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MrLlamaLlama

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Everything posted by MrLlamaLlama

  1. Are you both checking that the version of the game you are using matches the gamesave? if you have version 2 of San An, search specifically for version 2 saves, etc.
  2. November is a brutal wait. Chances are it won't be out on time, no games ever are these days.
  3. We're all nerds here, so this thread needs details, prefereably enough words to eventually stifle the boner that the prospect of this games gives me. The first solid details on The Elder Scrolls V have been announced, detailing the levelling system and revealing more about story, races and enemies of Skyrim. You’ll find all of the info below. The new information has all come from GameInformer’s first look at the game. Here’s everything we know. The first thing to note is that there won’t be a class system in Skyrim, your character develops from scratch based on the skills you decide to level up, meaning it’s possible to create a rounded character who can do a bit of everything, or go slap happy with a sword and take a more focused warrior role. As in Oblivion, the individual skills you level up contribute to an overall level. When your character advances you get to attribute extra health, magika or stamina. There won’t be a level cap, but your character will find it harder and harder to level as you stack up the skill points. Character creation has been improved and you’ll be able to choose from one of 10 races when creating a character. The 21 skill variants of Oblivion have been pruned to 18. The spell school Mysticism has been chopped, but beyond that not much has been revealed about the abilities in the game, except for one new addition. You’ll now be able to dual wield weapons. Bethesda have said that one of the main focuses of the game has been on improving combat to make it more “dynamic and tactical”. There will be unique finishing moves based on the weapons you’re using and the enemies you’re facing. Speaking of enemies, zombies, skeletons, trolls, giants, ice wraiths, giant spiders, wolves, horses Elk, mammoth, saber-toothed cats, were-yetis and of course dragons have all been confirmed. One of the big complaints about Oblivion was the level scaling system that matched monsters in each area to your hero’s power. The good thing about the system was that you’d never get hopelessly slaughtered by a wandering demon twice your level, but it also robbed the game of much challenge and made the world feel like a less wild and dangerous place. As revealed by a Bethesda community manager on the Bethesda forums, level scaling will return in The Elder Scrolls V, but it’s much closer to Fallout 3’s more tailored version of the system. One of the most ambitious additions to Skyrim is the new quest system, which offers you new challenges based on your character’s abilities and previous actions in the world. If you’ve specialised as a mage then you’ll be approached and offered quests by characters who wouldn’t speak to you as a warrior. The game will also store information on where your character has been in the world, and relocate quests to dungeons you haven’t explored yet. Another example outlines a situation in which you’ve killed a shopkeeper who would have offered you a quest. The quest is passed on to the shopkeeper’s sister and your character will have to work to redeem themselves if they want to get the mission. As we know, Elder Scrolls V is set in the northern realm of Skyrim where the Nords live. The game takes place 200 years after Oblivion, and casts you as a dragonborn dragonslayer tasked with taking out the dragon god, who has made a prophesied return to wreak havoc on the world. Unfortunately the king is dead, which means you’ll have to do all of this in the midst of a civil war. There will be five major cities in the game, and with the introduction of a series of professions, there will be a lot more to do when visiting. Enchantments, weapon tailoring, cooking, farming and mining are the activities that have been announced, but there’s no word yet on exactly what each will involve. It will also be possible to duel characters on the streets. Finally, the conversation system has been mercifully revamped, with attention being paid especially to the quality of faces and facial animation. The awkward ‘crash-zoom to static NPC’ style of conversation in Oblivion is gone, and characters will now move around freely as you chat with them. Most importantly, the updated faces now also allow for beards. Also: The new Creation Engine provides more impressive draw distances and a significantly improved dynamic lighting system. Snowfall will land on objects and accumulate over time. The Radiant AI system has been heavily improved, with NPCs reacting to characters behaviour realistically. Turning up uninvited to a friendly NPC’s house will prompt them to offer you lodgings. Havok’s new Behavior system will be used to generate exceptionally fluid animations. The less-than-well-received third person view from Oblivion is gone, replaced with a greatly improved one. An organic side-quest management system – known as Radiant Story – will direct you to areas you’ve yet to explore by placing quest objectives in undiscovered dungeons. Side quests will be “conditionalized”, meaning they will adapt to what you’re character has done in their past and create objectives based on who you’ve become. Random encounters will feature, one of which has been confirmed to be a pack of wolves attacking a mammoth.
  4. Anyone got L4D2?

