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chris82

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Everything posted by chris82

  1. chris82

    To-Do-List

    Well I have the content pretty much done and screenshots of the outfits on my PSP. I can send you everything on MSN sometime.
  2. Heh. I live in Akron and he lives in Cincinatti, so he's probably like about three and a half hours away from me. Although I didn't mention him in my above post because he's not a member. And he's a bastard.
  3. Am I allowed to edit myself? I hope so...
  4. ######. No poll though. You don't need one on a tutorial topic.
  5. ######. Also, I removed the poll. You don't need one on a tutorial topic.
  6. What the hell, man? You just changed my recent edits and broke my first edit. New image time anyway:
  7. chris82

    SFX Help

    Yeah, that is warez, and it's very illegal. Against forum rules too. Try buying the game, it's only $20. Closed.
  8. Chris82's San Andreas Texturing Tutorial (UPDATED) (For Textures other then skins) Hi, I'm Chris82, and I love modding GTA games. There are some great tools out right now and they allow you to insert your own textures into the game. If you are completely new to GTA modding and have no clue what you are doing, see below for a big explanation on what my terminology is for this. This tutorial will explain every detail on how to mod texture files. A n00bs introduction: If you are new to Modding, let me break down how things work. First of all, when you install any 3D GTA game on your PC, it is installed in a folder. That folder contains many other folders and files, all of which make up your game. When I say texturing, I really mean the pictures, roads, signs, buildings, cars, etc... And by that, I really don't mean the actual 3D object, but I mean the stuff on it. Like the rust on a car, the color of a light, what a sign says on a building, the color of CJ's skin, etc... All of the models in GTA have textures, but not all textures have models. For example, a 3D TV set in CJ's house is a model and texture, but the clouds high up in the sky are just textures. To make these textures, R* either had to go into the real world and take pictures of something for a texture, or make a texture in a graphics program, or do both for one texture. Because they are so easy to create, anyone with enough skill and creativity can do it. Now, on to the tutorial! The computer you'll need: At least a 1GHz Celeron Processor (To run GTA games and your favorite graphics application) At least 384 MB of RAM (Again to run GTA games and graphics apps) At least a 32mb Video Card A large hard drive to fit your games, mods, mod applications, and utilities The Tools you'll need: Digital Camera (Optional) Scanner (Optional) Internet Connection (Duh) San Andreas (DUH!!!!) MS Paint Photoshop or Paint Shop Pro (Optional, but these really help and are needed in some areas) Creativity Time IMG Tool 2.0 TXD Workshop 3.5+ Ok, let's get started. First, you'll need to find the texture you want to mod. If you know the texture in game (the silver TV for example) then you're halfway there. Now you just need to find the texture in the IMG files. Navigate to your San Andreas install (Usually C:/Program Files/Rockstar Games/ GTA San Andreas) and right-click the models folder. Then click properties and uncheck the box that says "Read Only." Click ok. Your properties window should look like this if you did it right: Now, open up IMG Tool 2.0 and in that program, open up either gta3.img or gta_int.img in your SanAn data folder. If your texture is in an interior, a safe house for example, you want gta_int.img. If it's anything else, then you want gta3.img. Wait until they open and then you'll have a bunch of stuff show up in IMG Tool 2.0. Now the hard part, you need to find the textures you want in this enormous file. This is where you need time. Let's say you opened up gta_int and want to put something on one of CJ's TV's. Click find in IMG Tool and type in "cj_tv.txd" without the quotes. After it is highlighted, right click it then click extract. Extract to a folder you'll remember, like MyTXDs for example. Then open up TXD Workshop but DON'T close IMG Tool. Open the TXD you just extracted in TXD Workshop. A bunch of pictures (textures) should come up. There are many TV's in the game so pick the one you want. I wanted the silver one so I decided to edit it. Once you have the one you want, click it once to highlight it and then click export. If you have Photoshop or Paint Shop Pro, export it as a .TGA. If you only have Paint, extract as a .bmp: Extract it in the same folder as your TXDs for quickness. Open up your new file in your graphics program and edit as you see fit. If you're using Photoshop or Paint Shop Pro, after you edit as you want, merge all layers. In Photoshop to do this, click Layers and then click "MERGE VISIBLE." Remember to merge after selecting the first layer of image (original layer, usually called "Background" or "Layer 0" in Photoshop. After all your layers are merged into one, press "Ctrl+S" without the quotes. The file should save without any further crap from your graphics program. As for you Paint users, after you edit your file, just click File>Save. After your file is edited, you want to see it in game, right? Ok, well, bring back TXD Workshop with your TXD still open. Select the file you edited and click Import. Double-click the file you edited and it