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BlackListedB

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Everything posted by BlackListedB

  1. Twisted Sister RIP requem required for AJ...http://www.metal-archives.com/artists/A.J._Pero/25016

  2. Starting an idea I've had for some time, but forgot to post... Add any and all ideas for just basic GTA evolution improvement What I think is most important at this stage is seeing if Euphoria modified middle ware is actually aging well enough that it can be improved further or the move to new console hardware should mandate some changes. I find taking cover and shooting from cover, changing character direction on the fly, with precision is still impossible due to how Euphoria mandates character balance and direction.
  3. Well, if you're like me, you might be getting on and off gaming or from one to another.... A refresher before jumping into GTAO missions might help in getting one caught up to speed, Rockstar more or less only offer a crash course before you're dumped headlong into competition. I'd say that IGN is a good source you can probably trust. If you'd like to add things to the thread as a guide for missions, don't use anything deemed a 'spoiler', setting up rules and some ideas about what to expect if you've also played the missions, offer only helpful tips for said missions, don't offer details that won't help gamers on average. TIA about that. Also, no mission additions for GTA5 offline appear to be an effort although I thought if not a Stories addendum for GTA5, single player.... Stranger tasks seem an easy addition Rockstar could do to make more use of it's highly detailed map http://www.ign.com/wikis/gta-5/GTA_Online
  4. http://www.hollywoodreporter.com/news/al-pacino-talks-scarface-remake-783079 Scarface II or 2 should actually be Scarface III or 3!!
  5. If you missed my user info for GTA5, keep a HDD and USB identical profile and only use ONE online before updating!!

    1. BlackListedB

      BlackListedB

      In other words, one that constantly changes via online, and one for offline archive, pre-changes

  6. MSN's story about Charlie Sheen's racist Tweet was in regard to using a racist name for Obama

  7. I got the feeling that the GTA term Hipster was referring to someone Sam Houser's age, or me, or Trip Mills?!? We're all born in the 60s or early 70s. I assume all you're sharing is your own movie channel, and if so, comment on your involvement (or if not) since it seems all your postings aren't really geared for Q and A
  8. BlackListedB