    1. Show previous comments  2 more
    2. Chris
    3. Chris

      Chris

      Evo actually blackmailed me for his copy btw :(

    4. EvoLuTioN

      EvoLuTioN

      I used my Indianness on you sir.

  5. I don't think the inetntion is for these groups, experts, whatever they may be is to have the ability to remove posts etc. What their role would be is the sort of go - to guys on a given subject, since they know the most. They'd also perhaps be relied on to report anything a little more vigilantly in the areas of the forum that pertain to their expertise. Also, being appointed a staff member means becoming a mod / supermod, etc.
  6. My initial thought is that these 2 should meet in the middle somewhat. Join a cleanup group, to help work to clean up a specific section Apply to become a staff-approved TGTAP Expert, with a badge In my mind, the members who specialize in say, San Andreas, are appointed by the mods having applied for the position. They get the relevant badge, etc, so that they are easily recognisable. 1, possibly 2 members front the group (depending on size) and act as an advisor to the rest of the group, should they be unsure about something (gameplay related, if something's worth reporting, etc.) This blurs the lines a bit and I think it makes things a little less complex. With regards to this, I think so. The private forums were sort of a haven for a lot of members, as I recall first name terms were not uncommon and alot of people enjoyed the camaraderie.
  7. Hey, sepulcher. The patches in out downloads database will only work for the PC Version of the game. You can create a PSN account for free provided your PS3 can get internet access. After that, your game will update automatically when you go to play it. Hope this helps.
  8. Hey dude, i'm no modelling expert but I had a lil' dig for ya. http://www.thegtaplace.com/downloads/f455-gta-mod-installer-v5-0-beta Apparently, this program can convert VC cars to III and Vice versa - i'm not sure how it works so have a little look at the readme and if you get stuck come on back and someone will likely help you out. Peace.
  9. The thing I find with recreational drugs is... the key is keeping them recreational. I've used marajuana before, and I'd say I still do. But I'm not a 'user' per se. For example, I could go out with some friends to a house party or w/e and if the mood feels right, light up. But if the situation doesn't call for it, or if it's going to make people uncomfortable, then there's no need. I went to visit my friend in uni late last year and will admit, I spent 3 straight days baked. But I know I could walk out of there and never do it again in my life. I have a weird view on dependency like that. I think the brain is more powerful than we give it credit for, and if you channel stuff inside your head hard enough, you can fight addiction, etc. But you have to want it. Same with academic procrastination. I've read up a little bit on this, as some people believe it's linked to anger, etc...which I've also had problems with. I hate being angry though, it's friggin' stupid. I hate who I become when I'm angry, so do my family, so does my girlfriend, and it's fro those reasons I started to give myself a kick up the ass. I like this.
  10. I'm intrigued, I understand what you're saying totally re: the whole control issue, it might ward off new users who feel too intimidated to post. Given that, I like the idea of having regular members (not regular, but... not mods, like, regular respected memebers) who the mods can rely on to keep the modding section useful, and to report anything within their specific section reliably. Yes. This. As far as expanding them and making them more interesting, I don't know just yet - as trivial as it seems, stuff like member badges would be nice to have. Possibly each gang could have a 'perk' to being in that gang. Not sure what they'd be, but... y'know.
  11. I like the idea of limiting gang sizes quite sharply, though maybe to 10 members, and with a moderator limit of 1 or 2, for example. In response to what Nate said re: a couple of people from 1 gang being uberacyive in a certain forum, idk how we'd tackle that, maybe if within the gang people had specialties, and something like a badge would be applied under their post thingy on the forum. So though a gang could be prominently knowledgable in SA, members who don't would get credit. Or, maybe move to a gang that suits their knowledge better (would be up to them), this way it gives the whole thing a bit of life aswell, plus places them with people of similar interests and abilities. Tweaks would be needed to make it work. Re: Gerard's spamming concerns, obviously a way to limit this would be to use the old system whereby the gang has an application process, possibly moved to PM as it got a bit flamey. Now we have PM discussions, many members could get it on this. So only respected members who know the rules and respect them end up in gangs, and with a moderator possibly in each gang, I think it could / would be easily curbed.