should now be a part of the TXD. If the file you are editing has an alpha, you must export, edit, and import that as fit too. Now, click Save TXD, and that's it. Go back to IMG Tool 2.0. The TXD file you extracted should still be selected. Delete the TXD file in the archive and add your modified one. You don't have to rebuild the archive. Fire up SA and have a look at your new texture. That's all there is to it. Before: After: Textures from the Internet/Your Camera: You may want to use a real life picture you've taken or found on the web as a texture in SA. It's easy. Open up your real texture in Photoshop/PSP or Paint. All textures in SA are a given size such as 128x128, 256x256, 64x64, etc.... and combinations of those. In TXD Workshop, get the size of the texture you're replacing. For example, let's say your texture in TXD Workshop shows up as 256x256. That is what the image needs to be resized to. To do this in Photoshop, click on Image and then Image Size. You must uncheck "Contrain Proportions" or it will change the size. In Paint, click Image, then click attributes, then change the values. Make the image the correct size. Be careful, Paint users, as it will cut off to the upper left of the image. (It will only do that in Paint) Remeber, kids, ALL TEXTURES MUST BE DIVISIBLE BY 2! Save the pic as a 24-Bit .bmp and make sure it shares the name of the texture file. Not the same name as the .TXD itself, but the file inside the TXD you are replacing. Import and put into the IMG file just as with homemade textures described above. That's it. That's all it takes to make San Andreas a state of your own. Did I miss anything? Want me to put something in? Comments are welcome. Please give comments. Thanks, and I hope this tutorial helped you. NEW: How to find the texture you want to mod: Until recently with SA, you had to guess and check the name of the txd file you needed to mod. Well no longer! Thanks to Steve-m's map tool you can use this to find what txd file you need. To use Steve-m's tool, download it, extract to your desktop, then open notepad. Type your Sa directory (usually C:/Program Files/Rockstar Games/GTA San Andreas) on the first line. Save to the desktop and name the file "Games.cfg" Open the map tool and press F1. After it loads, navigate to the area of SA where the texture you want to mod is. Once you find the sign or whatever it is you want to mod, zoom really close to it and right click the object a couple times. The maptool will tell you at the top the name of the txd file you need to mod. Now just follow the steps above by finding the TXD file and editing it. Q&A: Q: When I try to save something in TXD Workshop, I get a stream read error. A: You either don't have version 3.5 or above, or you used a .bmp in Photoshop or didn't save the right size Q: IMG Tool Doesn't open the IMG files A: You need IMG Tool 2.0 Q: The texture saves right in TXD Workshop, but when I close TXD Workshop, I get an error A: That's ok, I don't know what causes this error, but it doesn't affect the txds you made Q: Your tuts suck, will you kindly go die? A: No, will you kindly go screw yourself? If you don't like my tutorial, don't read it, I never forced you to. Q: I edited the TXD and saved and everything, but when I look in game, the texture hasn't changed. What gives? A: You edited the wrong TXD. If it didn't save right in the image, the game would crash. Q: How do I know which format to export to? A: It depends on the graphics program. Photoshop or Paint Shop Pro: Export as TGA MS Paint: Export as BMP Q: What about clothes? A: See Oshi's skinning tutorial. Q: When do you update this? A: When I have something new or useful to put in. Last Update: Jun 28, 2005 April 19, 2006 For: GTA Projects, The GTA Place, GTA Forums � Copyleft 2005 Chris82-Some Rights Reserved. You may not use this tut on your site.
  9. Yeah, I have a tutorial on this thing. In fact, I'm going to update it and pin it here. Until then, http://www.gtaforums.com/index.php?showtopic=200377 EDIT: http://www.thegtaplace.com/forums/index.ph...st=0#entry57948
  10. It just shows how much traffic (downloads) the mods has had. For example, my frist mod, Multi Mod for San Andreas, has 2448 downloads. The file size is 1.275mb. 2448x1.275mb=3121.2mb of bandwidth of people downloading the file. But, a GB is 1024mb, not 1000, so you have to convert. 3121.2mb=3.048046875gb, and after rounding, the 3.049GB of traffic shown on the download page is correct.
  11. I know, and the first one is still better. The second one's blending is well done too, but there are also un-needed characters, and a bad version of Claude. The frist one DOES need another location blended into the background, and it doesn't need all the extra characters. The final banner should display: Claude Tommy Carl Mike and Toni
  12. Yeah. Also, remove some of the un-needed characters from the second one. Blend the backgrounds together and get a better cutout of Claude from the PC version.
  13. TGTAP was powered by PHP-Nuke a long time ago. Anyway, yes, I love the design, but we also need a forum skin. Maybe tweak Ambience or CaliSkin.
  14. Well usually to make signatures for other people here, you make them a sig in the trading shop or someone can request one. You can make one for them and sell it to them for use. They will send you money over the IB Store and you let them use the sig. Do it here: http://www.thegtaplace.com/forums/index.php?showforum=34
  15. chris82

