.91, 118.609, -2043.1, 129.609, 32.821, 1, 41, LCKSfse -2057.35, 150.803, 27.8286, -2038.91, 150.803, -2057.35, 182.876, 33.2286, 1, 1, hbgdSFS end The garage is LCKSfse line above, the first 3 coords is the Southwest lower most corner. The next 2 numbers are the Southeast corner without z elevation. The next 3 are the Northwest upper most corner. There are two flags that tell what type the garage and the game ID. grge -1941.04, 251.714, 33.4274, -1941.04, 239.541, -1930.66, 251.714, 38.6634, 1, 1, mdsSFSe -1908.93, 292.353, 40.0413, -1908.93, 277.989, -1900.11, 292.353, 45.539, 1, 5, sprsfse -2112.48, -21.214, 34.303, -2102.48, -21.214, -2112.48, -11.214, 40.303, 1, 1, brgSFSE #-2043.1, 118.609, 27.821, -2021.91, 118.609, -2043.1, 129.609, 32.821, 1, 41, LCKSfse -2043.1, 118.609, 27.821, -2021.91, 118.609, -2043.1, 129.609, 60.821, 1, 41, LCKSfse -2057.35, 150.803, 27.8286, -2038.91, 150.803, -2057.35, 182.876, 33.2286, 1, 1, hbgdSFS end I used # to comment out the original garage. The new line I only increased the height but you can now park a maverick or helicopter on top of the current garage rooftop. If you have the helicopter placed properly, it will vanish as the door closes. It reappears when the door opens. You can use an ambulance to get back on top of the roof. Sorry got to sleep... Next. Here I expanded the garage outwards toward the North and West... grge -1941.04, 251.714, 33.4274, -1941.04, 239.541, -1930.66, 251.714, 38.6634, 1, 1, mdsSFSe -1908.93, 292.353, 40.0413, -1908.93, 277.989, -1900.11, 292.353, 45.539, 1, 5, sprsfse -2112.48, -21.214, 34.303, -2102.48, -21.214, -2112.48, -11.214, 40.303, 1, 1, brgSFSE #-2043.1, 118.609, 27.821, -2021.91, 118.609, -2043.1, 129.609, 32.821, 1, 41, LCKSfse -2043.1, 118.609, 27.821, -2021.91, 118.609, -2064.4604, 187.1101, 60.821, 1, 41, LCKSfse -2057.35, 150.803, 27.8286, -2038.91, 150.803, -2057.35, 182.876, 33.2286, 1, 1, hbgdSFS end So now I can park cars in the front lot. But when the door closes they do a space ghost and reappear when you return. Here is a few sample shots the most cars I could fit in the garage area was 4 the bike kept vanishing for good. JAB