    GTA5-Oh

    Let's do an open letter Question and Answer thread geared to GTA 5 for it's multiple platforms and the State of Play for GTA as a franchise. I'd been thinking more about the elements of GTA and old user comment about how they felt GTA as a game was growing long in the tooth based on it's aging concept (which is always somewhat reinvented) Basic ideas that have come out since the Houser's GTA revisions include a mechanic to the game referred to a term used for Adventure type games (Role Playing Games (someone else used this to describe character attribute changing) however, in the GTA context, this was a new feature for the most advanced outing on Playstation 2, and then the new cross-platforms revisited... That being the idea to keep your character fed with food or drink, or they die. ( Aaron Garbut commented that this feature was dropped due to complexities of scaling the map and characters and that at the time, anyway, it was too much to deal with, but maybe brought back later in future GTAs (I hope)) That eating too much would mean 'body fat' in contrast with being too thin, or working out would result in 'muscles'. Though this wasn't taking away from GTA as a game, people did object to it (a section of the GTA audience) and as such the idea of needing to eat was removed with GTA 4 and GTA 5. The concept for working car washes was much the same, and they were added due to fan demand, or vocal request, so it seemed if you were following postings online at the time. GTA's Aaron Garbut had designed a much larger Liberty City to include the 'Catskills'; Upstate New York to a large degree, but this was dropped to concentrate on what Sam Houser deemed the Vertical City aspect of GTA's New York version Liberty City. We've seen people orchestrate fake maps to tease people prior to a GTA release, and once the real thing is known and comes into play, we get a better idea of how Rockstar put together their maps and lay of the land, including invisible barriers. My open letter question is a common one, perhaps, but knowing what we know now, where do you see GTA evolving? Also, what would you expect or even prefer? Hoping Rockstar do field our comments and opinions to see how their work is appreciated, and ideas that can help it move and evolve further. Getting back to the traditional Adventure RPG aspect mentioned above, We now have no traditional Fast Food map locations actually open for selling food and drink, or gambling locations akin to Las Ventura with mini-games inside. Do you feel this is a huge drawback that seemed an important aspect for the original foray into Los Santos (San Andreas?)? I feel given the work that went into the huge scale map, even though I love each new completely separate GTA, I can see potential still in adding new characters and storyline a'la Episodes from Liberty City yet again. It's presumed that the Episodes idea was abandoned in favor of GTA 5 based more on time allotted then any thing else
  9. American Sniper Minnesota connection is with Jesse 'The Body-The Mind' Ventura who sued and WON his case after the tragic death of the author. It might have been more interesting had he lived and were to testify his story in court
  10. Oh, and also, can anyone share some video or review of the Remixed....Remastered edition of Last of Us from Naughty Dog for Playstation 4 and Xbox One??! My question concerns my progress, I got out with two people in tow, trying to lead the party to safety or the next check point I came over-run by police at night, where the game gets pretty tricky, because it seemed they were closing in too fast for me to figure a safe path (not too far into the game, I believe) Also don't want to really put too much in the way of spoilers here, but even from the beginning of this game, based on how you view your surroundings during partial cinematics, you can gain a new experience upon playthru, however, I did feel it moves along at such a pace that at times it's hard to take all the art in, which I love to do when it comes to video game worlds, but it's also kinetic pacing that people enjoy at times.
  11. Again for the record, the original making of GTA was under the direction of David Jones and DMA; Direct Mind Access software. Beforehand, their major claim to fame was Lemmings. Also, should add the historical note that Sam Houser, lead of all Rockstar currently, it can still be assumed, has been on record already saying that the idea for a movie based around GTA's major premise has already been dismissed based on the evolution of the hardware and software permitting the actualization of major storylines themselves being the game's forte. The design implemented allowing user interaction with said story. Early on however, Rockstar North WERE shopping a script in Hollywood to see about a companion film, however, the quality of gaming is far better now then it was a few short years ago! It also appeared that no one was biting at the offering either, for some strange reason, because as it happened, several films were already made based around video game origins. I feel they likely did the best approach of fleshing out the characters that are key in the game, but I like others had some