    To-Do-List

    Alright. I'm going to be working on some LCS content today. I have the strategy guide, so naturally here are a list of things required: Done Can't be fixed by me Working on it Not done Clothes Multiplayer page gives PHP error Need CheatDevice page? Update "Information" Update "Game Features" Need 100% Checklist (Downloadable) Need Unlockable Checklist
  16. Argh. Image removed, TVG. I am not racist. I have to have two half-brothers who happen to be half-black, whom I love very much. I'm also 1/4th Jewish. So stop accusing us of racism when we gave valid reasons why we didn't like him and you claimed not to like him because of the fact that he is black. Not trying to sound politically correct, but c'mon.
  17. I like 'em a lot. Very website-esque in my opinion. Would look great at the top of each section.
  18. Yes, it is racist, so stop it. The rule will probably be changed. CJ is ugly because up the huge nose, out of proportion lips, and fugly texture.
  19. Eric Cartman - Come Sail Away (Chef Aid)
  20. Yes, I like cool colors as a default, but each game should have its own color scheme. Maybe the orange/brown for SA, the pink and light blue for VC, the black/red for GTA3, and the yellow/dark blue of LCS.
  21. Yeah, I like the color scheme a lot, but make the text slightly bigger if you do decide to use it.
  22. Let me count the things wrong with this thread. 1. Don't double post 2. Don't post about SA paranormal, all paranormal disscussion has been proven false/true, we don't need more topics on this. 3. Don't start horrible bulk/chain threads which command people to re-post false bullshit upon being killed/raped/burgled if they don't. Also, if you are reffering to this picture as your proof of a "leatherface," it was disclosed as CJ wearing a hockey mask from ProLaps and a mohawk haircut. Oh, and as for psycho.txd, I took the liberty of extracting it for you and taking a screenshot of it... Closed. (http://www.thegtaplace.com/forums/index.php?showtopic=1608)
  23. This is a common glitch in the pirated version of the game. If you pirated the game, I can't help you. The game is not that expensive, only about $10 these days. If you didn't pirate it, try reinstalling it.
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