K.I.T.T. Posted October 14, 2007 Share Posted October 14, 2007 (edited) Knight Rider made a huge impact when it blasted onto television in 1982 and ran for four seasons until 1985. It is one of the most famous shows from the 80's and is still popular with audiences today. Now, Knight Rider is coming back with a new movie, a new series and now, a mod for one of todays biggest games, Grand Theft Auto: San Andreas. Planned features include K.I.T.T. (Knight Industries Two Thousand) with: Molecular Bonded Shell - Almost indestructible Pyroclastic Lamination - Fireproof Body Turbo Boost - Allows KITT to jump Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode Smoke Screen Flame Thrower High Traction Drop Downs - Hydraulic Suspension Traction Spikes - Allows KITT to travel up steep inclines Microwave Jammer - Allows KITT to stop cars Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Fire Extinguisher Interior Oxygenator Ski Mode - Allows KITT to drive on two wheels Emergency Braking System Convertible Roof Hydroplane - Allows KITT to drive on water K.A.R.R. (Knight Automated Roving Robot)with: Molecular Bonded Shell Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Interior Oxygenator Ski Mode K.I.F.T. (Knight Industries Four Thousand) with: Molecular Bonded Shell Pyroclastic Lamination Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Microwave Jammer Infrared Mode Fire Extinguisher Interior Oxygenator Ski Mode Thermal Expander - Raises the heat of an object to the point where it explodes Amphibious Mode - Similar to, but a major improvement over, KITTs hydroplane K.I.T.T. (Knight Industries Three-Thousand) with: Normal Cruise, Auto Cruise and Attack Mode Metamorph Skin The FLAG Semi Goliath with Molecular Bonded Shell Michael Knight Player Model as well as other characters from the TV series New Missions Help Wanted: -Coder -Vehicle Modeler -Weapon Modeler -Character Modeler -Texture Artist Team: K.I.T.T. - Mod Leader KnightProwl - Mod Co-Leader delorean88us - Coder Website Forums ModDB Profile Edited February 27, 2008 by K.I.T.T. Link to comment Share on other sites More sharing options...
K.I.T.T. Posted February 24, 2008 Author Share Posted February 24, 2008 (edited) V0.1a Released! http://www.moddb.com/mods/10047/gta-knight...ight-rider-v01a not much yet. just KITT, KARR, KIFT, SPM KITT, Knight 3000, Knight 3000 Attack, GMC General (FLAG Semi Cab), FLAG Semi Trailer, Goliath and Goliath's Trailer. All these vehicles can be found parked at the Verdant Meadows Air Strip. You can also spawn KITT, KIFT, KARR and Knight 3000 by pressing crouch © and sprint (space) at the same time. This is a REALLY early beta so dont expect anything special. Second release will have many many more features so dont let this release put you off. This is only to satisfy those people who really cant wait for the next release. EDIT: IMPORTANT! i messed a file up in the installer. you gotta install this patch or it will crash http://rapidshare.com/files/94525873/GTA_K..._Patch.exe.html Edited February 24, 2008 by K.I.T.T. Link to comment Share on other sites More sharing options...
K.I.T.T. Posted March 8, 2008 Author Share Posted March 8, 2008 Link to comment Share on other sites More sharing options...
zmoonchild Posted March 9, 2008 Share Posted March 9, 2008 Great Stuff, especially the ejector seat! Is the letter-type part of the mod, the speedometer and all that? Link to comment Share on other sites More sharing options...
K.I.T.T. Posted March 20, 2008 Author Share Posted March 20, 2008 Great Stuff, especially the ejector seat! Is the letter-type part of the mod, the speedometer and all that? the speedometer is, where it displays what it is (like where it says Voice Modulator) isnt Link to comment Share on other sites More sharing options...
Do_Not_Fear_cause_I'm_here Posted March 22, 2008 Share Posted March 22, 2008 What is this GTA:Knight Rider? Never heard of it. Link to comment Share on other sites More sharing options...
K.I.T.T. Posted March 23, 2008 Author Share Posted March 23, 2008 New Michael Knight - Work In Progress Link to comment Share on other sites More sharing options...