issues with what the plot content entailed, the torture scenes in particular was taking user participation in such dis-tasteful subject matter a bit too far. There ARE other ways to bring new things to video games, and playing a terrorist or someone who tortures is not one of them. You have to have lines. I know this caused some argument here before, but let me give an interesting example... Sam Houser is also on record saying there would never be kids or animals in a GTA game, feeling there was no need and setting a limit on possible interactions that might seem unwarranted. That would include the critic's opinion concerning no morality in video gaming, and an anything-goes attitude. Just because you can, doesn't mean you should.... Creedo to live by, whether it's gaming or anything else!
  12. Rockstar has obviously been busy overhaulin' GTAOnline for PC and Heists additions to the genre-busting game franchise. It appears from my first foray into GTA connected at least (single player) that that change immediately apparent comes in the form of a non-hostile airport security and new guns and weapons. What I personally saw as odd was cars I didn't remember (including trucks) that also didn't re-spawn in later play, though they might still be available somehow. Also a major loss of my game saves required I start over on my Playstation 3 account, though the game saves themselves might have been misplaced on some other storage folder, it also could be part of an attempt by Rockstar Games to crackdown on the cheating, assuming you would either get banned or have all your progress cleared, forfeiting your progress based on cheating in whole or perhaps in part in lieu of getting your account banned if you instigated the cheating (money in massive amounts in 2013 being given out without solitation made me quit GTAOnline gaming for near on a year. However, I think I did do some minor playing last year, my Xbox360 original account dated to Nov 2013!! hahaha That one has the stored progress I made in single player, but I'm now gun-shy about going online with Xbox Live and not having an offline backup account Gamertag, I would advise caution!! What I've found so far is a replicated XBL account for the GT listing I gave out on this site (SpeeDeaThrash) was duplicated on a HDD and USB stick, this should allow me to retain what I did up to Rockstar's massive makeover the past 6 odd months or so.
  13. A TV show in the USA here, Access Hollywood took a very moving look at the wrap for Furious 7, the final installment of the Fast and Furious to feature the late Paul Walker. The series has been uneven, just consider Tokyo Drift a side-tracked mistake for it!.... but this was a very touching and moving segment that touched on the cast getting together at an award presentation for Paul's brother who I believe filled in as his double to help complete the film, he was in tears, as if the loss had just happened... The cast all expressed that appearing at the Red Carpet premier with smiles was not something they relished, in fact, it sounded like they'd rather sit it out, since it was agreed, making this movie in light of Paul's passing has been the hardest thing they ever did. I was in tears watching this and not just being a fan of the film, but you saw from the behind the scenes that Paul Walker's heart was bigger then most stars his age, he wanted to use any fame he had to give right back in any way he could, to help those less fortunate, I hope you ALL will take his example and run with it. His brother is continuing what Paul started as well, and it may shape up to be a very notable legacy charity. Time will tell, but I was surprised at how emotional I felt, having been in shock initially hearing the news. He certainly died far too young, and showed his own acting prowess in other roles RIP Paul Walker. http://hollywoodlife.com/2014/04/16/paul-walker-fast-and-furious-7-brothers-complete-scenes/ I forget which brother was in the above story, in light of this article, I didn't post this as soon as I viewed the segment, usually the case since I'm not online ALL the time.
  14. ...Time to UPDATE the consoles again! I never know if there's an opportune time to do this since I'd be thinking Heists even after set for release will need some patching, but I suppose, you either do it when you get on, or anytime you're itching do go online gaming regardless I'm always thinking, WHAT will Rockstar do with it's previous EPISODES idea/s? Shelve them in lieu of what is now GTAOnline (5)? The reason I ask is because I'm not alone in thinking Rockstar might expand Episode like gaming to re-invigorate already in existence maps... I know it sounds like a cop-out and could be deemed boring, BUT the big issue I believe is more buildings that are just closed off boxes dotting the landscape. I'm sure you've scaled a few buildings based on plenty of ladders and staircases and there's nothing much to see, if Rockstar can do what they've done in general with GTAO, and the previous complete new storylines and involved locations within the GTA IV map, I believe the same could still be done. Their idea originally I believe was to make the long, early work of making a map in traditional game-making process.something to revisit in a shorter time frame then starting completely from scrap, other then the engine and tools allowing work on consoles (shared as we know, and now the progress of PC version, We still have yet to see if this is RAGE successfully evolving
