ZEI Posted December 13, 2007 Share Posted December 13, 2007 Just like i mentioned in an earlier topic, did anyone catch the major bugs in texture in the graffiti skins on all the dumsters? after a carefull analysis i found a 3 seperate occasions were the skins were copied onto other dumpsters. Its small things like this that could catch peoples' eyes'. It would have been better without any special tag textures if R* is just going to copy the skins because when you start seing these patterns on every trash can no matter how fast your going the game starts to look less appealing and unreal. 1st img has the original img. the seccond has two of them next to each other. going back i also discover that that one too had a similar dumpster next to it. by the way the 1st tag says "RENA!" the seccond one doesn't have a good enough to identify full but my guess is "AM[followd by one more letter that appears to be a B in another shot]" Link to comment Share on other sites More sharing options...
Artur Posted December 13, 2007 Share Posted December 13, 2007 I think I noticed these copies too but personally for me, it won't ruin my gaming experience. Plus this was the trailer, they might put more variety into the skins and stuff but I'm not sure. Seriously, if I'm experiencing all the new features, characters, storyline, and all the new features I don't think I'll mind a little mistake here and there. They have a couple months left, they might fix it or not, we'll see. Link to comment Share on other sites More sharing options...
Urbanoutlaw Posted December 13, 2007 Share Posted December 13, 2007 It is still a work in progress. No, these details won't ruin my game experience. I'll probably be too busy being a bad person to even notice. Link to comment Share on other sites More sharing options...
blindklb Posted December 13, 2007 Share Posted December 13, 2007 a little thing like that wont bother me a bit. Link to comment Share on other sites More sharing options...
tilly Posted December 13, 2007 Share Posted December 13, 2007 isnt this what they work on most at the end of prerelease work? bugs and textures and all that stuff? Link to comment Share on other sites More sharing options...
fatalgamer Posted December 13, 2007 Share Posted December 13, 2007 I agree with these guys. Truth is this trailer was probably made about a month or two ago. They may have put new skins on the dumpsters by now. I'm sure a few things have changed or improved since this trailer was put together and approved. Link to comment Share on other sites More sharing options...
tilly Posted December 13, 2007 Share Posted December 13, 2007 i was impressed by some things graphically in the trailer, but not by others, im hoping they will fix the others. Link to comment Share on other sites More sharing options...
fatalgamer Posted December 13, 2007 Share Posted December 13, 2007 i was impressed by some things graphically in the trailer, but not by others, im hoping they will fix the others. What did you not like? I thought it was all freakin beautiful. Link to comment Share on other sites More sharing options...
tilly Posted December 13, 2007 Share Posted December 13, 2007 lLok how some of the lighting effects don't anti-alias and seem a little pixely, and some of the building textures are pretty crappy and repetitive. Reminds me a bit of tony hawk or something. Link to comment Share on other sites More sharing options...
fatalgamer Posted December 13, 2007 Share Posted December 13, 2007 lLok how some of the lighting effects don't anti-alias and seem a little pixely, and some of the building textures are pretty crappy and repetitive. Reminds me a bit of tony hawk or something. What do you mean they don't anti-alias? What is that? Link to comment Share on other sites More sharing options...
tilly Posted December 13, 2007 Share Posted December 13, 2007 when an image aliases, it means that it has too small of a resolution than it is meant to have so it looks pixely, unsmooth almost like there are big squares everywhere and there are rough edges around differences in color (mostly happening in video games, ex: if you see the edge of a persons head against say the sidewalk in a video game, without anti aliasing his head will look like it is very sharp and has pixels on the edges making it look unreal) anti aliasing is a formula used in pictures and video games to make this not happen by pretty much smoothing out and blurring the pixely parts of the render. It does this by finding edges of color change and making both edges of it more like eachother, making it seem like it would in real life, or on a very high resolution. Link to comment Share on other sites More sharing options...
fatalgamer Posted December 13, 2007 Share Posted December 13, 2007 when an image aliases, it means that it has too small of a resolution than it is meant to have so it looks pixely, unsmooth almost like there are big squares everywhere and there are rough edges around differences in color (mostly happening in video games, ex: if you see the edge of a persons head against say the sidewalk in a video game, without anti aliasing his head will look like it is very sharp and has pixels on the edges making it look unreal)anti aliasing is a formula used in pictures and video games to make this not happen by pretty much smoothing out and blurring the pixely parts of the render. It does this by finding edges of color change and making both edges of it more like eachother, making it seem like it would in real life, or on a very high resolution. Cool, thanks. Guess it's true, you do learn somethin every day. I do need to know this, after all I am going to be a game maker. Link to comment Share on other sites More sharing options...
ZEI Posted December 13, 2007 Author Share Posted December 13, 2007 when an image aliases, it means that it has too small of a resolution than it is meant to have so it looks pixely, unsmooth almost like there are big squares everywhere and there are rough edges around differences in color (mostly happening in video games, ex: if you see the edge of a persons head against say the sidewalk in a video game, without anti aliasing his head will look like it is very sharp and has pixels on the edges making it look unreal)anti aliasing is a formula used in pictures and video games to make this not happen by pretty much smoothing out and blurring the pixely parts of the render. It does this by finding edges of color change and making both edges of it more like eachother, making it seem like it would in real life, or on a very high resolution. Cool, thanks. Guess it's true, you do learn somethin every day. I do need to know this, after all I am going to be a game maker. good point and yea, best thing i learned all day, anyways do you have any plans to get a degree in any video game major?(after all you probably do but do you know what college you wanna go to yet?) Link to comment Share on other sites More sharing options...