Do_Not_Fear_cause_I'm_here Posted March 25, 2008 Share Posted March 25, 2008 Nice K.I.T.T.. Link to comment Share on other sites More sharing options...
Spaz The Great Posted March 25, 2008 Share Posted March 25, 2008 So is that the original and the new version of KITT I see? I use to watch this shit every day in the early nineties. Love that show. Link to comment Share on other sites More sharing options...
K.I.T.T. Posted July 5, 2008 Author Share Posted July 5, 2008 V0.2a Out Now http://www.moddb.com/mods/gta-knight-rider...ight-rider-v02a Link to comment Share on other sites More sharing options...
ravenmorpheus Posted August 15, 2008 Share Posted August 15, 2008 Knight Rider made a huge impact when it blasted onto television in 1982 and ran for four seasons until 1985. It is one of the most famous shows from the 80's and is still popular with audiences today. Now, Knight Rider is coming back with a new movie, a new series and now, a mod for one of todays biggest games, Grand Theft Auto: San Andreas. Planned features include K.I.T.T. (Knight Industries Two Thousand) with: Molecular Bonded Shell - Almost indestructible Pyroclastic Lamination - Fireproof Body Turbo Boost - Allows KITT to jump Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode Smoke Screen Flame Thrower High Traction Drop Downs - Hydraulic Suspension Traction Spikes - Allows KITT to travel up steep inclines Microwave Jammer - Allows KITT to stop cars Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Fire Extinguisher Interior Oxygenator Ski Mode - Allows KITT to drive on two wheels Emergency Braking System Convertible Roof Hydroplane - Allows KITT to drive on water K.A.R.R. (Knight Automated Roving Robot)with: Molecular Bonded Shell Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Interior Oxygenator Ski Mode K.I.F.T. (Knight Industries Four Thousand) with: Molecular Bonded Shell Pyroclastic Lamination Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Microwave Jammer Infrared Mode Fire Extinguisher Interior Oxygenator Ski Mode Thermal Expander - Raises the heat of an object to the point where it explodes Amphibious Mode - Similar to, but a major improvement over, KITTs hydroplane K.I.T.T. (Knight Industries Three-Thousand) with: Normal Cruise, Auto Cruise and Attack Mode Metamorph Skin The FLAG Semi Goliath with Molecular Bonded Shell Michael Knight Player Model as well as other characters from the TV series New Missions Help Wanted: -Coder -Vehicle Modeler -Weapon Modeler -Character Modeler -Texture Artist Team: K.I.T.T. - Mod Leader KnightProwl - Mod Co-Leader delorean88us - Coder Website Forums ModDB Profile Hi there I just tried the 0.2 version out and it's great. Couple of things though - "To activate pursuit mode in KITT (all versions), KARR and KIFT, use the submission command (ctrl key by default)." = doesn't work, I can't find what the "submission command" is? Also the SPM car really needs slowing down, it's stupidly fast and uncontrollable and just takes off, literally, if not on a level piece of ground. Link to comment Share on other sites More sharing options...