  15. He did, our beloved Spock and In Search Of host and actor, and.... spokesman, Leonard Nimoy has passed on. I forgot to mention this earlier, didn't just happen, but not much has been heard or seen about his life behind the camera. Spock as the character on Star Trek is more then just something Trekkies would know, Nimoy and the other cast of Gene Roddenberry's amazing, groundbreaking Sci-Fi show pre-dates Star Wars and other landmark shows, like Logan's Run for example. Disney's The Black Hole and others, a rebirth of modern Sci-Fi could be attributed to it's long run. Because of it's forward thinking, and the positive acceptance of the cast outside of their characters (because they did become beloved actors which in large parts is all benefit of the show.... Leonard Nimoy became the authoritative voice of In Search Of, one of the first science documentary shows in free US TV that I know of, predating the proliferation of cable shows in the same guise. He was also chosen to introduce the original Magnavox Laserdisc players, and even though that didn't help them break-through,... It certainly didn't hurt! The technology is still around us today in DVD and BluRay, all optical disc media in fact, no matter what shape it takes in 2015, it wouldn't have happened without LaserDisc!! http://www.vodlymovies.com/actor/1749/leonard-nimoy
  16. GTA For-eva seems not to be derogatory if you think about it another way! Makes a great tattoo or bumper sticker?!? I'll play Devil's Advocate here and say, Because the Housers do STILL helm Rockstar and signify Rockstar North, I think the pressure alone to do a PC version is still thanks to loyal fans input, remember that David Jones and DMA were the originators on PC, and I said this before based on the facts, Sam Houser is the game player of the two brothers, Dan Houser much more sparingly so. That's why his interest in writing is seen in formulating the plot and side humor aspects, radio, signs, advertising and I believe non player characters aka NPC or Peds dialog. Sam Houser grew up playing consoles, I can relate, a computer was still a tool for gaming if you're into gaming, but the consoles in effect are much more proficient in handling only games, and now as we know, general consumer entertainment devices based on common hardware functions, the birth of optical disc and Hard Drives used in both, the Internet commonality, the Memory much the same, and interfaces based on a software written 'GUI' adds things like media browsers in both PC and consoles. The price difference is a major key that cannot be ignored either. This is how Rockstar's history plays out if you doubt what I've said before, just look at the basic facts of the company behind the game. The shake up of 2005 to 2015 for example over Hot Coffee means Rockstar Games of today is rather different in the roster of employees, but the secrecy they now hold onto is like nothing we'd seen in the history of DMA to Rockstar's evolution. We already know what they're likely to say because they've held that line for a number of years, when the EDGE GTA4 magazine story was the most open they've been about development in the whole time under the Housers that I can remember. I wish the folks at EDGE could coax another wonderful story about their progress, but I believe the major factor this time is in-house developing, for PC versions of GTA versus Max Payne, where the origin lies not with Rockstar North, so presumably there were other hands helping out in that edition, and for the consoles, Rockstar relied on Sony's expertise for completing just the console end on Playstation 3! We know of this being made public, but it's hard to tell what's going on behind the Iron Curtain nowadays with Rockstar, but I personally believe they've hired new blood to try and remedy the past's issues (with regard to PC for AAA Rockstar titles) BUT we await further news of Red Dead Redemption's successor and PC availability, and the move to Sony PS Vita is long in wanting as well!!
  17. Hosted by Niel Patrick Harris, some say, very poorly, facts say, much lower rating then last year for views. I say, Stiil a funny and moving night of TV, I watched it, though not in it's entirely. Though this is a Euro based gaming site, and Hollywood might not be of much interest to you, leave any comments below. I know it's usually my interest story posts I make on the forum, but it's all about everyone's opinion, and I was surprised by the bad press on the event, or amused by other post-Oscar reports. One thing I did enjoy was the post-Oscar party that Jimmy Kimmel hosted on his own show following the event, that's the way to do it, though I won't go so far as say it was the funniest thing ever, but if you didn't laugh during either of these shows, you're probably dead.
  18. A Craigslist laptop sale goes south when I heard the guy bought a computer over the weekend, without a followup! HATE THAT