  12. What if: Each gang consists of some people, however this happens, idk. Now, each subforum becomes a 'territory'. (bear with me) When members of a certain gang become prolific in that subforum, moreso than other gangs, it becomes their territory. That way, each gang develops a specialty, or range of specialties such as modding, computers, whatever. Perhaps if gangs / members / subforums were colorcoded or w/e then it would be easy to reference or find someone who either know alot about a subject, or who is very close to someone who does. Should increase the feel of community, allows a new vein for people to find what they need, want etc. Like to see the private forums return, but then we run into the issue of people only posting in there because of more lax rules, etc. Whilst out own MTA server would be nice to have again, I feel foundations need to go down before we start buying scatter cushions and scented candles.
  13. Basically, you save in the house in / around Glen Park, go to the betting shop (closest combo of safehouse/ betshop), wager all your money on the outside bet. Lose = reload. Win = Profit. Repeat. Multiplies your money by like 12x with each win IIRC.
  14. Instantly, alot of people would jump on this and say 'Pirate' etc. However. I bought a copy of the game off eBay, and though I don't suspect it was pirated (full Hertzgovinian(?) game manual :/) it was as you describe. ( I bought it so I could have a moddable V1 of the game, in the period after V2's release and a downgrader.) Though mine also had English, handily. Didn't have the crazy Russian boy racer mods either, but I suspect they have used the aforementioned build of the game upon which to base their mod. My honest, honest advice? Amazon. Wait, holy shit, it's 20 bucks...still.... I digress. Basically, that version of the game you have with the mod installed will not have the capacity to be returned to an original state, as many of the original files will have been swapped out. If it's in your means, i'd have a look around eBay for a standard, used PC version. A shitload of people have probably bought it, ripped it, and will sell it for a couple bucks to get a bit back. Failing that, the Games platform Steam (not sure how big a gamer you are, if you've heard of it) sell it for a solid 10 bucks, and Direct2drive should be roughly the same.
  15. I was always a pretty good student, really. Then when I hit puberty I sorta rebelled and went all 'f*** it' .Pretty much got nothing outta my GCSE's (exams which control your life when you're 15, 16) and then regretted it for an absolute age. It was coming up to the end of summer, and everyone I knew had found jobs, further study, or murdered their Grandparents for inheritance to tide them over. I hadn't, so I just threw myself into the local college to see what I could do... anything with computers being the fallback plan. Found out I could study Graphic Design, and voila. That was the master plan. Less than half a year later and I'd settled back into the same mentality. I'd get up, shower, get dressed, walk to the bus stop, watch the bus go past, walk back home and get in bed. Come 4 oclock I'd get up, go see the GF and walk back home at around 6 with my parents none the wiser. The perfect crime. Then my conscience caught up with me, so I officially backed out of studying, got myself a job and earnt myself some cash until the next academic year rolled around. THEN I got my ass in gear. 3 Years of studying later and I'm on my way to a degree in something I love with people I love beside me. TlDr: If you've got the brains, it's worth going the full 9 yards with your education. If you don't, there's plenty of things out there you can still do, love and be good at. Not a reason to get complacent or lazy, or to screw yourself over... but if you really want it, you should find it.
  16. Sweet stuff man... roundhouse kicking the cop made me laugh for about 20 minutes. Your grasp of the camera's awesome aswell, makes it look alot more professional. Liked how one was just craziness and the other sorta had a narrative aswell, and how you combined them with the music.
  17. Set 200 years post - oblivion, so you should be alright. TBH, I played oblivion as my first game in the series and picked up on everything pretty quick, and didn't feel like I'd missed out having not played morrowind. Also beards. BEARDS.
  18. To the TGTAP regulars out there: You know who you are, would be sweet to add you on Steam or w/e: MrLlamaLlama (orly?)