K.I.T.T. Posted August 16, 2008 Author Share Posted August 16, 2008 Knight Rider made a huge impact when it blasted onto television in 1982 and ran for four seasons until 1985. It is one of the most famous shows from the 80's and is still popular with audiences today. Now, Knight Rider is coming back with a new movie, a new series and now, a mod for one of todays biggest games, Grand Theft Auto: San Andreas. Planned features include K.I.T.T. (Knight Industries Two Thousand) with: Molecular Bonded Shell - Almost indestructible Pyroclastic Lamination - Fireproof Body Turbo Boost - Allows KITT to jump Normal Cruise, Auto Cruise, Pursuit Mode and Super Pursuit Mode Smoke Screen Flame Thrower High Traction Drop Downs - Hydraulic Suspension Traction Spikes - Allows KITT to travel up steep inclines Microwave Jammer - Allows KITT to stop cars Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Fire Extinguisher Interior Oxygenator Ski Mode - Allows KITT to drive on two wheels Emergency Braking System Convertible Roof Hydroplane - Allows KITT to drive on water K.A.R.R. (Knight Automated Roving Robot)with: Molecular Bonded Shell Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Infrared Mode Deflatable Tires and Re-Inflatable tires Auto Doors, Sunroof, and Trunklid Ejector Seat Interior Oxygenator Ski Mode K.I.F.T. (Knight Industries Four Thousand) with: Molecular Bonded Shell Pyroclastic Lamination Turbo Boost Normal Cruise, Auto Cruise and Pursuit Mode Smoke Screen Flame Thrower Microwave Jammer Infrared Mode Fire Extinguisher Interior Oxygenator Ski Mode Thermal Expander - Raises the heat of an object to the point where it explodes Amphibious Mode - Similar to, but a major improvement over, KITTs hydroplane K.I.T.T. (Knight Industries Three-Thousand) with: Normal Cruise, Auto Cruise and Attack Mode Metamorph Skin The FLAG Semi Goliath with Molecular Bonded Shell Michael Knight Player Model as well as other characters from the TV series New Missions Help Wanted: -Coder -Vehicle Modeler -Weapon Modeler -Character Modeler -Texture Artist Team: K.I.T.T. - Mod Leader KnightProwl - Mod Co-Leader delorean88us - Coder Website Forums ModDB Profile Hi there I just tried the 0.2 version out and it's great. Couple of things though - "To activate pursuit mode in KITT (all versions), KARR and KIFT, use the submission command (ctrl key by default)." = doesn't work, I can't find what the "submission command" is? Also the SPM car really needs slowing down, it's stupidly fast and uncontrollable and just takes off, literally, if not on a level piece of ground. SPM is controllable with practice. and to find what submission is, look in the controls section in the options menu Link to comment Share on other sites More sharing options...
Blacklisted Posted August 24, 2008 Share Posted August 24, 2008 Question, does V0.2a include the patch (http://rapidshare.com/files/94525873/GTA_K..._Patch.exe.html) or correct the problem? BTW, great work. Link to comment Share on other sites More sharing options...
K.I.T.T. Posted August 25, 2008 Author Share Posted August 25, 2008 0.2a doesnt require the patch Link to comment Share on other sites More sharing options...
ReeceMix Posted August 29, 2008 Share Posted August 29, 2008 Downloading now I found KITT in BTTF mod (still cant find the skateboard thou) look forward to seeing this in SA One Idea I had was if KITT could change colours while driving (black to silver) and evade the police that way (maybe if it had a recharge time so you could only use it one after a certain time period Link to comment Share on other sites More sharing options...
Blacklisted Posted October 4, 2008 Share Posted October 4, 2008 yea, that sounds like a great idea, however I don't recall Kitt being able to change colors in the TV show. Link to comment Share on other sites More sharing options...
K.I.T.T. Posted October 4, 2008 Author Share Posted October 4, 2008 im only adding features that were included in the show Link to comment Share on other sites More sharing options...
K.I.T.T786 Posted October 5, 2008 Share Posted October 5, 2008 im only adding features that were included in the show :coolthumbup:Hello KITT im really stuck when i try to play gta san andreas i dont know how to activat SPM i tryed pressing F[by default] and "+" and also i did restore all the defaults for the controlls but it still doesnt work please help me thankyou Link to comment Share on other sites More sharing options...
K.I.T.T. Posted October 6, 2008 Author Share Posted October 6, 2008 what happens when you try and activate it? nothing or do you get out of the car? and do the other features work fine? Link to comment Share on other sites More sharing options...
K.I.T.T. Posted October 9, 2008 Author Share Posted October 9, 2008 i will soon be hiring 3 new beta testers to test the new features for issues and bugs. if you're interested, apply here http://www.knightindustriesmodding.com/kr/...mp;f=2&t=47 Link to comment Share on other sites More sharing options...
nqcowboy Posted October 10, 2008 Share Posted October 10, 2008 ejector seats, hard to believe Link to comment Share on other sites More sharing options...