    1. BlackListedB

      BlackListedB

      I take my sales seriously, I need the bread, man! haha

  19. I have to say, didn't expect more and more release date push-backs, but it does bear out in Rockstar's latest admittance that they'll require and request user feedback regarding PC gaming problems, but this is also a normal avenue for console players as well. [As a rebut to Chris comments, I added some particulars of my own (prior to reading his statement) in my previous thread, where we BOTH bring up pre-order percentage, but it REALLY disturbs me when people will admit to pirating a game that NEEDS your support, you would NOT GET ANY PC GAMES if you continue to NOT SUPPORT your LOCAL GAME MAKER, which means, pay them for their work, you weak bast**ds!! DAMN! That's just wrong, no matter what your excuse!] I just think despite all the head-scratching from Rockstar's secretive nature and expected public announcements, making a modern PC game release with an AAA title still has to be a daunting task for any game designer, and I personally would like games made over several years to support just as many hardware choices (for gaming hardware in PC in particular) but as noted, with Windows 10 looming, Direct X 12 will allow for some very advanced improvement if your hardware will truly support it! Also as a note, I got this in some online trivia out of the blue, reminding you all, the original Microsoft Xbox name was 'Direct X Box', TRUE!
  20. According to Newswire, rather then the landing page mentioned here, Rockstar again pushed the release date back, it has to be somewhat disheartening knowing that, yet again, the excuse made public is the typical one from Rockstar, and believe me, I don't like to hate on them, but they reward only pre-orders with in-game cash, the WORLD of GTA fans also have to wait, whether the in-game cash is much of a conciliation or not... May not mean much, since I don't know how many percent actually pre-order these days, HOWEVER, Windows and MS's whole platform for online gaming has also evolved in recent years and months and I'm sure this doesn't make new PC releases any easier, especially when you want a system that will stand up to a tough time test (longevity based on WWW servers that you don't have any control over)
  21. GTA 5 Multiplayer promise of Heists is near upon us for consoles, preceding the PC release of the game, where everyone will be able to undertake an advancement to GTA heretofore unseen Rockstar Games has not updated it's Newswire in over a week, but I'd opted to just go to their Landing Page instead and happened on it a few days ago....The trailer! Only a minute long, and sans voice-over, It's hard to get an idea for the perimeters of the mechanics, but what's interesting is one of the characters in the scenes, believed to be 'you' actually looks a lot like my own custom online character. I intended for my male 'avatar' to resemble me as close as could be optioned, with the available clothing sense to match.... Just kidding... Have to make do with what's in the game, as always. Still, I found I could get a character that did look rather like me, and it seems molded like the one in the trailer this time. I would like to hear what you think of it thus far? Should they have done a (female) voice over to give some insight behind how it will be hands-on? I'm sure there's more info yet to come. I do feel no matter how they embellish GTAO, the single player experience still feels severely lacking, I just went back into it again, and though I now have a 47 inch HDTV to enjoy it on, the big spaciousness of San Andreas is pretty lacking in things to do other then wander the vast locales. In GTAO, the advantage of all the space is plenty of custom locations for user check-point races and filmed stunting, but I hope they can work on what's most missing with GTA evolving, and that's using all the space somewhat more effectively. Not asking a lot, but the main advantage that it's always had is life of the game for just making your own 'sand-box' virtual fun is up to your imagination. As far as the Heists for online, how do you see it working for people in crews? Lone wolfs signing on to a crew for the ability in-game, on the fly? I'm always wondering how something that COULD be complex can be coordinated as such, for online gamers, it's often a matter of real time permitting, and World Time Zones permitting those who are not in the same State or Country be online with the time to devote to these add on MP events. I know from previous forays with online groups that they usually don't last too long, and my first attempts at GTA 4 online, people were coming and going during one group chosen activity, and essentially it messes up everyone's fun because you can't do things the way the game designers had envisioned it
  22. Now, to note, I had missed this article prior, but brought up some info I'd culled from setting up a gaming laptop noted elsewhere, on a budget. You can note in this article the prices cited for each card.... http://www.techspot.com/article/928-five-generations-nvidia-geforce-graphics-compared/ With Fermi and successive hardware advancing for nVidia, I don't think any of these card choices would be a poor one, however, they suggest a TI version of the new series listed in the article is due for next year, that would be THIS year now, of the latest Geforce (I assume not all desktops and mobile graphics cards share the same name, and this seems true for the ATI Radeon HD5470 which is geared for laptops primarily, if only). The Fermi was a well received graphic chipset technology, as was the 8800 Geforce before it, that card was a re-think of past GPU tech for nVidia and the lower 8 series came out after the 8800 Ultra came to market as the showcase example. You'll note both GF6200 and GF8400 are making the rounds in newer released cards.... In some places. Very entry budget minded, but still covering the advent of Shader Model 3.0. Direct X 9, so many older games should work good on those, or at least offer you the ability to run them! Techspot looks at ATI vs NVidia in a new online article as well, check back to their site for more interesting stuff Also noted in my Asus ROG build, the mobile graphics cards I found were not cited in the above, but should fall closely in line. The World's Fastest GPU when introduced; ATI HD 5870 Radeon and the Geforce mobile 460m GTX