The Bossman Posted December 13, 2007 Share Posted December 13, 2007 I agree with these guys. Truth is this trailer was probably made about a month or two ago. They may have put new skins on the dumpsters by now. I'm sure a few things have changed or improved since this trailer was put together and approved. Absolutely true, it normally takes at least 3 or 4 weeks, if not more, to put a trailer together, depending on how complicated it is. I'm betting they've fixed most of the dodgy textures, like in the thread with the 5 new screenshots which had the awful wall texture. If they haven't, this won't exactly ruin my experience, I'll be too busy doing a load of other stuff to notice. Link to comment Share on other sites More sharing options...
fatalgamer Posted December 13, 2007 Share Posted December 13, 2007 when an image aliases, it means that it has too small of a resolution than it is meant to have so it looks pixely, unsmooth almost like there are big squares everywhere and there are rough edges around differences in color (mostly happening in video games, ex: if you see the edge of a persons head against say the sidewalk in a video game, without anti aliasing his head will look like it is very sharp and has pixels on the edges making it look unreal)anti aliasing is a formula used in pictures and video games to make this not happen by pretty much smoothing out and blurring the pixely parts of the render. It does this by finding edges of color change and making both edges of it more like eachother, making it seem like it would in real life, or on a very high resolution. Cool, thanks. Guess it's true, you do learn somethin every day. I do need to know this, after all I am going to be a game maker. good point and yea, best thing i learned all day, anyways do you have any plans to get a degree in any video game major?(after all you probably do but do you know what college you wanna go to yet?) Not sure where to go yet. I was thinking my local college might have a course. I was also thinking Devry, or ITT Tech. Still gotta do some research on it though. Link to comment Share on other sites More sharing options...
rockstarrem Posted December 13, 2007 Share Posted December 13, 2007 Little things like this don't ruin my game experience, but they do tune it down, especially if I see them when I first load the game. Because of you now when I first load the game I'm going to look at dumpsters. Link to comment Share on other sites More sharing options...
DemonDelight Posted December 13, 2007 Share Posted December 13, 2007 Repeating skins will not ruin my gameplay. i noticed it alot in gta sa, and i still love it Link to comment Share on other sites More sharing options...
rockstarrem Posted December 13, 2007 Share Posted December 13, 2007 Repeating skins will not ruin my gameplay. i noticed it alot in gta sa, and i still love it It doesn't bother me as well on SA, but the fact that GTA IV is going to be "an all new game" in all, I want it to be as 1337 as possible. Link to comment Share on other sites More sharing options...
Swifty Posted December 13, 2007 Share Posted December 13, 2007 It wudn't put me off the game, but the little touches can make the game extra special. Link to comment Share on other sites More sharing options...
fatalgamer Posted December 13, 2007 Share Posted December 13, 2007 (edited) It wudn't put me off the game, but the little touches can make the game extra special. I totally agree. I won't effect me at first, but after playing it for a year or two I start to notice the tiny details. Like with San Andreas. P.S. - Also what is "1337" ???!!!! Edited December 13, 2007 by fatalgamer Link to comment Share on other sites More sharing options...
rockstarrem Posted December 14, 2007 Share Posted December 14, 2007 It wudn't put me off the game, but the little touches can make the game extra special. I totally agree. I won't effect me at first, but after playing it for a year or two I start to notice the tiny details. Like with San Andreas. P.S. - Also what is "1337" ???!!!! 1337 = leet, or elite, in other words pwnage, ownage, awesome, etc. Link to comment Share on other sites More sharing options...
fatalgamer Posted December 14, 2007 Share Posted December 14, 2007 It wudn't put me off the game, but the little touches can make the game extra special. I totally agree. I won't effect me at first, but after playing it for a year or two I start to notice the tiny details. Like with San Andreas. P.S. - Also what is "1337" ???!!!! 1337 = leet, or elite, in other words pwnage, ownage, awesome, etc. Oh, ok. Cool, yeah I think GTA IV will be 1337 all the way. Can't wait, I'm shittin myself thinkin ut could be here in just a couple short months. Link to comment Share on other sites More sharing options...
GiiBz Posted December 18, 2007 Share Posted December 18, 2007 probably won't ruin it for me... P.S has anyone noticed that the "Willard" (car) in the pic has a license plate that says "Liberty City" on it but not to show where it's from, it's actually the registration.... Link to comment Share on other sites More sharing options...
b0odab00 Posted December 18, 2007 Share Posted December 18, 2007 i dont see why this would effect the gaming experience? i wouldnt care if all the buildings and streets had the same graffiti let alone the dumpsters... really petty... but nice spot.. id never have noticed Link to comment Share on other sites More sharing options...
Dr.Dbl-Gee Posted December 19, 2007 Share Posted December 19, 2007 I never cared about these stuff because its just a trash can... If every 2 buildings would look the same that would be a pain in the ainus. Maybe a dude tagged both trash cans... When i go spraying i often write my tag 3 - 4 times on one wall, sometimes even in the same style, size and colour... i just dont give a $h!t Link to comment Share on other sites More sharing options...
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