    1. Show previous comments  4 more
    2. MrLlamaLlama

      MrLlamaLlama

      I only really bought valave games before.. like HL2, Left 4 Dead, etc... but then i bought stuff like the GTA collection for £5 on sale, Just Cause 2, etc. They have a massive load of games that sell in retail aswell.

      http://store.steampowered.com/ - store page

    3. MrLlamaLlama

      MrLlamaLlama

      They have loads of kick-ass trippy 'indie' games too.

    4. Nate10

      Nate10

      Nice, thanks dude. If I ever get an account, I'd like to at least get some games I know I can play with friends.

  19. If there's one thing the gang system needs it's refinement. It needs to focus down to the core aspects and focus on perfecting them. Even if, for example, we made them 100% random, you're assigned a gang after you're 100th, 200th post (encourages 1 time visitors to become active, learn to love the community and use it as a reliable, regular source of info) and gives us something unique to have a bit of fun with. I'm always somewhere, here, ish. I spend a eidiculous amount of time on the computer (If I'm not at home, I'm on a mac, if I'm not there, I'm leeching people's wifi off my phone) We've got the potential. I'll gladly pitch in to realise it where I can.
  20. Skyrim will literally ruin any chances I have of becoming a functioning member of society. Oblivion did that, and in some ways, that game was utter shit. Looking forward to Portal 2 hugely, and Duke Nukem cos I'm 90's like that. Dirt 3 is a big player in my mind aswell, looks like it'll be huge fun. Sorry about this, But... The first solid details on The Elder Scrolls V have been announced, detailing the levelling system and revealing more about story, races and enemies of Skyrim. You’ll find all of the info below. The new information has all come from GameInformer’s first look at the game. Here’s everything we know. The first thing to note is that there won’t be a class system in Skyrim, your character develops from scratch based on the skills you decide to level up, meaning it’s possible to create a rounded character who can do a bit of everything, or go slap happy with a sword and take a more focused warrior role. As in Oblivion, the individual skills you level up contribute to an overall level. When your character advances you get to attribute extra health, magika or stamina. There won’t be a level cap, but your character will find it harder and harder to level as you stack up the skill points. Character creation has been improved and you’ll be able to choose from one of 10 races when creating a character. The 21 skill variants of Oblivion have been pruned to 18. The spell school Mysticism has been chopped, but beyond that not much has been revealed about the abilities in the game, except for one new addition. You’ll now be able to dual wield weapons. Bethesda have said that one of the main focuses of the game has been on improving combat to make it more “dynamic and tactical”. There will be unique finishing moves based on the weapons you’re using and the enemies you’re facing. Speaking of enemies, zombies, skeletons, trolls, giants, ice wraiths, giant spiders, wolves, horses Elk, mammoth, saber-toothed cats, were-yetis and of course dragons have all been confirmed. One of the big complaints about Oblivion was the level scaling system that matched monsters in each area to your hero’s power. The good thing about the system was that you’d never get hopelessly slaughtered by a wandering demon twice your level, but it also robbed the game of much challenge and made the world feel like a less wild and dangerous place. As revealed by a Bethesda community manager on the Bethesda forums, level scaling will return in The Elder Scrolls V, but it’s much closer to Fallout 3’s more tailored version of the system. One of the most ambitious additions to Skyrim is the new quest system, which offers you new challenges based on your character’s abilities and previous actions in the world. If you’ve specialised as a mage then you’ll be approached and offered quests by characters who wouldn’t speak to you as a warrior. The game will also store information on where your character has been in the world, and relocate quests to dungeons you haven’t explored yet. Another example outlines a situation in which you’ve killed a shopkeeper who would have offered you a quest. The quest is passed on to the shopkeeper’s sister and your character will have to work to redeem themselves if they want to get the mission. As we know, Elder Scrolls V is set in the northern realm of Skyrim where the Nords live. The game takes place 200 years after Oblivion, and casts you as a dragonborn dragonslayer tasked with taking out the dragon god, who has made a prophesied return to wreak havoc on the world. Unfortunately the king is dead, which means you’ll have to do all of this in the midst of a civil war. There will be five major cities in the game, and with the introduction of a series of professions, there will be a lot more to do when visiting. Enchantments, weapon tailoring, cooking, farming and mining are the activities that have been announced, but there’s no word yet on exactly what each will involve. It will also be possible to duel characters on the streets. Finally, the conversation system has been mercifully revamped, with attention being paid especially to the quality of faces and facial animation. The awkward ‘crash-zoom to static NPC’ style of conversation in Oblivion is gone, and characters will now move around freely as you chat with them. Most importantly, the updated faces now also allow for beards. /Nerdgasm
  21. IIRC They;re doing the new Metal Gear Solid for the 360 and PC, so buzzing over that.
  22. Holy activity, Batman! But yeah, it's as dead as here... Coincidence that logged in for the first time on like 2 weeks just now.
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