K.I.T.T. Posted December 22, 2008 Author Share Posted December 22, 2008 V0.2b Released! http://www.mediafire.com/?egjynltkndt ModDB Mirror up soon As there is currently no progress on the mod, this is an interim release to show the public what has been completed of the mod so far. The next release will be 0.3a. It has not been extensively beta tested, so if you come across any bugs, please report them at our forums, located at the bottom of this post. Thank you. Included in this mod is KITT (Seasons 1 and 4 as well as the Pilot episode version), KARR (Seasons 1 and 3), KIFT, SPM KITT, Knight 3000 (Pilot and Season 1), Knight 3000 Attack (Pilot and Season 1), GMC General (FLAG Semi Cab), FLAG Semi Trailer, Goliath, Goliath's Trailer, Michael Long's Pontiac Firebird Trans Am, an original Pontiac Firebird Trans Am, and the Ram from the Episode 'Knight of the Juggernaut'. Current features include: K.I.T.T. (Knight Industries Two-Thousand) with: Molecular Bonded Shell Pyroclastic Lamination Turbo Boost Pursuit Mode Super Pursuit Mode Voice Modulator Smoke Screen Retro Rockets (Rocket Booster) Flame Thrower Rear Rocket Launcher High Traction Drop Downs Traction Spikes Microwave Jammer Deflatable Tires and Re-Inflatable tires Ejector Seat Emergency Braking System Auto T-Top Convertible Roof K.A.R.R. (Knight Automated Roving Robot)with: Molecular Bonded Shell Turbo Boost Pursuit Mode Voice Modulator Smoke Screen Retro Rockets (Rocket Booster) Flame Thrower Rear Rocket Launcher Deflatable Tires and Re-Inflatable tires Ejector Seat K.I.F.T. (Knight Industries Four-Thousand) with: Molecular Bonded Shell Pyroclastic Lamination Voice Modulator Turbo Boost Pursuit Mode Smoke Screen Flame Thrower Microwave Jammer K.I.T.T. (Knight Industries Three-Thousand) with: Attack Mode Voice Modulator Turbo Boost And more! CREDITS: K.I.T.T. - Mod Leader/Coder DeLorean88US - Coder Codes by DeLorean88US and K.I.T.T. Peterbilt 352 original model by Alex. Goliath conversion by KnightProwl Goliath Trailer, GMC General and FLAG Trailer by KnightProwl Big thanks to Tobie for KITT, KARR, KIFT, SPM KITT, K3000, K3000 Attack and Pontiac Trans Am models and KIFT engine sounds HELP WANTED: Help Wanted: -Vehicle Modeler -Weapon Modeler -Character Modeler -Texture Artist Link to comment Share on other sites More sharing options...
quietizkept Posted January 16, 2009 Share Posted January 16, 2009 (edited) Maaaan, K.I.T.T. i am in heaven. You just don't know. 0.2b is the isssshhhht....off the chain. Only thing is, the missions are all off/completed. I used my savegame editor to try and set them to none finished to no avail, so of course i figured then it had to be the main.scm.....and was worried that the magnificent cars' awesome functionality would be gone.... When I replaced the main.scm with another one from another mod i had (don't remember which, i got tonz) the missions were back, of course, but no moving scanners, and no hotkey-car spawn action. Any suggestions? I opened up your main.scm for a look and I might as well sit in on brain surgery(no) man I'll PAY you hook me up PLEASE! btw... I tried to join the mod site, mod site forums, and email you. all seemed broken. I Looooves me some GTA though so i shoulda been a member here anyway. All good. I love you unhealthily for this mod. Edited January 16, 2009 by quietizkept Link to comment Share on other sites More sharing options...
K.I.T.T. Posted January 16, 2009 Author Share Posted January 16, 2009 well most of the features will work without the SCM but it does contain the car spawner, i dont really remember what else i left out of there. the scanners should still work though they have nothing to do with code. but in 0.2b some of the scanners dont work anyway, cause theres a problem with the models i hadnt fixed yet. as for the forums, i'll have a look, you shoul be able to join. what happened when you tried to join? as for email i try to reply to all questions i receive but i get so many sometimes i just skip over them. Link to comment Share on other sites More sharing options...
Meow Posted February 2, 2009 Share Posted February 2, 2009 KITT, i think you messed up the SAMI script on 0.2b. it says ''C:\Program Files\Rockstar Games\GTA San Andreas\\\\gta_sa.exe cannot be created'' then i tried installing it, but the the swishing lights on all the cars dont work..... any help??? Link to comment Share on other sites More sharing options...
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