TheGunslinger Posted October 22, 2008 Share Posted October 22, 2008 GTA Eastport City Ok, so i have recently started getting into map modeling, and i really love it, so i decided to start modeling a new city to replace all of VC. Im going for a British style city, based loosely on cities in the north east of England to be precise, i always felt that region has a nice gritty atmosphere which is kind of perfect for GTA. I dont have any completion date set, it'll be done when its done basically, im just going take it steady. Features - A medium sized city + surrounding countryside, maybe a few small towns and villages too. - New player model. - High quality re-modeled weapons. - Cars, i might make new ones, or i might alter some existing GTA cars, or both. - New missions (possibly), not quite sure about this yet, i want to get the map finished before i even think about missions. Screenshots Some generic burnt out cars. Tell me what you think. More screenies soon. Link to comment Share on other sites More sharing options...
Huckleberry Pie Posted October 23, 2008 Share Posted October 23, 2008 Nice... Too bad I suck at map modding, although I might be of great help in GFX... Link to comment Share on other sites More sharing options...
claude-5 Posted October 23, 2008 Share Posted October 23, 2008 (edited) looking forward 2 a beta d/l, i love new city mods Edited October 23, 2008 by claude-5 Link to comment Share on other sites More sharing options...
JustADummy Posted October 23, 2008 Share Posted October 23, 2008 Nice... Too bad I suck at map modding, although I might be of great help in GFX... I don't, I actually map a lot. Link to comment Share on other sites More sharing options...
claude-5 Posted October 23, 2008 Share Posted October 23, 2008 I don't, I actually map a lot. me too, i bet ur betta den me tho Link to comment Share on other sites More sharing options...
JustADummy Posted October 23, 2008 Share Posted October 23, 2008 Well, I don't know because I didn't even saw anything from you. lol Link to comment Share on other sites More sharing options...
claude-5 Posted October 23, 2008 Share Posted October 23, 2008 im quite good, but i keep getting unhandled exceptions when i put multiple roads 2gether on III :/ Link to comment Share on other sites More sharing options...
TheGunslinger Posted October 24, 2008 Author Share Posted October 24, 2008 Hey all. A few more screens for you. As you can see i have started making a few buildings now. I also tried my hand at making some realistic trees, im fairly pleased with the way it turned out but i think i will have to reduce the polycount, because if i place a load of them together it really starts to lag the framerate. Link to comment Share on other sites More sharing options...
WRX22B1998 Posted October 24, 2008 Share Posted October 24, 2008 this looks pretty nice BP lol. you could get the fuel mod (i think it was included with spaceeinsteins all in one mod v2), then it'd be useful sorta lol. i remember i put that on, but it was sorta lame, having driven around for so long without needing fuel...but you could put some custom missions too maybe but yeah the maps look cool. it lags? whats your pc specs lol, i run vice city on 1280x800 (max res for laptop) full details etc and i never once encountered the tiniest bit of lag ah well. Link to comment Share on other sites More sharing options...
TheGunslinger Posted November 4, 2008 Author Share Posted November 4, 2008 Right, its been a while so time for some more stuff. As you can see ive made a new section of beach, and also been working on a mechanics with an interior. It was a fucking bitch getting the col file to work properly, but i finally managed it. WRX22B1998, it only lags around those trees, but bear in mind they are around 2500 polys each. I probably wont use them. Screens: Link to comment Share on other sites More sharing options...
claude-5 Posted November 5, 2008 Share Posted November 5, 2008 ur fuckin awesome sean, cant wait to play idc bout missions, new map exploration is good enough 4 me Link to comment Share on other sites More sharing options...
flatface Posted November 5, 2008 Share Posted November 5, 2008 (edited) amazing job, the mapping is a bitch with map making lol so i got respect for ya do ya think you could give us a birds eye view of the whole map so far? EDIT: lol just noticed the tree problem, i put the generic max tree's ingame for a mod im half making just using models i've downloaded and i can just ge from max without modeling them i had like 20 near each other and didn't lagg with them at 17k poly's each.. but you also have big alpha chanels in yours which sometimes cause lag so blacken the center of the alpha's and leave only the outsides detailed, that plus lower poly tree's should help ya Edited November 5, 2008 by flatface Link to comment Share on other sites More sharing options...
jupstejuho Posted December 11, 2008 Share Posted December 11, 2008 Wow now this is a cool mod! Just keep making it, I really like this! Add more screenshots and finish the mod! I am waiting Link to comment Share on other sites More sharing options...
Ultraussie Posted December 13, 2008 Share Posted December 13, 2008 Looks nice!! I will get yours or Vice City spureme, whatever comes out first!! Link to comment Share on other sites More sharing options...
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