  23. Making GTAs 3D successors more open ended allowed for multiple ways to complete a mission, this is preferred I feel, it not only adds more ways the user can think up, but because of AI and it's own interaction, the results can differ most every time, but early 2D and 3D attempts at GTA type gaming is far less adventurous and foregiving because of programming difficulty and technical challenges, This is not really a planned way to make gaming hard, but the ideal has been to make game skill more adjustable as part of the game's AI. In the older days, you would select Easy, Normal, Hard, or CRUSHING (Uncharted for example) Speaking to Trevor Philips above comment, The changes I did wish for as we saw GTA progress as a series, you have to remember there was an actual studio transition from DMA to Rockstar North at the exact time; 1999-2001 where the game set new standards in it's transition as well. I feel anything detracting adds to the dating of the game. Making them stand in more stark constrast. To bookend the above comment, I was hoping not for a re-release of GTA 3 in Redux redressing, but the improvements to show up in a Sony PSP version STORIES, or better yet, embellish the older GTA stories and reboot them for Sony PS' Vita!! I can't complain about modern games at all, but to me the classics are still coin-ops. I started my PC gaming on an Apple II, and those 8 bit games are also classics. I will tell you, they weren't impossibly hard, and I also don't think they should be, Gaming that's too hard just makes me lose interest, since I hate, really hate, playing levels over and over and not passing! hahaha
  24. Lemme bump an old thread, I reinstalled GTA IV on the Asus Republic of G (gangster or Gamer?!?) G73 and the old software header is Games for Windows Live along with companion Rockstar Social Club sign-on applet (offline portal to the online version) As you know, this probably is unlikely to ever change now, but as it stands, mostly upsetting that the news sidebar and PC updates mentioned with it are still stuck in a time warp. While Rockstar constantly looks to improve GTA V because it bridges console changes nearly 10 years in the making, it is likely to have the most lavish attention paid from that of previous versions of Grand Theft Auto. This tackles a few things, what updates seem to be missing, if any, from Rockstar for PC that perhaps the software is not showing up? I've always been a bit upset that Rockstar seemingly felt it too much hassle to keep this interface active and updated, I'm sure at the time there were enough users who would appreciate a periodical update, I was expecting Rockstar to throw a bone to it's past dynamic online support of GTAs and other series games. Also worth noting is that in my machine, both G73s used ATI HD5870, and Geforce 460m GTX, of which online gaming review benchmarks show that you can actually find differing results based on which game you play, the ever popular Call of Duty performed better on ATI's Radeon Whereas GeForce nVidia performed better on others, providing stiff competition for each, and this being 2010 (the time of release for Intel's new Nehalem and the two GPU cards), it's interesting to note the release date and how it should mean support is there, (for GTA IV) but Crysis being as old as it is still required lower settings for smooth, higher frame rates. I might have posted those findings before, but it's worth mentioning for first time portable game shoppers, a used gaming laptop can provide enough muscle and there is the find of GTX 560 nVidia being a possible upgrade (just shy of the 660 GTX recommended for GTA5 on PC) Direct X 12 support for Windows 10 is something to keep in mind as well, as Windows 8 doesn't generate too much appeal for gaming, as does Windows Vista's introductory Direct X 10, quickly surpassed by DirectX11
  25. Hi Wondered if any of you have been inspired to do some themed art or contribution outside of just playing Rockstar's classic games, by the work featured on Rockstar's Newswire? I post this outside of the normal news or GTAO specific forum topics here, but more because of the annual updates to Rockstar's Newswire website segment showing fan created tributes, which do included race buildings for the Online fans. I took Commercial Art post-High School and did much drawing in my younger years, then I gave it up as I moved into the Construction work sector. I also had lost the drive to compete as an artist dating circa-1989, but being a true video game fan for years and years, and somewhat inspired by the artistic merit on display at Rockstar's site and elsewhere (where do they find all these fans?!) I feel like trying to conceptualize something myself, but wanting it to be genuine and not a rip-off of someone's previous idea...which is hard! Mouthoff email is the way to go to submit things for their official approval, Thinking to break out my pens and paper and see if I can come up with something, I always felt the competition is just better over-all, but I do have skill with art, just get the feeling without doing it rather constantly to improve, probably get rusty at it. The type of art in Rockstar's latest feature still spans a bunch of different creative avenues. I think it's hard not to feel like that might be a great way to say thanks to Rockstar by giving something back. (I'm always wondering how many on staff are enjoying the user feedback, they remain nameless and faceless after all) Well, if you did contribute, featured on Newswire or not, sound off here in this thread or post a link to something you perhaps uploaded and hosted online as well
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