-
Posts
2802 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by tilly
-
What song reminds you the most about vice city ?
tilly replied to mike_subuzi's topic in General GTAVC Discussion
video killed the radio star. -
it was reservoir dogs. thats what gta was mostly based off of. and that was made in the 80s 90s not 70s. but it would be cool to make a game strictly off of gta like the cutscene at the start of gta2 just have all of the gta players. first it starts at the end gta1 where the gang is already made with men and women, then you go into 2010 (gta2) and the character is claude as a gang leader, then you are claude back in 2000 then the characters are tommy and rosenberg back in the late 80's then the guy is toreno and or cj working together in the early 90's.
-
omgg!! the citizens and rebels are almost the same.
-
how would cheating too much and your rating have to do with a misson?
-
What a POS game, tossed it in 15 minutes.
tilly replied to Spook Killer's topic in General GTASA Discussion
I dont even think this "racist"(ooohhh scarrryyy) retard is even talking about gta anymore. i think he has a problem with america and is taking it out on gta. what a tard. Keep posting black man killer. i wanna hear what you have to say. -
there just south of the verdant meadows plane station. right behind a few giant orange thingys.
-
yeah. meet them all, maybe even one of the gta 1 characters. maybe the fat mexican guy named bubba.
-
but wuts the point. it would be sorta stupid. what would happen. you puke too much? that should be if you part too hard.
-
dude tommy thats like the same thing, there prtty much all rebels, there just named different. thats cool. he could have at least changed the map and the fist sign.
-
the VC models sucked.
-
no. the reflections should be from nfs carbon, there way better. and there should be real life shaders, like soft shading and anastropic anti aliasing to make it look real. also there should be very hi resolution muzzle flashes, that are 3d and more realistic.... not so round. and also better gun textures, that you can interact with(scratch, shoot, break, paint, etc.) and there should be more interactive environmental physics, like being able to jump and hold onto things, and also shoot and break off walls ans stuff like in matrix:path of neo had for the lobby of the business building that had all of the pillars but more 3d like. no bullet holes like in fear that were all giant, unreaslistic, and allll the same for every weapon. oh and sounds that match the environment that your in. like a gun will sound different if your in a room apposed to ip you are in the wild open. and when i heard my freind get shot, it didnt make a gushing sound, it made more of a *psheu!!!* sound, and it was also 3d too. thats what gibbing is. but i want it to be more realistic. more breaking bones and ripping body parts and crushed muscles and less
-
yeah, but thats what made my buy gta 1. for the extreme animated violence and grand theft.
-
What a POS game, tossed it in 15 minutes.
tilly replied to Spook Killer's topic in General GTASA Discussion
Yeah, dont even listen to this ex-KKK racist. hes just a load of shit. but dont lock it. i wanna hear wut other ppl have to say. -
rag doll physics is when instead of having a death sequence, ur body turns into a freefall "ragdoll" and turn limp and fall to the ground or roll over or do backflips down a building. like in SA if you fell off of a spiked building and died by hitting part of it. you would have a death sequence and then stay perfectly flat the whole fall even when you hit a building. and if you have ragdoll, they will react to wuts happening. like if they fall off of a bulding they will do flips and wail their arms around (depending on wut degree they are falling compared to there body angle) and if they hit a bulding they would do just what a person would do, do a bunch of rolls and probably bounce off. but euphoria is just a great upgrade for ragdoll that really reacts to the environment. in regular ragdoll. they act like they have no mind while falling. they just fall and wont make any muscle movements. just environmental movements.in euphoria he would try to grab onto things or cusion his fall with his hands (and succeed or just break his wrists) and actually have a brain to react with, like muscle movements that are smart that could make him land rightside up. to sum it up, death sequences are supposed to be real if there was no environment. and if everyone died the same. ragdoll would be realistic if we all blacked out the instant we fell or got shot. euphoria gives u real brain controlled reactions to the environment(ec. once they got shot they would feel there wound then start turning to ragdoll, then cathing themselves before the ground.) and to add to this wishlist, i want to be able to dismember, gib, and break bones, on people. like if you jumped off of a 2 story roof, ur leg would bend back, then you would hit it back into place (dont recomend this in RL) then start limping then running(i know not realistic but could be a start, and wouldnt be too anoying), also if somone falls in euphoria mode and trys to catch themselves they could break there arm and it would be all bent out of shape. and if you grenade somone they would be realisticly gibbed, not the gib crap that was on fear where you would instantly be turned into chunks of meat from a 12 gauge, but realistic stuff like if you fell from a roof your legs would crush and then turn into chunks of obvious leg,not just mean, and if you landed on you head, your head would crush and your upper torso would be broken open. and if you grenaded someon they wouldnt instantly explode either, they would actually fall apart and fly though the air. and if you sliced somone then there hands arms legs heads feet torso would actually dismember properly and realisticly, and if you shot somones limb with a powerfull gun, there limbs would shred and rip then come off. wut im really trying to say is, NO INSTANT MEATING!
-
What a POS game, tossed it in 15 minutes.
tilly replied to Spook Killer's topic in General GTASA Discussion
yeah. somone ban him. he should join a hate site somwhere. -
What a POS game, tossed it in 15 minutes.
tilly replied to Spook Killer's topic in General GTASA Discussion
nice krux, welcome to the forums(sorry i took ur line garard and chris) -
sorry for double posting but i gotta say that ther should be better people reflections. lke actual shininess on ppl and not just... ppl whos skin look like a model with a skin in it. like the color changes constantly, like a suntan sumtimes if ur outa alot, interactive bullet holes and clothes. liek that.
-
i can do that. jk. im not that good. he must be one good playa. i can do that. jk. im not that good. he must be one good playa.
-
yeah like the black cabby.
-
i think u might need one of those hard drive things. sorry ill try to keep this up so ppl reply. gerard wil prolly know.
-
waittt. wut do u want to download?
-
everything but the sick part was greattt. why would u wanna get sick tho.
-
yeah. i found him. if he gets close to you, his punches( or wutever those are) kill you in a few hits. and hes like 8 feet tall. and fast. sorta.
-
but he wasnt. he was in gta 2. that didnt start it all. but i liked his casual clothing. it made him look like a cool guy. the leather and green was ok but looked a little bit to gay for him. i dont think he was "bad". i also liked how people would always know what to say to him. and they would know how to start and stop conversations. that was cool how he was telepathic(he had to be, how could he say yes or no or talk or get noticed?). that must have been cool.
-
scythe do u own a katana?